[FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress

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Anyone know why there hasn't been an HD background mod yet?

Last I heard, people found a way to decompress the .zzz files.

If people have been able to replace textures, why not backgrounds too?

I can't find any discussions about this, so did people lose interest? Are there technical issues?
 
Anyone know why there hasn't been an HD background mod yet?

Last I heard, people found a way to decompress the .zzz files.

If people have been able to replace textures, why not backgrounds too?

I can't find any discussions about this, so did people lose interest? Are there technical issues?
The resolution of backgrounds in the remaster seems to be hard-coded. They can replace them, but they can't use higher resolutions yet. It requires recoding parts that they currently need help with.
 
The resolution of backgrounds in the remaster seems to be hard-coded. They can replace them, but they can't use higher resolutions yet. It requires recoding parts that they currently need help with.
that's because those nosy dick heads of the developers probably blocked them shomehow to obstacle modding , they really have problems understanding that modding is fucking good for their sorry wallet, many people among the pc gamers are interested in a game thanks to modding o.O, this hardcoding thing is really pointless and idiotic
 
Settle down, Beavis... while it's certainly possible that things were hard-coded as an anti-modding mechanism, it's far more likely it was a lazy/minimal-effort way of achieving cross-platform compatibility.
 
That really sucks. How about battle field textures, as well as world map textures?

Those are all 3D so at the very least, they should be possible to insert HD textures, right?
 
That really sucks. How about battle field textures, as well as world map textures?

Those are all 3D so at the very least, they should be possible to insert HD textures, right?
Field backgrounds, Battlefields, World Textures, most enemies, and Magics/Limit Break textures are all not replaceable at this time.  Maki has been making some amazing headway as far as all of that is concerned, so we're all waiting with our fingers crossed that we'll be able to put those in.

If there was some way for Tonberry to be able to be used in OpenGL, that would solve the texture problems -- but that seems like a larger task than even what Maki is doing.  Any help from any programmers is greatly appreciated/needed.
 
Field backgrounds, Battlefields, World Textures, most enemies, and Magics/Limit Break textures are all not replaceable at this time.  Maki has been making some amazing headway as far as all of that is concerned, so we're all waiting with our fingers crossed that we'll be able to put those in.

If there was some way for Tonberry to be able to be used in OpenGL, that would solve the texture problems -- but that seems like a larger task than even what Maki is doing.  Any help from any programmers is greatly appreciated/needed.
i see :O  , but at least you know were they are hidden ? could they be compressed thousand times somewere in the closed game? after all they are using the textures from the very first pc port so they must be extremely small and easy to compress thousand times with the modern technology :O , so is it possible that they were accidentally spotted already but they appeared like something insignificant and irrilevant
 
Hey guys, just checking in for an update. How is uncovering a method for modding the rest of the game going? What you guys do is incredible, I check this thread pretty much daily to see if you've posted anything new. :)
 
On discord Maki has been posting progress reports on his mod that enables mods on remaster. Hopefully early 2020 he'll have a release ready. MCINDUS has been getting some of his filenames reorganized/renamed. So they will hopefully be ready to go in the remaster, when Maki is done. :D
 
On discord Maki has been posting progress reports on his mod that enables mods on remaster. Hopefully early 2020 he'll have a release ready. MCINDUS has been getting some of his filenames reorganized/renamed. So they will hopefully be ready to go in the remaster, when Maki is done. :D
please be more specific , you mean that they discovered how to import the modded textures for the zones outside of the city ? like in the horizon mod for the steam version from 2013 ? that mod also include the hi-res textures for the lagunarock :O
 
Via Qhimm Discord, Maki said that he's unlocked:

field textures
battle characters
battle monsters
worldmap textures
textures now read dynamic size
game reads from local unpacked files instead of archives
minor tweaks and backdoors

Only thing not 'unlocked' thus far is battlefields.
Maki says once he finishes, he'll do bugfixes and post his project.

I'm ready to explode.
I'm already renaming my battle monsters and battlefields to be able to be used more easily with the Remaster's naming conventions. I'm also going to provide higher resolution options for my packs.
HYPE.
HAPPY HOLIDAYS!!!
 
Via Qhimm Discord, Maki said that he's unlocked:

field textures
battle characters
battle monsters
worldmap textures
textures now read dynamic size
game reads from local unpacked files instead of archives
minor tweaks and backdoors

Only thing not 'unlocked' thus far is battlefields.
Maki says once he finishes, he'll do bugfixes and post his project.

I'm ready to explode.
I'm already renaming my battle monsters and battlefields to be able to be used more easily with the Remaster's naming conventions. I'm also going to provide higher resolution options for my packs.
HYPE.
HAPPY HOLIDAYS!!!
all great news :D , but please make sure that once all those modded textures are ready we can inject them directly in to the game just like the other modded textures you created for the remastered version, i really dislike the method of tonberry :O, it is so much better to substitute the outdated textures :O  , also, were are located the textures of the fields ? i tried to look in to the two archives but i didn't found nothing that look similar to the textures of the fields , so maybe when the game is closed they are compressed thousand times in a small file ? :O
 
Awesome! Can't wait to see all of the great things people do with this.
 
nIfPOYd.jpg

This is amazing news, I always had hopes that FF8 Remastered would become the definitive version.
I can't wait to see HD AI upscaled backgrounds with the new models. Thanks to everyone involved.
 
Excited for this release, I've had issues with tonberry giving me black textures in game that demotivated me from making textures, makis drag and drop system that updates on the fly seems like a game changer, hopefully we can turn off their bad texture filtering as well, maybe I will finish this missile base battle scene soon

dJ7MQeu.png
 
He's done it. I have a lot of renaming and re-sorting to do.
Update incoming.
 
In case anyone hasn't seen it yet, Maki released the tool here:

https://www.ff7catalog.com/threads/13601/

Once you're done releasing the HD backgrounds Mcindus, I wonder if I can have a go at the pixelated characters:

FF8-Remastered-Balamb-Garden-students.jpg


Pretty sure I can make it look HD using copy and pasting, with some digital painting here and there.
 
that modding tool allow to activate the modded textures in a temporary way like tonberry , it isn't till better than substitute the textures inside the .zzz archive :O
 
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