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MrCheng91
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Any help with this would be much appreciated guys. I'm now on Disc 2, but would love to play the rest of the game without the draw cap :'( :-D
You can use my Cronos mod which allow for specific little change like this, but be aware as ragnarok might modify the same thing.Any help with this would be much appreciated guys. I'm now on Disc 2, but would love to play the rest of the game without the draw cap :'( :-D
It's nothing too major. The overall experience should be identical between both versions. Few things to keep in mind when playing the 2019 version though:This mod looks awesome. I have the 2019 version. I notice there's a few parts of the mod that aren't quite finished for 2019 compared to 2013. What I'm not sure on is what the actual impact of these differences are. Is there anything I should keep in mind when playing 2019 Ragnarok to keep it in line with Callisto's intention?
Version 1.3 will be skipped; a 2.0 for Steam 2013 is currently being worked on which contains everything mentioned in the 1.3 progress report on the first page in this topic, and much more on top of that, including a third difficulty option. I'll do my best to release it by the end of this year, thank you for asking.@Callisto - is there an expected release date for the 1.3 update - or perhaps a beta?
A lot of the 1.3 features listed as 100% completed for 2013 version sounds *awesome*- if you need any help testing, I'm definitely up for it.
If you want to do some gameplay mod, you can join cronos team on discord, we are several modders that focus on making a new gameplay modThat sounds awesome Callisto - very glad to hear that you're still working both on the mod, and on the 2013 version
Just my personal take, but with Junction VIII + ffnx working as good as it now does, I can't imagine myself ever preferring the 2019 release.
And as a last note - I hope you will consider putting the mod on Github sometime after the 2.0Getting into gameplay modding for a game like FF VIII, still (to me) seems somewhat daunting - but having a 'sample' mod like Ragnarok would help a lot with understanding the different aspects.
Thank you again for the massive work you've put into the mod!
Callisto will 2.0 still be released this year? I can´t wait to play itVersion 1.3 will be skipped; a 2.0 for Steam 2013 is currently being worked on which contains everything mentioned in the 1.3 progress report on the first page in this topic, and much more on top of that, including a third difficulty option. I'll do my best to release it by the end of this year, thank you for asking.
Sorry, it's not quite finished yet. Needs some more weeks, as it still misses a few things, such as ways to obtain the new items that teach new abilities, as well as a full implementation of Casual difficulty mode. In the meanwhile, feel free to check out what other features to look forward to (or frown upon :-\), by having a look at this gallery.Callisto will 2.0 still be released this year? I can´t wait to play it
Thank you in advance for your great work!
Have you tried the Junction VIII Mod Manager? If you are playing the 2013 version, this should be the easiest way to go.Well, apparently I'm a bit slow. I followed the instructions step by step, and the game launches but none of the mod changes are there.
Bummer, was really looking forward to this with the wife. I'll just wait until there's a proper installer, and if that doesn't happen I'll just stick to the fantastic moguri mod for FFIX, it's a much more streamlined and polished install process.
Wow! That looks very promising. Love all the new things you're adding for sure. Keep us posted.Sorry, it's not quite finished yet. Needs some more weeks, as it still misses a few things, such as ways to obtain the new items that teach new abilities, as well as a full implementation of Casual difficulty mode. In the meanwhile, feel free to check out what other features to look forward to (or frown upon :-\), by having a look at this gallery.
Have you tried the Junction VIII Mod Manager? If you are playing the 2013 version, this should be the easiest way to go.
DUDE, that... that looks insane! I was thinking about starting a new playthrough of FF8 Ragnarok soon, but if this is what is in store, I will happily wait. Glad to see that you've made so much progress! How long did all of that take?feel free to check out what other features to look forward to (or frown upon :-\), by having a look at this gallery.
Sounds like there's possibly some wires being crossed here. You could make the same arguments for the original game, in which case, what's the need for a mod in the first place? Notice that this is a reBALANCE mod; core to its identity is to offer a more robust, tailored & calibrated challenging gameplay experience compared to the original, so obviously discussing & offering critique re: balance is relevant - it's literally the raison d'être of the mod itself. The creator of the mod isn't getting any useful feedback in order to further fine-tune the mod from non sequiturs like "you don't have to use the OP stuff" or "unbalanced characters were always a feature of Final Fantasy", when it's expressly the very thing that's being optimized against.I've been lurking these forums for many years, since McIndus started to create mods for the game, and was doing so today reading through all pages of this thread. At around page 30 i just couldn`t take it anymore, i had to make an account here, seeing the constant complaints about the same stuff; basically "shoot yourself in foot then complain about the pain" posts:
- always same complaints about Mag being OP via Double/Triple compared to Str. Nobody, and i mean NOBODY is forcing you to go that path of OP Mag. This one reeks of the OG complaints about Card refining being able to break the game early on Disk1. Once again, it's a voluntarily choice that THE PLAYER MADE.
- complaints about characters being unbalanced in output/damage/power. NOT A SINGLE FF title in history has that "all rounded and balanced characters" (and i played them all from FF7 to FFXV including the MMOs); it's always a certain set-up of characters that outshine others, some are the main damage dealers while others are delegated to support role. This is intentional by the devs to allow players to opt for a sub optimal team to challenge themselves in completing the game.
Been working on it on and off since around mid 2022 when I started to put into practice what JWP had taught me earlier about hijacking functions and creating custom code. I just felt the balancing is still lacking in some ways, and what I could do with the existing FF8 tools was pretty much exhausted, so further adjustments could only be achieved by altering game code.DUDE, that... that looks insane! I was thinking about starting a new playthrough of FF8 Ragnarok soon, but if this is what is in store, I will happily wait. Glad to see that you've made so much progress! How long did all of that take?
Yes, in 2.0, Triple will no longer be available for the player party and replaced with a second water-elemental spell. The only way to further increase magic damage output (besides Double) will be summoning Cerberus for a +25% boost, having certain weapons or GF equipped, through Selphie's Slots or Rinoa's Angel Wing.@Callisto: did you ever get around to axing triple? I know you talked about it some years ago... but I'm definitely looking forward to whatever is next for Ragnarok. I suppose it'd be nostalgic as well at this point to return to the mod, over 7 years since I first played it and posted in this thread(how time flies nowadays...).