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NicoChirry
Guest
I work weekends in a shop buddy I’m in UK time is 1.33 pm I finish at 2 ?
This totaly and utterly escaped me until right now. I just realized it while comparing my recent notes to some infos I kept from threads like this one, the index table is of course within each ab file, I just, I was just a moron in such a hurry that I had never studied the header section hard enough past the third byte. And I still could have never done it until who know when if Nico's exercise didn't remotivate me to study some things I thought it wasn't so important to look at too hard.Now the second group. Script headers. Just like it is in text files and AI script blocks, these point to a raw memory address within the file to a script that defines an animation group for an actor. These don't get stored anywhere. Instead they are translated, but I'll mention that later. There are no more than 74 scripts in these files. Players use all of these, while enemies typically need less than 20, though those are bosses.