[FF9PC] Background upscaling mod

  • Thread starter Thread starter Ze_PilOt
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It works! So now we can actually have HD backgrounds and Memoria working at the same time. Now I just need to figure out how to get the scaled battle UI working. I was under the impression that it was already packaged with Memoria, but it's not turned on by default at least.
 
It works! So now we can actually have HD backgrounds and Memoria working at the same time. Now I just need to figure out how to get the scaled battle UI working. I was under the impression that it was already packaged with Memoria, but it's not turned on by default at least.
The widescreen option is broken too. I'm guessing there is an hardcoded offset relative to the original tileset size, but I can't find where it is.
 
Aha! That makes sense :) I'll just disable widescreen for now.
I've noticed you seem to mean that this mod of yours is more of a guide for other to improve upon right? Every background looks great as far as I've seen. Process seems to work great too, masking looks fine (depends on how much of a perfectionist you are). I do think satsuki's masking looks a tad better. But he's doing some manual work, and you wanna stay away from manual work like the plague :D It's just not part of your philosophy regarding the pipeline you've developed.

I'd think your work could be very much appreciated on FF7 and 8 as well, just giving the other modders a hand at making their lives a bit easier.
 
Aha! That makes sense :) I'll just disable widescreen for now.
I've noticed you seem to mean that this mod of yours is more of a guide for other to improve upon right? Every background looks great as far as I've seen. Process seems to work great too, masking looks fine (depends on how much of a perfectionist you are). I do think satsuki's masking looks a tad better. But he's doing some manual work, and you wanna stay away from manual work like the plague :D It's just not part of your philosophy regarding the pipeline you've developed.

I'd think your work could be very much appreciated on FF7 and 8 as well, just giving the other modders a hand at making their lives a bit easier.
A manual mask will always be better. You can do it on dozen of images, not hundred.
I just though of another way to compute a very clean mask, but I have to check if it works :)

I will release the scripts soon, I still need to clean them.
 
I saw that you mentioned automating exports and turning everything into gifs.

I don't know if you still intend to do it or not, but I thought I'd share when I did it.
I did it back in 2015, but made 2 albums, of every single background in the game, both animated and non-animated, as (largely) seemless gifs.
One or two small hiccups, I just realised I never shared them here in the forums.

Dynamic Backgrounds (Animated)
https://imgur.com/a/ra3OU

Static Backgrounds
https://imgur.com/a/A09TB

If you're able to make the same thing at higher resolutions that'll be really cool.

Also, I can't explain how happy I am to finally see someone not call the PSX renders 'downscales from higher resolution renders', which is what half the internet seems to think was how they made the PS1 renders. It's also pretty cool to see someone notice that some of the 'lost art of FFIX' is concept art, and things rendered just for an artists portfolio  and not 'original resolution renders or 'secret files from production'.
 
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I saw that you mentioned automating exports and turning everything into gifs.

I don't know if you still intend to do it or not, but I thought I'd share when I did it.
I did it back in 2015, but made 2 albums, of every single background in the game, both animated and non-animated, as (largely) seemless gifs.
One or two small hiccups, I just realised I never shared them here in the forums.

Dynamic Backgrounds (Animated)
https://imgur.com/a/ra3OU

Static Backgrounds
https://imgur.com/a/A09TB

If you're able to make the same thing at higher resolutions that'll be really cool.
Really nice works ! That's exactly what I had in mind !

I will try to recreate them in HD, but it's already quite good as they are !

Also, I can't explain how happy I am to finally see someone not call the PSX renders 'downscales from higher resolution renders', which is what half the internet seems to think was how they made the PS1 renders. It's also pretty cool to see someone notice that some of the 'lost art of FFIX' is concept art, and things rendered just for an artists portfolio  and not 'original resolution renders or 'secret files from production'.
Thanks :)
 
Awesome job Ze_PilOt, definitely an eye candy ! Merci à toi !

Is it possible to include in the memoria.ini an option for widescreen support during battles/fields only ? Something like:

WidescreenSupportField = 0
WidescreenSupportBattle = 1
 
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Awesome job Ze_PilOt, definitely an eye candy ! Merci à toi !

Is it possible to include in the memoria.ini an option for widescreen support during battles/fields only ? Something like:

WidescreenSupportField = 0
WidescreenSupportBattle = 1
Should be doable.

It's a bit annoying, but you can use alt-space to switch for now.
 
This might not be the place to ask but I've tried to reinstall Memoria several times and it seems like its stuck on superspeed mode. Battles are atleast twice as fast, and I suspect everything else is twice as fast as well.

Btw, the backgrounds look even better now! I'm really impressed, it's like a whole new game!
 
You can check the memoria.ini to see if something seems wrong. Probably battleFPS or battleSpeed.
 
You should mention in your readme that it's vital to uncheck one specific Field in the extration of the PC Fields -> Opening-For-FMV or else HW will crash everytime. :)
 
You should mention in your readme that it's vital to uncheck one specific Field in the extration of the PC Fields -> Opening-For-FMV or else HW will crash everytime. :)
Indeed. It's updated (as well as a better & faster way to handle overlapping layers).
 
Just had to post this. Look at how beautiful the background are!
I'm also using a super light reshade that does very little, just some slight bloom and slight increase in saturation.




 
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The reshade is subtle and working very well ! Could you share your settings ?

They are still some artefacts around animated objects, but I have a way to reduce them quite a lot (and it doesn't need any reprocessing)
 
Are you compressing your tex with DX5?
I opted for no compression ARGB and it looks better  but of course your filesize is bigger (packed it's still 2 Gigs or something). maybe you want to give that a shot as well. :)
 
Are you compressing your tex with DX5?
I opted for no compression ARGB and it looks better  but of course your filesize is bigger (packed it's still 2 Gigs or something). maybe you want to give that a shot as well. :)
I tried ARGB but it doesn't increased the quality by a factor that justify the size of the files, and more importantly, the in-game loading times.
 
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