C
Callisto
Guest
Version 1.1.5 now available
Changes Overview
Enemies
Spells, Card Mod and Refinement
Boss changes
Almost all bosses have been changed in some way. The most notable changes are as follows:
Pigtail Girl sidequest
It has recently become known that Zell receives a spell during one of the events in Balamb Garden's library, depending on the survey answers from one of the previous events. The player can pick Zell's favorite color and food from 3 selections each, so there's a total of 9 different outcomes, and therefore 9 different spells Zell can get. The rewards are a little underwhelming in the base game, so they have been improved in this version of the mod. Credits go to gamefaqs user aladore384 and myst6re for discovering this. The rewards are as follows:
Code: [Select]
Other changes
A list that contains the most important Cards/Items/Spells swaps will soon follow.
@Nsandro: Yes, Hard Mode is compatible with this mod, but keep in mind that enemy physical damage will be 1.5 times higher than intended, and own physical attacks weaker than intended.
@Nesouk: I haven't made any changes to Duel yet, but maybe will soon, depending on how Duel performs for you late-game. I think it's ok if it's stronger than other Limit Breaks in many situations, as in return, it requires more skill to be used efficiently, and using it to full extent is quite time-consuming, and therefore dps is rather low, but we'll see.
Changes Overview
Enemies
- All enemy levels are now fixed, not just bosses, to further encourage leveling up and keep perceived difficulty more constant throughout the game.
- Turn skips have been removed for most enemies, and have been preserved only for enemies that use major counter attacks or are just very fast.
- Sacred's base chance to inflict Confuse has been reduced to around 50% (and can be further reduced by Vit and Stat Def junctions).
- Malboro's Bad Breath status infliction rate has been reduced.
- Hitrate for physical attacks has been generally increased.
- Certain enemy AoE attacks such as Grendel's Thunder Breath or Granaldo's Poison Gas inflict less damage.
- Stat changes have been applied to many enemies in general.
Spells, Card Mod and Refinement
- Meteor base power has been reduced.
- Base power of Flare, Holy and Ultima has been slightly increased.
- Regen, Death and Meltdown have been removed from early-game Card Mod.
- Grendels can still be turned into Catoblepas Cards/Black Holes/Degenerator, but Eject resistance has been increased for some enemies.
- Ammo refinement is now less generous and relevant items drop in fewer numbers.
- Some more insanely uneconomic Refine Rates have been spotted and adjusted.
Boss changes
Almost all bosses have been changed in some way. The most notable changes are as follows:
- Granaldo uses an additional attack when on the battlefield alone.
- Diablos casts Haste on himself after his HP drop below 50%; counters Draw Cast Demis as well.
- Iguions use a new move when on the battlefield alone.
- Edea (1st) uses an AoE up to two times per battle.
- BGH251F2 in FH has been changed to some kind of durability battle.
- Odin unleashes a powerful attack every 4 turns.
- Tonberry King has some changes to his attacks.
- Fujin & Raijin in Balamb have been generally overhauled.
- Adel has access to two additional attacks.
- Krysta is more durable and has changes to its attack pattern.
- Ultimecia (1st) is more structured, can no longer spam the same move multiple times in a row.
Pigtail Girl sidequest
It has recently become known that Zell receives a spell during one of the events in Balamb Garden's library, depending on the survey answers from one of the previous events. The player can pick Zell's favorite color and food from 3 selections each, so there's a total of 9 different outcomes, and therefore 9 different spells Zell can get. The rewards are a little underwhelming in the base game, so they have been improved in this version of the mod. Credits go to gamefaqs user aladore384 and myst6re for discovering this. The rewards are as follows:
Code: [Select]
Code:
Base game Red Blue PinkBeef 1x Meteor 1x Scan 1x DemiFish 1x Triple 1x Holy 1x UltimaHot dogs 1x Shell 1x Full-life 1x ZombieNew Red Blue PinkBeef 10x Meteor 100x Scan 50x DemiFish 5x Triple 10x Holy 5x UltimaHot dogs 10x Renew 10x Full-life 100x Zombie
Other changes
- At Centra Ruins, the way back will be blocked after examining the blue orb, and if the timer runs out, it's Game Over instead of just being thrown out.
- At Missile Base, an extra battle can be triggered when visiting it on disc 1.
- A new sidequest is available in Dollet. Talk to the girl at the beach if she is alone to initiate it.
- Another sidequest is available in Esthar after the Lunar Cry. Talk to the assistant in Dr. Odine's laboratory to initiate it.
- Irvine's previously hidden critical hit chances for each of his weapons can now be viewed in Weapons Monthly magazines.
- The Queen of Cards generally plays stronger cards than before.
- Some more overpriced items have been spotted and reduced in cost (Draw Scroll, HP-J Scroll etc).
- The number of Tonberries that need to be killed to make the Tonberry King appear has been reduced from 20 to 8.
- A few Draw Point contents have been changed.
- Gilgamesh can be aquired again if there are no Amethysts in inventory when battling Seifer inside Lunatic Pandora.
A list that contains the most important Cards/Items/Spells swaps will soon follow.
@Nsandro: Yes, Hard Mode is compatible with this mod, but keep in mind that enemy physical damage will be 1.5 times higher than intended, and own physical attacks weaker than intended.
@Nesouk: I haven't made any changes to Duel yet, but maybe will soon, depending on how Duel performs for you late-game. I think it's ok if it's stronger than other Limit Breaks in many situations, as in return, it requires more skill to be used efficiently, and using it to full extent is quite time-consuming, and therefore dps is rather low, but we'll see.
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