S
snouz
Guest
I think it's better to make another thread for the discussion I'm having with @Lykon (Steam chat is not permanent, main thread is full of other discussions and other people might want to contribute)
There are 2 video types:
-MBG, used as background to 3d objects
-FMV, simple videos
MASTER PLAN
1) test upscaled 60fps in the game (check for speed in the game, vanilla and Memoria)
2a) try to get source videos
2b) or use downscaled images to 320x224 nearest
3) If there's artifact like dithering, there's an ESRGAN model to undither.
4) Upscaling possibilities: srmd-ncnn-vulkan / ESRGAN / other?
5) if possible, blend the background in the video and color correct
6) Use DAIN to add frame interpolation
7) TEST
OBSERVATIONS
-MBGs above 15fps make 3D models glitch, but FMVs look fine. It might be fixable if we find the right code. Lykon found a relevant part in HW in CIL Code > Raw Code > MBG
-vids are tretched by the game, so we can keep original PSX x4 resolution (320x224 x4 = 1280x896) instead of 1280x960 in the steam version
-videos raised to 60fps look weird (too much guessing by DAIN, and contrasts too much with the original game)
INVENTORY
FMV000
FMV001
FMV002
FMV003
FMV004
FMV005
FMV006A
FMV006B
FMV008
FMV0011
FMV0012
FMV0013
FMV0014
FMV0016
FMV0017
FMV0019
FMV0021
FMV0023
FMV0024
FMV0027
FMV0029
FMV0031
FMV0032
FMV0033
FMV0034
FMV0035
FMV0036
FMV0038
FMV0039
FMV0040
FMV0042
FMV0045
FMV0046
FMV0052
FMV0053
FMV0055A
FMV0055B
FMV0055C
FMV0055D
FMV0056
FMV0059
FMV0060
mbg101 | Field100 (end)
mbg102 | Field209 (middle)
mbg103 | Field254 (start)
mbg105 | (none)
mbg106 | Field1001 (end)
mbg107 | (none)
mbg108 | Field1464 (start & end)
mbg109 | Field1554 (start & end)
mbg110 | (none)
mbg111 | Field2007 (end)
mbg112 | Field2255 (start)
mbg113 | Field2715 (start)
mbg114 | Field2752 (middle)
mbg115 | Field2929 ()
mbg116 | (none)
mbg117 | (none)
mbg118 | Field2905 (start & end)
mbg119 | (none)
There are 2 video types:
-MBG, used as background to 3d objects
-FMV, simple videos
MASTER PLAN
1) test upscaled 60fps in the game (check for speed in the game, vanilla and Memoria)
2a) try to get source videos
2b) or use downscaled images to 320x224 nearest
3) If there's artifact like dithering, there's an ESRGAN model to undither.
4) Upscaling possibilities: srmd-ncnn-vulkan / ESRGAN / other?
5) if possible, blend the background in the video and color correct
6) Use DAIN to add frame interpolation
7) TEST
OBSERVATIONS
-MBGs above 15fps make 3D models glitch, but FMVs look fine. It might be fixable if we find the right code. Lykon found a relevant part in HW in CIL Code > Raw Code > MBG
-vids are tretched by the game, so we can keep original PSX x4 resolution (320x224 x4 = 1280x896) instead of 1280x960 in the steam version
-videos raised to 60fps look weird (too much guessing by DAIN, and contrasts too much with the original game)
INVENTORY
FMV000
FMV001
FMV002
FMV003
FMV004
FMV005
FMV006A
FMV006B
FMV008
FMV0011
FMV0012
FMV0013
FMV0014
FMV0016
FMV0017
FMV0019
FMV0021
FMV0023
FMV0024
FMV0027
FMV0029
FMV0031
FMV0032
FMV0033
FMV0034
FMV0035
FMV0036
FMV0038
FMV0039
FMV0040
FMV0042
FMV0045
FMV0046
FMV0052
FMV0053
FMV0055A
FMV0055B
FMV0055C
FMV0055D
FMV0056
FMV0059
FMV0060
mbg101 | Field100 (end)
mbg102 | Field209 (middle)
mbg103 | Field254 (start)
mbg105 | (none)
mbg106 | Field1001 (end)
mbg107 | (none)
mbg108 | Field1464 (start & end)
mbg109 | Field1554 (start & end)
mbg110 | (none)
mbg111 | Field2007 (end)
mbg112 | Field2255 (start)
mbg113 | Field2715 (start)
mbg114 | Field2752 (middle)
mbg115 | Field2929 ()
mbg116 | (none)
mbg117 | (none)
mbg118 | Field2905 (start & end)
mbg119 | (none)
Last edited: