[FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2.3 & v1.1b)

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hey, not sure if caused by the mod or i'm doing something wrong. i did the beginner chocobo forest fine, went to the basics forest and for some reason i can't sound my whistle. i'm playing with ff8 remastered. thanks for your work on the mod!
For some reason the whistle is tied to Triangle after the first forest. This means that you will keep opening the menu when you need to use the whistle. The only work a round I found was to hold triangle and continously open and close the menu, using images of the best places to proc the whistle.

Changing menu button away from triangle will also change the whistle button as well so I couldn't find any better method outside of the one outlined above. I played on the remastered version too and eventually completed the chocobo side quest.
 
Wow!!! First fight on Standard mode, gangbanged by 3 Grats. Instant game over. I can tell this play-through is going to be interesting. Congratulations.
 
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Lionheart mod isn't as hard as the reloaded mod as you said (thanksfully because realoaded have nice ideas, but it's really a nightmare to play in my opinion), but bring some challenge (never play to the standard version of your mod, I directly start with the lionheart one), actually at the begining on the CD 2 and I really enjoy playing your mod on ff8 remastered, if you want any feedback just ask ;)
Thx for your work, successfully bring a new experience of this game, could be upgrade in some points, but what I saw is that's a solid mod.
 
Updated the Remastered version with several bugfixes:


  • Fire Cavern sidequest no longer crashes after the Elnoyle battle
  • Some Draw point contents have been corrected
  • X-ATM092 battle model has been fixed
  • New scripted encounter at Centra Ruins has been ported over correctly
  • Cid's field model no longer disappears right after the SeeD mission introduction in Balamb Garden
  • Lefty and Righty are no longer invisible when appearing together with Vysage
  • SAM08G now uses Wild Cannon Blow instead of Blaze, as intended

@Tingcos: Many thanks for pointing me to your stream, it was really helpful with spotting all these issues. Some of the incorrect Draw point contents actually made your playthrough harder than intended, such as the Draw point at the Tomb of the Unknown King containing Confuse instead of Double, which would have helped against Brothers or Edea at the end of disc 1, for example - sorry for that.

The hidden Sorceress in Ultimecia's Castle is a little harder in the 2013 version, as she removes positive status effects with her normal attack, just like Yunalesca does. Such an attack (damage + Dispel effect) is unfortunately not possible in the Remastered version at the moment, but I hope that this and all the other currently missing features can be ported over in the future.

Whenever you decide to give Hard Mode a try, it would be really interesting to see how it goes. Hopefully it will be enough for more than SeeD Rank 1 next time 8)

@DiscoCokkroach: Thanks for stopping by. I hope you are enjoying your current playthrough. If you have suggestions for improvement, don't hesitate to tell.

@levantine: I guess you noticed it already, but no, it's still not possible to draw more than 9 spells in battle in Remastered. I'll try hooking the game to a debugger as soon as I have the time, to see if I can find the new address that controls draw amounts.

It's good to hear that you are enjoying the Remastered version nevertheless. How did the altered prison boss battle go? I've been thinking about making it so that the buffs from the Elite Soldiers don't count towards the GIM52A's Ray-Bomb counter, as it's probably a bit too much.

@Yuey: No problem, your suggestion with the little girl was not only a good opportunity for adding a new sidequest (as the problem with her mother is never elaborated on), it also helped me a lot with understanding FF8's field scripting. To be honest, what I've come up with it isn't very creative after all, but at least it gives another reason to return to Dollet other than just for card-related things, and the reward for completing it should be pretty useful.

@mackoz: I can't really tell what the problem with the buttons is. It's probably not related to the mod, but rather a problem with Remastered itself. The Chocobo Forests are actually the only fields that were altered by the developers (to remove the Chocobo World stuff), so maybe something has been messed up (similarly to Zell's Duel, which also has buttons swapped for some moves). I'll have a look when I get the time nevertheless.

@JLOUTLAW: Was it a back attack against the 3 Grats? If so, then yeah, it's almost guaranteed game over with Squall alone. I guess I should remove the possibility of back attacks for this specific encounter to keep things fair right after the beginning of the game.
 
@Callisto : About the boss in the prison, well the first time i try It they just destroyed me lol, first think was does It really possible?
But after some tries, I finally find a strategy for killing them :

cast bio on soldiers and buff my team a lot of with protect and cura, also associated lightning in elemental defense.

finaly what can I say about this fight is that this one bring challenge, and need some strategy, also accept that some game over would coming lol.
In fact, all that is what I'm waiting for a hard mod :)
If you need any other feedback just ask ;)

Indeed I notice that in remastered I can't draw more than 9, but I know that you are working for this, no problem, I just use the x3 function when I need to draw a lot in a fight.
An other time, thx for this mod.
 
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Callisto I got the mod working with zzzdearchive I couldn't get it to work with demaster. However Squall doesn't have some spells by default but the library draw point contains double and the grats in the training center definitely hit harder than the vanilla version. Do I have it properly installed?
 
@Dealer1993 Do you try  with a new playthough or try with continue one?
Asking that because Squall have some spells by default only if the mod is correctly installed AND you launch a new game.
 
@levantine I think I tried with a new game, but it doesn't seem to matter because I'm in Dollet just before elvoret and the mod is working nicely
 
For some reason the whistle is tied to Triangle after the first forest. This means that you will keep opening the menu when you need to use the whistle. The only work a round I found was to hold triangle and continously open and close the menu, using images of the best places to proc the whistle.

Changing menu button away from triangle will also change the whistle button as well so I couldn't find any better method outside of the one outlined above. I played on the remastered version too and eventually completed the chocobo side quest.
thanks! will give it a try today
 
The issue with Chocobo Forest controls was caused by the mod after all, sorry for the inconvenience. I managed to fix it as well as a few other things I noticed through Tingcos' stream:


  • Trauma boss now properly enters rage mode after both Dromas have been killed.
  • Standard battle theme reverts back to normal after doing the secret boss in Ultimecia Castle (fixed in 2013 version as well).
  • Cleaned up some dialogue and Rinoa's positioning on the White SeeD Ship.

Also removed the possibility of back attack for the 3 Grats encounter in BG-Training Center. Thanks to JLOUTLAW for pointing it out.

@levantine: Alright, so I'll leave the prison boss fight as it is for now. I was worried about this battle the most, as the pressure increases significantly with another Elite Soldier present. But knowing that you managed to defeat them after some tries is kind of relieving. Whenever you think a certain boss is too easy or too hard, let me know.

@Dealer1993: If you're only missing the default spells the characters start with, and everything else works as intended, then it appears to me that you didn't start a new game after installing the files using zzzdearchive, as levantine said. If you don't, you'd also miss some GF Abilities already learned by default, increased GF compatibility values and Edea starting at level 40 instead of 26, but if you are already past Elvoret, it's probably not worth starting all over again.

Just to make sure, can you confirm that the kernel.bin file (inside main.fs) has been installed correctly? You could easily check by having a look at Break or Pain spells. If Diablos' Pain inflicts damage in addition to status effects, and Break does earth-elemental damage, then all is good.
 
@Callisto I'm fighting Diablos right now and his Pain did damage to me and you're right, It's not worth starting over because of that; anyway thanks for your help.
 
Does this update mean you need to start from the beginning or should it more or less be fine to just patch and continue a save file?
 
If you've done the mod installation before, and would like to update because of the latest bugfixes now, it is fine to just do the file replacement again and continue with your previous save game file.
 
If you've done the mod installation before, and would like to update because of the latest bugfixes now, it is fine to just do the file replacement again and continue with your previous save game file.
Alright, awesome! I'll put it on the Standard Difficulty for now :) Thanks for the fast reply
 
e: Never mind, I realized what I did, excuse me
 
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any tips on fighting the boss while picking up the optional items when you're controlling zell on the lunatic pandora? got wrecked by him and i had to restart from before odine's lab
 
Hello, someone can tell me how to get petpals vol 5 and 6?
Callisto said this :
can be obtained by completing new sidequests in Deling City and Balamb Garden, respectively.
But I don't really understand wich sidequests he is talking about...
Thx for the help.

Also about a deling city sidequest, where can i find the lost cards of the old man?
 
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@mackoz: There is a Save Point in the room where the Mobile Type 8 boss will be fought later (elevator path 1). I'm not sure if it's visible without Move-Find Ability while exploring the Lunatic Pandora as Zell. If it's not, I'll change it to visible by default.

@levantine: For Pet Pals Vol.5, enter the sewers through Caraway's mansion after asking him about Iguions, then search for the ladder that leads to the Presidential Palace. From there, head one screen left and wait for several seconds to make the boss appear. After the battle, return to Caraway to receive the magazine.

How to get Pet Pals Vol.6 is explained in the Sidequest document that comes with the DL, but there is a mistake in the description:


You need to return to Esthar first and meet Laguna before Rinoa appears at the bookshelves at BG Library. The lost cards from the old man are found at Galbadia Hotel in the same room where Timber Maniacs can be found.
 
@Callisto : Thx for your answer, was fear to miss them but it's not the case, actually I just beat Norg, this boss was quite difficult due to his buff/healing
 
Is there a guide on how to install this on Remastered version with zzzDeArchive ?
Can't seem to get it to work using Demaster. I keep checking magic and the draw in the library and nothing.
 
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