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ERAISERZEE
Guest
I connect to a post on to ask if you will make Requiem v2.2.9 compatible with the remastered and also with the Italian version. I always wanted to try it.
Mcindus is still working on importing his mods to the Remaster. The first post in this thread shows his progress.Hy everyone,
I will re-ask a question cuz I'm not sure if I good understood. Is the Lunatic pandora mod package first created for FFVIII 2013 updated for FFVIII remastered?
Thanks
I'm actually starting to worry a little bit. I sent MCindus a message on Patreon 10 days ago that he still hasn't responded to. Lines up with the lack of updates here. I'm sure it's possible he's just busy at the moment, but it does have me a little concerned.any updates? ;D
There is no progress because no modder know how to slap these textures over the game's textures yet.I'm actually starting to worry a little bit. I sent MCindus a message on Patreon 10 days ago that he still hasn't responded to. Lines up with the lack of updates here. I'm sure it's possible he's just busy at the moment, but it does have me a little concerned.
that's strange because there are already two series of modded textures that are already usable , what's the difference in this case ?@rartart
from what he posted l think it "completed" as in the modded resources is completed but no one can make it works in game yet. Its like in fan-translation project, you say the script for english patch is 100% translated but then you still have to hack the game to put all those 100% translated scripts in game.
File type is different. For the mod that came out , the mod uses .png the game also uses png. Not so for this mod the game does not use .png.that's strange because there are already two series of modded textures that are already usable , what's the difference in this case ?
so this make it more complicateFile type is different. For the mod that came out , the mod uses .png the game also uses png. Not so for this mod the game does not use .png.