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Dark_Ansem
Guest
maybe the self-appointed EXEmaster could shed some light on this? I read the exe text documentation but it won't show any actual damage formula.
YOU may not be able to......you can't really make new damage formulas
you can only assign one of the existing ones to attacks/weapons/items
Do I really need to write everytime "It's possible but not propable without some effort from some specific people in the forum" instead of "you can't do it"? It has the same end result, most of the timeYOU may not be able to......
Making a new damage formula is tricky. There's a lot involved, but there are a few slots of unused base damage functions in the secondary formulae (X2 - X7) to squeeze in a few other damage types. The unused 7X damage base could be used for magical attacks and the 6X could be used for physical attacks. The only problem is actually writing the function. It's not hard if you know x86 asm, but would require knowledge of memory addresses like weapon strengths and armor values and such. I know where most of that is so I could get someone started on working a new damage formula by supplying those address and a suitable sized chunk of unused code.
that would be awesome. how many of those unused spaces are available?YOU may not be able to......
Making a new damage formula is tricky. There's a lot involved, but there are a few slots of unused base damage functions in the secondary formulae (X2 - X7) to squeeze in a few other damage types. The unused 7X damage base could be used for magical attacks and the 6X could be used for physical attacks. The only problem is actually writing the function. It's not hard if you know x86 asm, but would require knowledge of memory addresses like weapon strengths and armor values and such. I know where most of that is so I could get someone started on working a new damage formula by supplying those address and a suitable sized chunk of unused code.
"You can't do it" is too definite. It's possible in the context of the question this guy's asking. He's wanting to know how to do it by altering the exe which IS possible.Do I really need to write everytime "It's possible but not propable without some effort from some specific people in the forum" instead of "you can't do it"? It has the same end result, most of the time
Basically just the ones I mentioned. X2 - X7 of the secondary formulae.that would be awesome. how many of those unused spaces are available?
To do that you'd have to create a new upper nybble consideration function which is more complicated. The game could use a magical version of those multipliers for overall balance, yes? Without further modification, it'd be forced to use damage formula X1, but that could always be re-handled.not if they are similar to existing ones.
for example, I am thinking of one same to yuffie's conformer but that inflict magic damage, rather than physical
Damage Physical MagicalStandard yes yesSpecial yes yes (albeit unused)Standard w/Multipliers kinda noSpecial w/Multipliers no no