C
Callisto
Guest
@Dark_Ansem: There is a byte for each spell that contains the number of hits, and it's set to 1 for every spell other than Meteor (10). Changing that byte to anything greater than 1 just doesn't have any effect in battle, unfortunately. Might be related to spell animation data, which is not easy to get access to, but this is just a wild guess.
@Divatox: Draw amounts aren't always 100 in this mod, but implementing this feature should be no problem. Do you have Roses and Wine W07 installed? If so, then download this text file and put it under Steam/steamapps/common/FINAL FANTASY VIII/RaW/GLOBAL/Hext, and see how it goes (remember to set each Draw Resist value to 0 using Doomtrain tool, as with this setting, Draws can still fail if Magic stats are too low).
@Divatox: Draw amounts aren't always 100 in this mod, but implementing this feature should be no problem. Do you have Roses and Wine W07 installed? If so, then download this text file and put it under Steam/steamapps/common/FINAL FANTASY VIII/RaW/GLOBAL/Hext, and see how it goes (remember to set each Draw Resist value to 0 using Doomtrain tool, as with this setting, Draws can still fail if Magic stats are too low).