[FF9 PC] HD NPC & Monsters -> See Moguri update

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NOW INCLUDED IN MOGURI BETA V2

Releasing some HD textures for scene items, NPC and creatures. Some were left alone so to avoid visual glitches.

NEW 2020-04-23 - HD NPC & Monsters v2
(outdated) 2020-04-14 - HD NPC & Monsters v1

Just put the content (p0data4.bin) in \FINAL FANTASY IX\streamingAssets\ (save the original p0data4.bin first)

This will eventually be part of Moguri.
 
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Just got the chance to briefly check it out and it looks just as good as I hoped. Can't wait for the backgrounds to be released so I can revisit this game again.

Absolutely incredible work snouz, thanks for all of the effort!
 
Found a problem, a monster named Mistodon no longer sparkled yellow dots on his face.
Only one point sparkles at the tip of the nose. And then it sparkles like a through hole in the model.
So his face sparkles
Screen https://steamcommunity.com/sharedfiles/filedetails/?id=2061943589
https://finalfantasy.fandom.com/wiki/Mistodon
Thanks! Will fix in the future version.
Keep telling me if there are others like it. Upscaling these breaks texture animation, so some of them need to stay low res.

There might be the same issue with Gimme Cat's blinking.
There are a few NPC that I had to keep low res (like the kid sleeping in Dali, as no blinking meant he kept his eyes open).
 
Thanks!
First one I noticed but I don't understand why that happens
Second one, I might have sent the wrong version? I fixed that recently, maybe it's the file erasing by Square Enix.
I use the version of the game before SE removed the game, just in case I archived the game, the version of the game was around 3 days ago, as SE removed the game
 
I use the version of the game before SE removed the game, just in case I archived the game, the version of the game was around 3 days ago, as SE removed the game
Yeah, but I mean, after they erased it, I had to restore older versions of the files, and I might have mixed up two files. Preparing a v2.
 
Did you touch the texture of the weapon? It’s just that his handle is separated from the blade.
https://drive.google.com/open?id=15C0xXd-rdhL-nteDlzaM1mfhk6pE_8Wd
I also found 3 problems:
The cat is a beggar, an eye appeared on the forehead, and the main eyes stopped blinking.
https://drive.google.com/open?id=1IZ8AOdGN_YsSN8PI9jTjYegghkQ5q6kn
Hectoglaz stopped blinking, and trimmings of eyes appeared on the sides of the eyes.
https://drive.google.com/open?id=1R6ZlDyyjebezT-93gZ437ZGpT3vb909F
Kuji left something on the collar.
https://drive.google.com/open?id=10r2ggt1knuWHRs3nUZQcrrQs7WvgUeea
 
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Did you touch the texture of the weapon? It’s just that his handle is separated from the blade.
https://drive.google.com/open?id=15C0xXd-rdhL-nteDlzaM1mfhk6pE_8Wd
I also found 3 problems:
The cat is a beggar, an eye appeared on the forehead, and the main eyes stopped blinking.
https://drive.google.com/open?id=1IZ8AOdGN_YsSN8PI9jTjYegghkQ5q6kn
Hectoglaz stopped blinking, and trimmings of eyes appeared on the sides of the eyes.
https://drive.google.com/open?id=1R6ZlDyyjebezT-93gZ437ZGpT3vb909F
Kuji left something on the collar.
https://drive.google.com/open?id=10r2ggt1knuWHRs3nUZQcrrQs7WvgUeea
Thanks for the testing and bug report, I'm preparing version 2.
-I haven't touched the weapons at all. Maybe that's the design? What's the name of it?
-I'm rolling back Gimme Cat and Hectoglaz
-Kuja already had that in the original: https://i.imgur.com/XeYuwwW.jpg (had to check in a lets play)
 
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This looks incredible. Thank you so much for putting the passion into this game, which it undoubtedly deserves.

I am already blown away by Moguri and even more excited now that I have discovered this thread. I have a burning question though (put it out on a few other forums until I found this): Will the new update possibly include a re-scaled battle UI? I know there is the other mod for it out there, but I can never seem to get it working well without bugs or weird font changes. Probably a lot to ask, but boy would it be fabulous to have a scaled UI as part of the whole Moguri package.

Cheers.
 
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