H
Husbjörn
Guest
I've begun looking into modifying some FFVII battle scenes for fun on my free time and have run into a bit of an annoyance with actor animation indices (as in the actual animations performed on the actor's mesh such as "physical attack", "throw", "cast", etc.).
It would seem that these aren't structured in any particular way; some models have a set of valid ID's at 1 .. 5 or something, then there are a bunch of id's that will freeze the battle if they are used and then there can be a usable one again at id 220. Since trial and error for every individual actor gets extremely tedious with 255 possible indices and the fact that the game will freeze once you happen upon an invalid one, forcing a complete restart to investigate the next probable fail-id, I was wondering if it is known where this animation is available (it would make sense that the game is aware of valid indices in one form or another)? My guess would be that it might be stored in the xxda files in battle.lgp but I haven't been able to find any specifications on the format of those. I'd try to dig in and see what I can find out myself but those files are dauntingly large and I see little reason to reinvent the wheel as it were if this information is perhaps already known.
It would seem that these aren't structured in any particular way; some models have a set of valid ID's at 1 .. 5 or something, then there are a bunch of id's that will freeze the battle if they are used and then there can be a usable one again at id 220. Since trial and error for every individual actor gets extremely tedious with 255 possible indices and the fact that the game will freeze once you happen upon an invalid one, forcing a complete restart to investigate the next probable fail-id, I was wondering if it is known where this animation is available (it would make sense that the game is aware of valid indices in one form or another)? My guess would be that it might be stored in the xxda files in battle.lgp but I haven't been able to find any specifications on the format of those. I'd try to dig in and see what I can find out myself but those files are dauntingly large and I see little reason to reinvent the wheel as it were if this information is perhaps already known.