[FF9PC] Background upscaling mod

  • Thread starter Thread starter Ze_PilOt
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Congrats to your first Mod.
You should let it transfer into the release section.
 
Sweet! There are a few other mods too that isn't compatible with each other. Seems like there's some issues with the csharp.dll file, where each modder compiles their own file to work specific with their mod. While it needs adjustments to be able to work with multiple mods.

We sure could use a decent mod manager for FF9

Edit: Where do I report errors? Just loaded up a save from Cleyra, I see a few issues right away. It's a real troublesome area though, with a lot of masks.
But the backgrounds in general looks pretty darn good
 
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Congrats to your first Mod.
You should let it transfer into the release section.
I'll move it to releases if there's a release in the first post; don't want people having to dig to find the release, also don't know if Ze_PilOt wants it there before more of the kinks are worked out.
 
Maybe create and share a google sheet or something where we can document bugs and errors? I'm gonna start a new playthrough and make notes on the way.
 
An general issue has been detected in the denoising process : Some grey lines may appears on a lot of background.
This has been fixed in the scripts, next version will be a lot cleaner !
 
An general issue has been detected in the denoising process : Some grey lines may appears on a lot of background.
This has been fixed in the scripts, next version will be a lot cleaner !
Is this because of the masks?
I had this problem as well but solved it using another upres algorithm.
 
Is this because of the masks?
I had this problem as well but solved it using another upres algorithm.
No, it's really because of photoshop trying to denoise colors next to black areas :)
 
So did you use the PSX masks and just used 4x size without any filtering so you get a crisp clean but blocky mask or did you upressed the masks as well?
If yes, how? :)
 
So did you use the PSX masks and just used 4x size without any filtering so you get a crisp clean but blocky mask or did you upressed the masks as well?
If yes, how? :)
So far I'm using the PSX masks to combine the layers, then the PC masks (upscaled without refiltering) when I de-compose to the original tiles. Seems to works nicely so far, so I doubt I will change the method.
 
So far I'm using the PSX masks to combine the layers, then the PC masks (upscaled without refiltering) when I de-compose to the original tiles. Seems to works nicely so far, so I doubt I will change the method.
Ah yeah, that works. I, for myself, found the masks too ugly though that's why I used another Methos which works and looks cleaner (at least for myself ^^).
 
Yes it's an hard work to optimize the layer's cutting but it's realy worth it.
A base layer cutting unoptimised can realy ruin your works.

For exemple with FF7, the base layer cutting (only 4x scale without any edge optimisation):
oldmask.jpg


My optimised version (layer done with potrace and imagemagik):
newmask.jpg


Of course it's your works and you'll done it as you want to but a great layer cutting will make your upscale shine.
 
Yes it's an hard work to optimize the layer's cutting but it's realy worth it.
A base layer cutting unoptimised can realy ruin your works.
Well, that's something that can be easily automated. Compositing layers can be tricky and complicated, but it's not dark magic and has basic rules that you can follow (and automate).
 
I Know
My processus is automated.
But lots of small optimisations need to be done by hand for an optimal result.
 
I Know
My processus is automated.
But lots of small optimisations need to be done by hand for an optimal result.
Yes, the layering script I'm currently using takes 400 lines of code to handle all the cases. It was about 20 lines in my first tests.
 
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