[FF9 PC/Steam] Improved NPC and battle background textures

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Fraggoso

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It's getting hot in here, so take out all your cloth... well...
I filtered all the NPC's-, weapon- and battle background textures.

Let's make this Game more awesome! :D

Here are comparison shots:
http://screenshotcomparison.com/comparison/210535/picture:5

https://drive.google.com/open?id=0B9iOUmoUbwc4N181dTRDckVRZlU

Just unpack the 7z into your streaming assets.

If you've downloaded the old version, here's a temporary fix so the overworld stuff is vissible again.
https://drive.google.com/open?id=0B9iOUmoUbwc4ZVc1Y1N6QmtqQ0k

Known Issue:
Worldmap model texture seem to be broken like Zidane and the vehicles (download the temp fix from above).
Characters don't blink. I'm investigating this and will release a patch ASAP. Sorry for all the inconveniences!
 
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Something's gone wrong with your comparison shot link
Thanks for pointing that out.
Copy and Paste from steam doesn't always work as intended.
 
This is awesome. Thanks for the hard work Frag. Now if we can find someone to clean up the battle ui. Way too big imo. I've been holding off on a playthrough waiting for mods to come. Looks like the time is near! Thanks again!

Edit: Your comparison shots are working now. Had to comment again and say wow. The details on the NPC characters look fantastic. Makes me wonder why Silicon didn't do this, as well as other things (like shoddy sound port). Again, great stuff Frag!
 
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This is awesome. Thanks for the hard work Frag. Now if we can find someone to clean up the battle ui. Way too big imo. I've been holding off on a playthrough waiting for mods to come. Looks like the time is near! Thanks again!

Edit: Your comparison shots are working now. Had to comment again and say wow. The details on the NPC characters look fantastic. Makes me wonder why Silicon didn't do this, as well as other things (like shoddy sound port). Again, great stuff Frag!
If you guys want to send me the original png files for the text/UI/menu items in the game, I can chisel away at making an upscale/replacement the likes of 'SeeDReborn'
I'm quite busy, but if I can merge it with the work from SeeDReborn in some way, then we can really get this project underway.

Great work, Frag!
 
As far as I understand the engine scales the Files no matter what Size the files have.
Maybe talking with albeoris might do the trick as he can do pretty much anything with memoria.
 
If you guys want to send me the original png files for the text/UI/menu items in the game, I can chisel away at making an upscale/replacement the likes of 'SeeDReborn'
I'm quite busy, but if I can merge it with the work from SeeDReborn in some way, then we can really get this project underway.
Not possible, nor that easy.
The UI isn't easy to edit in this case. And this coming from the only one who's managed to change all UI's.
If I find a way I'll do it. But currently, have not. Too busy with the sound mod nobody cares about

EDIT:
Another bug?

ERROR_AGAIN.png


All this ties in great together, I hope it doesn't bug with the model importer though...

EDIT-EDIT2:
And it seems to have messed up the texture animation on all characters.
Ex:
When Zidane or any other died in battle, they're eyes were still open!
NPC characters also don't "blink" their eyes.
See... not everything goes as planned!  :-\

And look:

BLEND.png


Dagger's hair tie is blending!

And in the battle scenes, there are lots of unwanted polka dots and artifacts that weren't there before!


But at least I fixed the Silicon borders for everyone. May not be a widescreen patchy-thing, but it's a lot better!

EDIT#3:
And yet another.
The moogle's broken.

ERRORS_ERROS_ERRORS.png


A big file for this?
Was the WHOLE game beta-tested beforehand?

And another one:
(I'm only on "Disc 1")

ERRORS_JUST_EVERYWHERE.png


What more awaits?
And no, it's not just (my problem), someone else had the same Zidane "half-blue" glitch as well.

This is the polka dots I mean:

POLKAS.png


Even the tents:

TENT.png


I think you went too hasty with this one.
That social gratification...

Like really though...

REALLY.png


:-\

Untitled.png


If it was fully beta-tested, it should've been taken care of.

Yep, Dagger is sleeping
...with her eyes open

WITH_HER_EYES_OPEN.png


An orange Garnet...

ORGANGE_GARNET.png


Airships:

AIRPLANES.png
 
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I think you went too hasty with this one.
No, this is how things should work in a moding community. You give us something and we will test it for bugs. The whole project is too big to do it differently, if you are working on it alone. I probably would do it in the same way even with a team, since finding minor bugs is a real time waster and sometimes you are to blind to see them.
 
The "Problem" is that I have a wife and a 16 weeks old son so time (and time management) becomes more essential then everything else.
Like Kal said, I use the community to test this as I could do only a handful of testing and my worldmap worked before I did something wrong... I'll work on a patch.

Maybe the UV Maps on the worldmap meshes are bunked and it doesn't scale the upsized textures that well.
The "polka" is a sideffect of my filtering. I said it in another Tread: I wanted to release the sharper Textures now and will work, if time allows, on a more refined version where the seams in the textures are also working.

Thanks for pointing that out, Dclem.

Edit: I think I found the problem. I don't know if it's fixable as it seems not related to the upsized textures.

@Dclem I never said I beta tested anything. I went trough all the textures after importing it back in the game and they looked good.
The Fields you mentioned are already fixed (and a few more). If you should encounter more of them, please let me know so I can repair them as well.
 
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So will the polka dots and texture animations be fixed?
And, this (huge) file won't affect the model importer now, will it?
 
If you guys find a way to do actual character importing i'll help you do the game with new models
 
About the animation I don't know. I've to look why the engine behave that way.
For the polka, yes this will be fixed.

I don't know if it interrupts the model importer. The textures for sure but the Modell itself is kept as it was.
 
If there's a fixed link to all this, backgrounds, etc., post it.

If you guys find a way to do actual character importing i'll help you do the game with new models
Hades workshop will do this. You have some higher poly FF9 models you want to import?

I just need that for my custom models for my mod that comes with the sound mod.
Hopefully it'll come with bone structuring of some sort support since there are animations included with them.
You can replace animations currently. Worked well for me. I replace all standard animations of standard characters today; got no bugs nothing.
 
Suddenly the battles look like they're in Wind Waker. :)

The NPCs on the field are incredibly better. I noticed that your screen-res is pretty high, will lower res (1080) notice this difference?

Slightly on tangent: I get annoyed by "remasters" that only up the detail on the main characters and ignore all the other NPCs/models the game has. Square is guilty of this for sure (X HD was noticeable that only the main characters really looked any better).
 
I'll help in any way. Ya can use higher res ones from other sources but this forum will not allow that. Didn't really think of that till just now
 
If you mean the HD Art, no I'll include them in a future package.
I already talked with Rowell, who has the majority (if not all) of his work as higher resolution Masters. But the copyright is not with him and i really don't want to slip on SE toes.

@Dclem Right now there's no upload for them.

@NFITC1 You'll see the benefits on every Monitor as the texture are bumped up in resolution, so yes, a 1080 Monitor will let you see the difference. :)
 
I meant things ripped from other games. Like Dissidia for Zidane and enemies from literally anywhere and such
 
Oh I understand.
That would really be great but as you said, that's forbidden.
 
Not possible, nor that easy.
The UI isn't easy to edit in this case. And this coming from the only one who's managed to change all UI's.
If I find a way I'll do it. But currently, have not. Too busy with the sound mod nobody cares about
What more awaits?

I think you went too hasty with this one.
That social gratification...

Like really though...

If it was fully beta-tested, it should've been taken care of.
*EDIT* oops, forgot to mention the first part.  I think you'll find that many people care about your sound mod.  Also - if you ever get access to the UI elements as .png's, I can definitely help you with the look of the game.  I've come far since my first days creating SeeDReborn.

Frag, from one modder to another - great job!  As a community, it's up to us to find the bugs - and in your own time fix them :)

Thanks again for your time, hard work, and this awesome mod!  Modders don't always get the applause they deserve for being as philanthropic as we are.

dclem: Thank you for your bug input - but unless you're paying for a mod, it's really not your place to put down the efforts of a mod creator.  (Especially if that mod is an excellent one such as this.)  None of our mods are 'perfect' - and with more input and less criticism (of motive no less) we will go far with these mods.
 
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