Q
Quid?
Guest
Yeah, after a more thorough look, some other sequences need to be adjusted, including the attack command. The thing is that it look a lot like the sequences for the other physical commands like 2X cut and so on, so I definitely need to test them to be sure of which is which in your custom rtab file.
I will do that when I get back home from my day.
About the victory pose, currently it is set to 0F, so anim 15 in decimal, if it's good for you I will set it to anim 07, which look more the part of a pose than 11\12?
And about limits, I had forgotten them since I rarely work on playable chars battle files but these animations aren't stocked in the da file, they have separate files in the magic.lgp, though they also seem to be called by the ab file, in the last calls. I will have to check them too, that they call the right anims ID I guess. Your Zack limits will probably look like Cloud's, but I will see if some fast customization can be done, it shoudn't be too complicated with the braver limit at least, and will see about the others.
Hell, since I am generous I might even do that new death\ko anim for your custom Zack, I have done plenty of those for my mod's enemies, they aren't such a investment when you have taken the hand at it.
I will do that when I get back home from my day.
About the victory pose, currently it is set to 0F, so anim 15 in decimal, if it's good for you I will set it to anim 07, which look more the part of a pose than 11\12?
And about limits, I had forgotten them since I rarely work on playable chars battle files but these animations aren't stocked in the da file, they have separate files in the magic.lgp, though they also seem to be called by the ab file, in the last calls. I will have to check them too, that they call the right anims ID I guess. Your Zack limits will probably look like Cloud's, but I will see if some fast customization can be done, it shoudn't be too complicated with the braver limit at least, and will see about the others.
Hell, since I am generous I might even do that new death\ko anim for your custom Zack, I have done plenty of those for my mod's enemies, they aren't such a investment when you have taken the hand at it.