[FF8PC-Steam] Rebirth Flame v1.3 - Character Texture Replacement

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Rebirth Flame v1.3
Character Texture Replacement (Steam Only)

(Updated: 5/2/17)

Downloads:

(v1.0) https://www.dropbox.com/s/rgw60jvsld4amhc/Rebirth Flame v1.0 (Beta).zip?dl=0

(v1.1) https://www.dropbox.com/s/quisefenyfrqpo3/Rebirth Flame v1.1 (Beta).zip?dl=0

(v1.2) https://drive.google.com/file/d/0Bx...=sharing&resourcekey=0-_5bdGINKU7lnpbi7ec2xxw

(v1.3) Mago: https://drive.google.com/file/d/0Bx...=sharing&resourcekey=0-mDf09ZbfjRBgPEpmbTRHcQ
           Devina: https://drive.google.com/file/d/0Bx...=sharing&resourcekey=0-8ZsPRG4xg6j0TNgshKAfZQ
           Upscaled: https://drive.google.com/file/d/0Bx...=sharing&resourcekey=0-ZdnsMMStVzg3P6cK78XfGQ

This mod was originally on Shunsq's BerryMapper topic and also part of Mortael's Project Lionheart. All credit should really go to those projects since they were the starting points. I've simply helped expand upon them. Now due to the increasing size, the mod has been moved to this thread. This will make it much easier for people to help contribute, point out errors, and just make things simpler overall for everyone. And please remember that this mod is still in beta, so bugs are going to occur.

Now, as stated, the goal of this mod is to replace the main character's textures. And perhaps NPCs and lesser characters if we get that far. :D As it stands, the character's replaced so far are Squall, Rinoa, Zell, Selphie, Quistis, Irvine, and Seifer. Though, some of the uniforms and Rinoa's party dress aren't completed yet. Laguna, Fujin, and Ultimecia are only partially done. All the various character textures you'll see are originally made by Magochocobo. So all credit to him for that!

Ex: Squall's Texture (Old & New)
uaCHAye.jpg
oySJBt2.jpg


Original Mago Textures:
WUDPHiA.jpg
pWm1jXc.jpg


Devina Edits:
chAiMrM.jpg
HJsU214.jpg


Upscaled:
SB0677m.jpg
Rl4qKT7.jpg


Video Example:

______________
Directions:

1.   Download Tonberry v1.61 or later https://www.ff7catalog.com/threads/10888/
2.   Install Tonberry and all of it's components
3.   Pick your preferred pack, unzip the folder provided, and place "ch" into the "textures" folder.
4.   Place "RebirthFlame_hm" into the "hashmap" folder.

You should be good to go after this.

Note: There are a few versions of Squall(low poly and high poly) within the texture folder. You can pick and choose which ones you like by renaming them.

Make sure to disable the Steam Overlay to prevent any crashes.

Known Bugs: Possible disappearing NPCs, party members, objects and reverting textures. If any are found, please let me know so I can fix it.

Special thanks:

Omzy - For creating Tonberry.
JeMaCheHi and maverick - For helping/currently improving Tonberry.
Shunsq - For the BerryMapper tool and getting this project going.
Mortael - For Project Lionheart which inspired me to start helping out.
Magochocobo - The awesome character textures, off course.
Devina, Crestian, and Yagami Light - For helping with the textures.
Mcindus - For being a big help to me and improving my sqbandage texture.
Mirrorman95 - For applying Devina's eye textures to Mago's and sending it to me for the pack.
Jacey - Without you, I probably would've never started helping with this. Thank you for everything, buddy.
 
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Finally! A release thread!  Great job! I love the dedication!  If you need any help testing, texturing, porting mago's textures, hashing, or anything else - just let me know!
 
Nicely done and congrats, also nice picture what system do you play on?
 
Finally! A release thread!  Great job! I love the dedication!  If you need any help testing, texturing, porting mago's textures, hashing, or anything else - just let me know!
Thanks! I kept putting it off because I got too obsessed with hashing. :P Thanks for the offer! Though, I'm sure you're busy with your own projects. As it stands, I really want to obtain all the hashcodes for the current characters we have. Which will probably be the longest process of all this. I'll work on other characters codes if any artists make textures for them.

Nicely done and congrats, also nice picture what system do you play on?
Thank you. System...?
 
About the hashing.... are you sure you need all of those hash codes?   Can you pm me the original bit maps? Im going to test through all of the objmap codes and on any collision,  I'll try to find the colliding texture and fix the issue.  (Maybe even just upscale it) i think we might both be able to dump our hashmaps for this mod and lunar cry.  (Do you have the matching "eyes closed" bitmaps?)
 
I can't say for certain, actually. I do know they yield less glitches. Except for a few exceptions. But those are easily remedied. But the debug process is quite painful to sit through for those. While I can fix disappearing NPCs for the objmaps, I haven't found a way to fix the disappearing party members. Er...I don't have the original bitmaps for the objmap since my computer upgrade. I could probably gather them all back up tonight, though. Especially since that's much easier for me to do. If you could come up with a solution and we could dump them, that'd be great.
 
I can't say for certain, actually. I do know they yield less glitches. Except for a few exceptions. But those are easily remedied. But the debug process is quite painful to sit through for those. While I can fix disappearing NPCs for the objmaps, I haven't found a way to fix the disappearing party members. Er...I don't have the original bitmaps for the objmap since my computer upgrade. I could probably gather them all back up tonight, though. Especially since that's much easier for me to do. If you could come up with a solution and we could dump them, that'd be great.
Try this for the missing party member:

Go to the location where the glitch is happening.
Put Tonberry in Debug mode/get textures just for this one scene!
Instead of opening the 'nomatch' folder, open 'replaced' and look for the bitmap that has the missing Character, which will also have one of the other Characters that is on the same texture bitmap.  Now go to whatever .png you made originally and add that Character to the opposite side (top/bottom) of the .png so that it looks like the bitmap you found in 'noreplace'  This should be the fix you're looking for.

Let me know if that made sense.... lol
 
Try this for the missing party member:

Go to the location where the glitch is happening.
Put Tonberry in Debug mode/get textures just for this one scene!
Instead of opening the 'nomatch' folder, open 'replaced' and look for the bitmap that has the missing Character, which will also have one of the other Characters that is on the same texture bitmap.  Now go to whatever .png you made originally and add that Character to the opposite side (top/bottom) of the .png so that it looks like the bitmap you found in 'noreplace'  This should be the fix you're looking for.

Let me know if that made sense.... lol
Oh, no, I get what you're saying. And, you see, you'd think that'd make sense... But because objmap codes extend over a big chunk of areas for the low poly characters, it fixes some things while causing problems with others. Like, if I use the way you suggest, it fixes Zell and the guards are no longer kicking the invisible man. But in doing so, you end up with things like this.
bwlHvjN.jpg


And you can't really fix that because both areas share the same objmap code. So they can't be separated...I don't think. It could be because of this odd texture setup, too.
RkxLU4a.png
 
Great work, really well done! ^.^

Feel free to add this to the pack:

sqworld_13.png
 
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Just wanted to say thanks, looks and works great opposite Lunar Cry!
 
Great work, really well done! ^.^

Feel free to add this to the pack:

sqworld_13.png
Thank you. I've actually had that in the pack since you first made it. And I also made a student uniform one to go along with it for this release. :D

Just wanted to say thanks, looks and works great opposite Lunar Cry!
You are welcome and thank you. Just be weary that bugs are still a thing right now. And there could possibly be a few with this mod and Lunar Cry. So if there is, let us know.
 
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It's funny you should mention Bugs, I actually came across one late in my evening when I made it to Disc 2.  During the D-District Prison when Zell is your main character, he is both missing when "Mean Guy" is kicking him (which was absolutely hilarious) and also while running around the various floors as your Party Leader, you simply see his shadow.  Battle Field was unaffected and functioned normally.

At work right now, but let me know what I need to do to help us both.
 
It's funny you should mention Bugs, I actually came across one late in my evening when I made it to Disc 2.  During the D-District Prison when Zell is your main character, he is both missing when "Mean Guy" is kicking him (which was absolutely hilarious) and also while running around the various floors as your Party Leader, you simply see his shadow.  Battle Field was unaffected and functioned normally.

At work right now, but let me know what I need to do to help us both.
Yeah... That's one I've been wracking my brain over to figure out. For the most part, I think I have a solution to most disappearing characters. But there are a few exceptions...and that's one of them right now. Just let me know if you come across any more spots where characters disappear on you. That way I can try out this method in those spots to see if it solves anything.
 
Had it happen again, but only briefly during the Galbadia Missile Base.  While Selphie is your Main Character and in disguise, upon completing all the objectives in the base and walking up the stairs to the control room (still in disguise).  Selphie is missing, but still casts a shadow.  As soon as they take off the disguises she reappears.
 
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