[FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress

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Hi people! I'm looking for some help on how to use the Demaster program, with the Remaster version.

So far I have DL'd the latest version of the program, went through the installation instructions where it creates the DEMASTER_EXP folder, and stuck all mod 'texture' folders inside the DEMASTER_EXP folder.

Is there anything else I should be doing? Because (so far) nothing seems to have changed? I even have the SeeDRemaster UI mod (Demaster version) with the new colour icons, gradients, etc. but nothing has changed at all?

I have a feeling the Demaster program (when running) that the black box shouldn't be blank/black? Or is that normal?

Many thanks :)
 
Hi people! I'm looking for some help on how to use the Demaster program, with the Remaster version.

So far I have DL'd the latest version of the program, went through the installation instructions where it creates the DEMASTER_EXP folder, and stuck all mod 'texture' folders inside the DEMASTER_EXP folder.

Is there anything else I should be doing? Because (so far) nothing seems to have changed? I even have the SeeDRemaster UI mod (Demaster version) with the new colour icons, gradients, etc. but nothing has changed at all?

I have a feeling the Demaster program (when running) that the black box shouldn't be blank/black? Or is that normal?

Many thanks :)
This tut on YT should help.
 
Hi

i signed up to ask what i wrong exactly with my setup, i followed the YT video (35minutes long) but it seems outdated since i have the FF8Remastered 1.0.3 which means the demaster mod isn't working with however i did get the menus Tech font/style working other than that everything looks the same !!!
 
Hi

i signed up to ask what i wrong exactly with my setup, i followed the YT video (35minutes long) but it seems outdated since i have the FF8Remastered 1.0.3 which means the demaster mod isn't working with however i did get the menus Tech font/style working other than that everything looks the same !!!
Demaster is not working again after a really short time the 1.0.2 update has been patched by it. It seems we need to wait until Maki finds some time and releases another patch. Seriously, this guy is awesome with everything he's done for the community so far!
 
just signed up to mcindus patreon, is this the latest version you can download? Angelwing: Ultima - Remastered v1.0.a, whats the point in an alpha test if it hasn't been updated in 9 months? if mcindus is here can you tell me if there are newer files please?
 
just signed up to mcindus patreon, is this the latest version you can download? Angelwing: Ultima - Remastered v1.0.a, whats the point in an alpha test if it hasn't been updated in 9 months? if mcindus is here can you tell me if there are newer files please?
fated posted a new video on youtube recently , he's had alot going on but said he was getting back into the project.
 
So close to the end. I hope it will be released soon. Waiting for this to replay  ;D
 
Hello, I have problems using all the improvement patches, I have ff8 remastered steam version 1.0.3.
  install everything, I put the main.zzz patch with the gradient interface and letters for the Spanish version. use demaster 13.00 and patch for 13.03 for game version 1.0.3.
the game runs well I get the new letters, but the gradient and icons in menus are not shown, and the textures of scenes do not see the improvement either. I do not know what is the problem.

say that I followed the youtube video tutorial that is in the thread to install everything. Are these mods compatible with version 1.0.3 in Spanish? Thank you.
 
When I install FieldModelTextures and RebirthFlame the characters don't blink, its any way to fix this?
 
the angelwing mod for the remastered version comes out when? I wait after this mod to buy it. a while ago you said he was going out public ^^
 
Does anyone know whether this project's been abandoned? It's been over a year since the original post was updated and went onto state they were putting the final touches toward getting a version compatible with the remaster released...

I live in hope!  ???
 
Does anyone know whether this project's been abandoned? It's been over a year since the original post was updated and went onto state they were putting the final touches toward getting a version compatible with the remaster released...

I live in hope!  ???
You have to look at the last edit time from the bottom of the first post rather then the "last updated" text at the top of post, which was updated much more recently. He updated his patron very recently, and the project is very much still active.
 
You have to look at the last edit time from the bottom of the first post rather then the "last updated" text at the top of post, which was updated much more recently. He updated his patron very recently, and the project is very much still active.
Well spotted, Sir!

I feared it had fell away into development limbo tbh...

After playing FFVII with the beautiful upscale mod on offer by Satsuki, I'm eager to follow up with VIII sooner rather than later! Props to McIndus/Fated Courage and all those involved for their time and effort in preserving what so many consider to be the holy grail of timeless video game entertainment.  8-)
 
I'm playing with the Anglewing mod, without FFVIII isn't really remastered. The mod is awesome!

There is a bug, during the prison break sequence, right after you rescued Zell after being chased. Irvine's head is missing and the first time Squalls textures were a mess then the game crashed. Second time, the game crashed right after Irvine appears and saves the day.

Another bug is, when you open your workstation in the Garden. the menu screen is all messed up.
 
So, I fixed the bug with the screen on Squalls computer myself. Damn I thought it was easy, but it wasn't because some of the textures uses had to be fixed by hand bit by bit. I don't know if it's an error with the European/German version of the game. I hope for every one else, it is...

so long...
 
Hey, so I peeked in on the patreon page and it seems that there was a release back in April. I've been following on Qhimm forever and I'm just wondering if we are any closer to a release here. If the only way to play this is going to be by getting on the patreon, that's cool too, you have done a ton of excellent work. So if you could can you let us know if the mod is coming anytime soon to Qhimm and if not, is there a complete and working package available on patreon?
 
Hey, so I peeked in on the patreon page and it seems that there was a release back in April. I've been following on Qhimm forever and I'm just wondering if we are any closer to a release here. If the only way to play this is going to be by getting on the patreon, that's cool too, you have done a ton of excellent work. So if you could can you let us know if the mod is coming anytime soon to Qhimm and if not, is there a complete and working package available on patreon? 
You can play it right now for free. Literally everything is complete except for Angelwing. Angelwing's alpha is available for patrons. The rest are completely available for free right now for manual install. The auto-installer has always been a paid privilege since before the Remaster. Once Angelwing is complete it will be made public for free. The auto installer will then come. Whether the installer will be made available for a one-time, or he keeps it a Patron-only, idk. That's up to Mcindus. But, it will be "paid"... But, remember, they're all free if you install them yourself. You're just paying for the convenience (and right now early access to Angelwing).
 
Yeah, I should have specified- I was wondering about the Angelwing part of the mod, as it is the most significant piece for me. Just wondering if we could expect to see it completed anytime soon. Not trying to rush Mcindus, I've just been excited for this for a long time and haven't seen any posts about the progress. Does the Alpha of Angelwing on the patreon function well?
 
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