F
Fraggoso
Guest
Nice ^_^
What can be done with it or is it music only? ^^
What can be done with it or is it music only? ^^
[Export]Enabled=1Path=%StreamingAssets%Audio=1
[Import]Enabled=1Path=%StreamingAssets%Audio=1
Are you use a new SdLib.dll from the link above?I see when I replace the audio at both 48000 hz or 44100 hz, it doesn't sound pitchy. Undefined reason for sfxs.
Got it fixed!
And now thanks to you, Albeoris, the work can flourish now.
I've made significant progress in getting the original sfxs back in the game; even fixing the dreadful sandstorm sfx.
I also used some of Final Fantasy XII's sfxs I had laying around for testing only, (its the cure spells, Esuna, remedy, potion, menu sounds, etc.)
but definitely with the Sound debug room, I was able to identify the common "botched", and horribly sounding sfxs made by Silicon Studios.
It took, OMG, I got a headache, long time to get these sfxs replaced. And there's bit more. Some of which, surprisingly haven't changed, so that's good on me. I had a productive day so, I got a fat chunk taken care of. Thank god.
Now, I'm gonna take a nap. I'm worn out!
On the side note, I got perfect loops in replacing tons of music files. So I know it works now.
Oh yeah, here's the progress:
Part 1:
Part 2:
Part 3:
Part 4: The sandstorm fix
Yeah, they really could've put more effort into it, had Square Enix worked on it, they would've gotten it right; SE games typically have correctly implemented sound effects, even if the reverb is missing in FF7 and FF8. Keep up the good work.So, looks like I was knocked out for like 12 hours, after being up for 13 dedicated to getting this fixed. >.<
Okay, more fixes. And when its finished, its easy install too. Just replace the p0data61-3.bin files and you're good to go.
No interfering with Hades Workshop, Memoria, or the HD background Mod!
Thing is, I noticed, all the common sfxs were split into 3 or 4 parts, so, all I really had to do was replace all three parts with the original sfx, and voila. The squeak is gone. I could tell this is was right step, when Bio - multiple targets sfxs didn't sound like "wobbly" cartoony noise. (Seen in video part 2 - time: 1:22).
Someone said this, and I agree, reason for the sfxs being split was cause of the speed booster; playing at different frames.
And, instead of using the original, they recorded freshly "new" sfxs for that reason; which is horrible in the end result, clearly.
But you guys have done amazing work to undo their shoddy work, that's the important thing. I can't even enjoy the port with the sound being so FUBAR. Take as much time as you guys needYeah, I can't believe Square Enix allowed them to even release such shoddy work; if anything.
Heh, most excellent indeed.A lot more progress:
Part 5:
Part 6:
\Sounds\Sounds01\BGM_\music000 => Victory Fanfare\Sounds\Sounds01\BGM_\music001 => Game Over\Sounds\Sounds01\BGM_\music002 => Dali Village\Sounds\Sounds01\BGM_\music003 => Evil Forest\Sounds\Sounds01\BGM_\music004 => Passive Sorrow (Music that plays at the beginning of Disc 4)\Sounds\Sounds01\BGM_\music005 => Amarant's Theme\Sounds\Sounds01\BGM_\music006 => Battle Theme\Sounds\Sounds01\BGM_\music007 => Steiner's Theme (Disc 1)\Sounds\Sounds01\BGM_\music008 => Vivi's Theme (Disc 1)\Sounds\Sounds01\BGM_\music009 => Quina's Theme (Frog Catching)\Sounds\Sounds01\BGM_\music010 => Garnet's Theme (Reminisce of the past, her childhood) - Disc 2\Sounds\Sounds01\BGM_\music011 => Freya's Theme (Gizamaluke's Grotto)\Sounds\Sounds01\BGM_\music012 => Aloha de chocobo (Chocobo's Forest)\Sounds\Sounds01\BGM_\music013 => Decisive Action (First meeting Steiner, Disc 1)\Sounds\Sounds01\BGM_\music014 => Stolen Eyes (Zidane and Dagger first talk on the Prima Vista Airship) Disc 1\Sounds\Sounds01\BGM_\music015 => Vamo' Alla Flamenco (Chocobo Hot & Cold)\Sounds\Sounds01\BGM_\music016 => King Leo (Prima Vista Theatre Stage - 3 Bell strike, under the axe you shall be) Disc 1\Sounds\Sounds01\BGM_\music017 => Sword of Fury (Prima Vista first battle on stage)\Sounds\Sounds01\BGM_\music018 => Strategy Conference (Beginning of Disc 1, planning kidnap Garnet)\Sounds\Sounds01\BGM_\music020 => Queen of the Abyss (Queen Branhe's Theme)\Sounds\Sounds01\BGM_\music021 => The Fated Hour - (Prima Vista, Dagger takes the stage with Ruby's role)\Sounds\Sounds01\BGM_\music022 => Mistaken Love (Marcus kills Cornelia instead)\Sounds\Sounds01\BGM_\music023 => Zidane's Theme (Provocative Zidane - boarding the Cargo Ship) Disc 1\Sounds\Sounds01\BGM_\music024 => Boss Battle Theme\Sounds\Sounds01\BGM_\music025 => Oeilvert\Sounds\Sounds01\BGM_\music026 => Tantalus Theme (...Disc 3, cutscene, after Mount Gulug, finding Dagger somewhere in Alexandria)\Sounds\Sounds01\BGM_\music027 => One Danger put behind us (Disc 1, the pub, meeting Freya first time)\Sounds\Sounds01\BGM_\music028 => You're Not Alone\Sounds\Sounds01\BGM_\music029 => Unforgettable Face (Sir Fratly and Freya's Theme)\Sounds\Sounds01\BGM_\music030 => Memories of that Day (Disc 1, Zidane Reminisces about meeting Garnet)\Sounds\Sounds01\BGM_\music031 => Ice Cavern\Sounds\Sounds01\BGM_\music032 => Qu's Marsh\Sounds\Sounds01\BGM_\music033 => Title Music\Sounds\Sounds01\BGM_\music036 => RUN!\Sounds\Sounds01\BGM_\music037 => Jesters of the Moon (Zorn and Thorn's theme)\Sounds\Sounds01\BGM_\music038 => Faerie Battle\Sounds\Sounds01\BGM_\music039 => Reckless Steiner (Steiner's Theme Pt. II)\Sounds\Sounds01\BGM_\music041 => Prima Vista, Music Room\Sounds\Sounds01\BGM_\music042 => Quad Mist (Tetra Master)\Sounds\Sounds01\BGM_\music043 => Far away in the village (Discover the underground production area of Dali, Disc 1)\Sounds\Sounds01\BGM_\music044 => Burmecia\Sounds\Sounds01\BGM_\music045 => Crossing those Hills (World Map Theme)\Sounds\Sounds01\BGM_\music046 => Mognet Central\Sounds\Sounds01\BGM_\music047 => Lindblum Theme (Town areas)\Sounds\Sounds01\BGM_\music048 => Fossil Roo\Sounds\Sounds01\BGM_\music049 => Cleyra Settlement\Sounds\Sounds01\BGM_\music050 => Eidolon Wall (Madian Sari)\Sounds\Sounds01\BGM_\music051 => Unfathomed Reminisce (Alexandria's Theme Disc 3-4)\Sounds\Sounds01\BGM_\music052 => Orchestra in the Forest (Disc 1, ATE, Evil Forest)\Sounds\Sounds01\BGM_\music053 => Vivi's Theme pt. II (Disc 1, Cargo Ship, other black mages refuse to talk with Vivi)\Sounds\Sounds01\BGM_\music054 => Black Mage Village\Sounds\Sounds01\BGM_\music055 => Eternal Harvest - (Ceremonial Dance, strengthen Cleyra's Sandstorm)\Sounds\Sounds01\BGM_\music056 => Pandemonium Theme (After 'You're not alone' montage fights)\Sounds\Sounds01\BGM_\music057 => Dark City Treno\Sounds\Sounds01\BGM_\music058 => Sneaky frog & the scoundrel (Cid's Red light, Green light game with Hedgehog pie)\Sounds\Sounds01\BGM_\music059 => Bran Bal\Sounds\Sounds01\BGM_\music060 => Eiko's Theme\Sounds\Sounds01\BGM_\music061 => Greive over the skies (After ceremonial dance, Cleyra) Disc 2 (Terrible Omen)\Sounds\Sounds01\BGM_\music062 => Conde Petie\Sounds\Sounds01\BGM_\music063 => Gargant Roo\Sounds\Sounds01\BGM_\music064 => Cleyra's Trunk\Sounds\Sounds01\BGM_\music065 => Kuja's Theme\Sounds\Sounds01\BGM_\music067 => Kuja's Theme Millennium (Desert Palace)\Sounds\Sounds01\BGM_\music068 => Immoral Melody (Kuja's Theme Pt. II)\Sounds\Sounds01\BGM_\music069 => Footsteps of Desire (Disc 3, fall into Kuja's Trap)\Sounds\Sounds01\BGM_\music070 => Ambush Attack (Attack at the Iifa Tree, Cleyra, rescuing Dagger, Disc 2)\Sounds\Sounds01\BGM_\music071 => Conde Petie Marriage Ceremony\Sounds\Sounds01\BGM_\music072 => Ukulele de chocobo (Chocobo's Theme)\Sounds\Sounds01\BGM_\music073 => The Four medallions (After Ipsen's Castle, talk about four mirrors) Disc 3\Sounds\Sounds01\BGM_\music075 => Ipsen's Heritage (Ipsen's Castle)\Sounds\Sounds01\BGM_\music077 => A transient Past (Oeilvert- Area with the faces, speaking of Terra)\Sounds\Sounds01\BGM_\music078 => Emiko's Vocals (Ending Theme)\Sounds\Sounds01\BGM_\music079 => South Border Crossing (South Gate)\Sounds\Sounds01\BGM_\music080 => Iifa Tree\Sounds\Sounds01\BGM_\music081 => Mount Gulug\Sounds\Sounds01\BGM_\music082 => Hunter's Chance (Festival of the hunt)\Sounds\Sounds01\BGM_\music083 => Hilda Garde 3 Airship Theme\Sounds\Sounds01\BGM_\music084 => Emiko's Vocals (Disc 2 Madian Sari)\Sounds\Sounds01\BGM_\music085 => Emiko's Vocals (Solo)\Sounds\Sounds01\BGM_\music087 => Crystal World\Sounds\Sounds01\BGM_\music088 => The chosen summoner (Dagger's guide to Alexandria's Altar) Eidolon Alexander\Sounds\Sounds01\BGM_\music089 => Protecting my devotion (Disc 3, Steiner & Beatrix montage fight)\Sounds\Sounds01\BGM_\music090 => Loss of me (Beatrix Theme)\Sounds\Sounds01\BGM_\music091 => Mystery sword (Battle with Beatrix)\Sounds\Sounds01\BGM_\music092 => Pandemonium Theme (Before 'You're not alone' montage fights)\Sounds\Sounds01\BGM_\music093 => Secret Library of Daguerreo\Sounds\Sounds01\BGM_\music094 => Madian Sari Theme\Sounds\Sounds01\BGM_\music095 => Terra\Sounds\Sounds01\BGM_\music096 => Place of memories (Memoria)\Sounds\Sounds01\BGM_\music097 => Cid's Theme (Lindblum Castle)\Sounds\Sounds01\BGM_\music098 => Dark Messenger (Trance Kuja battle)\Sounds\Sounds01\BGM_\music101 => The Final battle\Sounds\Sounds01\BGM_\music102 => Emiko's Vocals (Solo) Madian Sari, Eidolon Wall appears on fire.\Sounds\Sounds01\BGM_\music105 => Eiko's Theme pt. II\Sounds\Sounds01\BGM_\music106 => We are theives! (Beginning of Disc 3)\Sounds\Sounds01\BGM_\music108 => Extraction\Sounds\Sounds01\BGM_\music109 => Black Waltz Theme\Sounds\Sounds01\BGM_\music110 => Ending Theme Pt. I (Prima Vista Theatre Stage)\Sounds\Sounds01\BGM_\music111 => Ending Theme Pt. II (Prima Vista Theatre Stage)\Sounds\Sounds01\BGM_\music112 => Ending Theme Pt. III (Prima Vista Theatre Stage)\Sounds\Sounds01\BGM_\music113 => Esto Gaza\Sounds\Sounds01\BGM_\music114 => Heart of Melting Magic (Cid & Hilda Garde theme)\Sounds\Sounds01\BGM_\music115 => Ending Theme Pt. II (Prima Vista Theatre Stage)\Sounds\Sounds01\BGM_\music116 => Slew of love letters\Sounds\Sounds01\BGM_\music117 => The Evil Mist's Rebirth (Disc 4 world map)\Sounds\Sounds01\BGM_\music118 => Successive battles\Sounds\Sounds01\BGM_\music120 => Final Fantasy IX - Prelude\Sounds\Sounds01\BGM_\music121 => Final Fantasy III Theme\Sounds\Sounds01\BGM_\music122 => Assault of the white dragons
The mod will work with or without the patched sdlib.dll but it is recommended to use the patched one.Just wanted to say awesome job at fixing the awful audio in the PC port. I do have a few questions though...
1. Could you make sure that your SFX fix mod is compatible with this mod on Steam? It fixes another issue with the audio output ending up at a lower quality than the PS1 version.
http://steamcommunity.com/app/377840/discussions/0/353916838206972073/
This has already been fixed. Its somewhere in the alternate fantasy thread on steam, but I can't find it for the life of me right now.2. Will you also be fixing the missing enemy death SFX?
This is still a gray area; I don't know where this function is located.Also, I have a request to fix a couple more issues with the audio...
The first (Honestly by far the most annoying issue with the audio for me.) problem with the audio is the BGM resetting after a random encounter, rather than continuing from where it left off.
For example, lets say I'm running around the overworld. The overworld theme music keeps playing until about 0:25 into the track when I get into a random encounter. Now, in the PS1 version of the game, after I would finish the random encounter and return to the overworld, the overworld theme music would continue playing from where it left off at 0:25.
However, in the PC version, the overworld theme music resets back to 0:00 and continues playing like normal from there.
The second issue is with the audio not properly fading in and out when an audio track switches to another one. This issue isn't that big of a deal, at least for me, but it would still be nice to get it fixed.