D
DynamixDJ
Guest
It's taken me a few days of learning, wrapping my head around hexadecimal and binary number systems (for the first time in my life I actually understand how 8 bit and 16 bit actually work), and I believe I may have found where the battle count requirement is kept:do you know where (if) this is stored in the save ?I Can add that if you do.
0x0D01 - 0x0D11.
These figures were all at 00 before breeding, then several of them increased according to how many chocobos I'd had stored
0x0D0D was at 07 after breeding, reducing this figure enabled breeding of the chocobo kept in stable 4, although from what I can gather the 'can't breed' flag was still enabled (0x0D00). I wasn't sure how to determine the 'battle count required' though. There were 2 other figures set to 7, these were for the other two chocobos that couldn't mate. There was also a decreasing value for the three chocobos, going from 181-179 (or B5 - B3) at 0x0D01, 0x0D08 and 0x0D0C. I couldn't make heads or tails of these, but they ran alongside the '07' figures.
Also, you may want to look into 0x0CAD, 0x0CAE, and 0x0CAF. As far as I can tell, this doesn't mirror 0x04F8 (etc), but instead displays the character that was last in that particular slot when you saved. Possibly.
Last edited: