FFVII: Shinra Archaeology Cut

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About the Mod

This mod for Final Fantasy VII has been created to accomplish two things:

First, it offers a full retranslation of the game's text that fixes mistakes in the original English translation; improves tonal accuracy using idiomatic language; and conforms to the localization choices of the Compilation and Remake trilogy where applicable to ensure continuity through the Final Fantasy VII series. The goal of this retranslation is to give English players a narrative experience and foundation of lore that is as close as possible to that of Japanese-speaking players.

Second, and optionally, this mod restores numerous events, maps, animations, puzzles, and lines of dialogue that were cut from the final release. In 99 cases out of 100, this content has been mined from the original game files themselves. Only when absolutely necessary have the authors of this mod supplied the minimum amount of additional assets to ensure the functionality of the official scrapped elements. A full spreadsheet of this mod's script is available on Google drive, with unofficial dialogue clearly demarcated.

This mod requires the 7th Heaven mod loader to be used.

Custom facial expression system only works with vanilla models and Ninostyle models (with the facial animation fix mod).



Example Images of Contents [CONTAINS SPOILERS]

Main Contents

Fully Retranslated Script

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Parity With Compilation of FFVII, Remake and Rebirth Localizations

As mentioned, in spots where the Japanese is the same or partially the same between the original FFVII and Remake / Rebirth, we have opted to use the official localization of those lines to create a sense of cohesion akin to what the Japanese side of things has. This also extends to the other Compilation entries, but Remake—as the most recent FFVII entry—gets priority.

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Restored Unused Scenes

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Restored Unused Puzzles

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Restored Facial Expression System

This system existed in the PSX version but was almost never used. It was unfinished in the PC version but has been restored by TrueOdin in recent FFNx canary builds, and I took the liberty of porting over the textures and incorporating new expressions into scenes on top of what few were already in the game. A full list of scenes affected can be found in the iro. Eyes work perfectly but custom mouths are a bit of a work in progress.

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Bonus Features

FMV Options

Several FMVs got changes during development, and these options allow those earlier renditions to be used.

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Beta-style Menu Icons

Early in FFVII's development, the characters had pixel art portraits reminiscent of prior entries in the series. The textures for Cloud, Aerith, and Barret's portraits remained in the Tobal No.1 FFVII sampler demo, and with this option you can use them in the final game. Additionally, the incredibly talented pixel artist Prism has provided stylistically-consistent custom sprite portraits for the remaining members so this mode can affect the whole party.

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Red Yuffie Costume

In the planning stage of FFVII, Yuffie's outfit was red and white rather than green and orange. This option allows you to use a costume for Yuffie based on that original design, with a battle model provided by the incredible UpRisen.

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Option to Restore JORG Backgrounds

The original Japanese release (JORG) of FFVII had a handful of prerendered backgrounds that got revised for the international release, generally to make it clearer where the player needs to go. This option restores the original versions.

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Mod Credits

This mod is a production of the Shinra Archaeology Department, an FFVII fan group dedicated to translating Japanese interviews and guidebooks and making them available to English-speaking audiences.

Restoration, Implementation, and Logo Graphics: Odysseus (TheStrifeIsRife)

Translation and Localization Continuity: TurquoiseHammer

Data Mining, Organization, and Annotation: Shademp

Original Script Mining: Herman1134 (Jason Maltz)

Cait Sith Regional Dialect: M. J. Gallagher (FFVIINovels)

Custom Sprite Portraits: Prism

Red Yuffie Battle Model: UpRisen


Acknowledgements

NPC blink animation fixes provided by Orichalcon.

Unused custom eye and mouth texture system restored by TrueOdin.

The tile set for the TRAP field was decoded by BrutalAl.


Tools used

Makou Reactor and Vincent Tim: myst6re

WallMarket and ProudClod: nfitc1

Black Chocobo: sithlord48

KimeraCS: LaZar00

Scarlet: petfriendamy

Landscaper: Mav
 
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W
Hi guys, I'm using the Ninostyle Chibi mod, along with SAC and the Advanced Facial Animation Fix. I'm not sure if there is a dedicated page for the Fix mod, so I'm just going to list the places where I noticed issues. I only started using SAC and the Fix starting from
Costa Del Sol
.


When reaching the Costa Del Sol area, and Aerith goes on the bed and says leave me alone, her left eye is flickering


The old man that talks to Dyne and Barret, his head is missing but eyes are there


In Cosmo Canyon, the weapons shop lady has a flickering eye


If there is an update for the Fix or anything else I need to install, please let me know. Other wise I just wanted to post the issues I found, in case any one needs it for fixing or something. I installed most of the main mods mentioned in the must install section by Kuraudo. Don't have the Universal blink fix installed because it says that the mod cannot work with SAC.
 
C
They said they turned off SAC, then went down and got the crash, so it seems something is a lot more wrong on their end than just SAC.

What other mods are you using?
only time i have ever seen that little pop-up is when i was disabling/enabling SAC.
 
T
Hi guys, I'm using the Ninostyle Chibi mod, along with SAC and the Advanced Facial Animation Fix. I'm not sure if there is a dedicated page for the Fix mod, so I'm just going to list the places where I noticed issues. I only started using SAC and the Fix starting from
Costa Del Sol
.


When reaching the Costa Del Sol area, and Aerith goes on the bed and says leave me alone, her left eye is flickering


The old man that talks to Dyne and Barret, his head is missing but eyes are there


In Cosmo Canyon, the weapons shop lady has a flickering eye


If there is an update for the Fix or anything else I need to install, please let me know. Other wise I just wanted to post the issues I found, in case any one needs it for fixing or something. I installed most of the main mods mentioned in the must install section by Kuraudo. Don't have the Universal blink fix installed because it says that the mod cannot work with SAC.
I reported it and htp314 fixed it in an update. Thanks for letting me know.

only time i have ever seen that little pop-up is when i was disabling/enabling SAC.
Other people playing SAC haven't reported such issues and I have not experienced them myself, so I am not sure what to tell you. It seems to me that something else is wrong.

If you go into where you have FF7 installed, you can find the FFNx log file. That will contain the crash report. If you could attach that, it could give us a clue.
 
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C
I reported it and htp314 fixed it in an update. Thanks for letting me know.
Other people playing SAC haven't reported such issues and I have not experienced them myself, so I am not sure what to tell you. It seems to me that something else is wrong.

If you go into where you have FF7 installed, you can find the FFNx log file. That will contain the crash report. If you could attach that, it could give us a clue.
i looked in my installation folder(s) and could not find the FFNx log file. there is an APP.LOG text file but it is blank

now my game is crashing at the part where you go to Aeris' mothers house to get Marlene. it crashes when it tries to show the flashback scenes. i have tried it with and without SAC enabled and same crash happens. so i guess my game is fudged. thankfully i downloaded a .RAR with a hundred different save states as they progress through the game, and i'll just load up a save state that happens after Aeris house.
 
T
i looked in my installation folder(s) and could not find the FFNx log file. there is an APP.LOG text file but it is blank

now my game is crashing at the part where you go to Aeris' mothers house to get Marlene. it crashes when it tries to show the flashback scenes. i have tried it with and without SAC enabled and same crash happens. so i guess my game is fudged. thankfully i downloaded a .RAR with a hundred different save states as they progress through the game, and i'll just load up a save state that happens after Aeris house.
You might want to get on the Qhimm or Tsunamods Discord servers and seek help there. Response time is better and those guys know what they're talking about more than I do.
 
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I finished the game for the first time. I did find a few more spots where there were issues with the animation fix.

Animation Fix Mod -

  • In Wutai, during the first cutscene with Don Corneo, the ninjas that hold Yuffie and Elena, have no heads and eyes.
  • The News reporter Cait Sith disguises as, has no head and eyes.
  • During the cutscene where Bugenhagen is laying on the bed as he gives the Limited Moon to Red XIII, his head is missing and only flashes every few seconds.


I also found few text bugs, not sure if it was part of SAC, but I'm listing it.
Text -

  • In the submarine, Barret says something, and then says Deja Vu, but instead of the 'a' in Deja, the gun icon for vincent's weapon appears.
  • Mystile bangle, when picked up, the text shows "Mysté  r"


Also wanted to say thanks for the mod, and thanks to htp314 for the anim fix.
 
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T
I finished the game for the first time. I did find a few more spots where there were issues with the animation fix.

Animation Fix Mod -

  • In Wutai, during the first cutscene with Don Corneo, the ninjas that hold Yuffie and Elena, have no heads and eyes.
  • The News reporter Cait Sith disguises as, has no head and eyes.
  • During the cutscene where Bugenhagen is laying on the bed as he gives the Limited Moon to Red XIII, his head is missing and only flashes every few seconds.


I also found few text bugs, not sure if it was part of SAC, but I'm listing it.
Text -

  • In the submarine, Barret says something, and then says Deja Vu, but instead of the 'a' in Deja, the gun icon for vincent's weapon appears.
  • Mystile bangle, when picked up, the text shows "Mysté  r"


Also wanted to say thanks for the mod, and thanks to htp314 for the anim fix.
Thanks for the reports. I let htp314 know about the issues with animation fix.

The other two issues you mentioned are caused by ESUI. Since it replaces accented characters to do the stock icons, the couple places we used them in the script are messed up. Is what it is.
 
G
This is great, though there's something I'm wondering about. I tried turning it off and on to make sure it was the SAC that's doing this - it seems various equipment lists different effects from the original. Four Slots gives Magic + 30, Protect Vest gives Vitality + 50 (instead of 10), Talisman gives Spirit + 50 (instead of 10)... but none of these changes are actually reflected in the stats screen. Four Slots gives no Magic, Protect Vest and Talisman give only 10 of their respective stats. I also tested it in battle with Four Slots and did effectively the same damage despite supposedly an effective doubling of my base Magic stat. Could someone explain these to me?

Also it's been a bit odd sometimes picking up "Magnify" Materia only for it to still be listed as "All" in the actual menu. Same with "Assess" turning back into "Sense".

EDIT: Apologies, using *just* SAC seems to not show all of this - I'm curious what is causing different stats to show up, bizarrely, in conjunction with SAC. Like I said, with only SAC off it was showing the original stat bonuses. I guess it's ESUI somehow, though I don't really get  it!
 
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D
This mod is amazing, thank you so much!  ;D

I am new to the forum, so if I am posting in the wrong place, please tell me... So, I just played through a scene in Sector 7 slums where you try to leave (right after the promise scene), and Johnny and two other people stop you. Johnny asks (about Tifa):
"Just what are you to her, anyway?"
"Fess up!"

And you get to choose between:
- "We're just childhood friends."
- "Mind your own business."

Using Black Chocobo I saw that the second choice added 5 affection points to Tifa.

So my question is: Are there more scenes that change affection points in this mod? How do I find them?  :)
 
T
This mod is amazing, thank you so much!  ;D

I am new to the forum, so if I am posting in the wrong place, please tell me... So, I just played through a scene in Sector 7 slums where you try to leave (right after the promise scene), and Johnny and two other people stop you. Johnny asks (about Tifa):
"Just what are you to her, anyway?"
"Fess up!"

And you get to choose between:
- "We're just childhood friends."
- "Mind your own business."

Using Black Chocobo I saw that the second choice added 5 affection points to Tifa.

So my question is: Are there more scenes that change affection points in this mod? How do I find them?  :)
I never made a list for that sort of thing. Let's do that now.

BIG LIST OF LOVE POINT AFFECTING CHOICES NEW TO SAC

On the train:

Jessie
“Hey, thanks for saving me back there at the reactor.”

Cloud
“Oh…”
- Don't mention it. (-3 Tifa) [The player hasn't even met her yet lmao]
- Not lookin' for thanks. (Nothing)

Sector 7:

Outside bar:

Cloud
“Huh?”
- How could you say that!? (+5 Tifa) [Same as normal game but this is on a different map]
- …Sorry. (Nothing)

Johnny
“My sweet little Tifa… Just what are you to her, anyway? Fess up!”
- We're just childhood friends. (Nothing)
- Mind your own business. (+5 Tifa)

Inside Seventh Heaven:

Tifa
“But you’ll help us fight them, won’t you Cloud?”
- A promise is a promise. (Nothing)
- Barret isn't worth it. (-2 Barret) [Interaction can be repeated three times for a total loss of six. Doesn't matter though in SAC because Barret starts with zero points and you can only see this scene if he's still at zero [[i.e. didn't give Marlene the flower]]]

Outside Honeybee Inn:

(These are pretty brutal if you do them all. Good way to not date Aerith if you want someone else lol.)

Aerith
“Cloud… You CAN'T be serious.”
- I can check this place on my own. (-5 Aerith)
- Tifa's in here. I'm sure of it. (Nothing)

Aerith
“That was fast! How'd it go? Get lucky?”
- You could say that. (-5 Aerith)
- Tifa wasn't inside. (Nothing)

Aerith
“Wow, you smell great, Cloud! How'd it go?”
- It was fun. (Proceed to next choice)
- Don't worry about it. (-5 Aerith)

Aerith
“More fun than being with me?”
- A little. (-5 Aerith)
- Sorry… (Nothing)

Aerith
“Oh!… Finished already?”
- Yep. (Nothing)
- Not yet… (-5 Aerith)

Honeybee Inn Guest Lounge:

(This has to do with getting the "Dubious Panties" key item. To get this you need to use the member's card to get upstairs, and then not get any key items up there, which you can do by picking the top left door and not talking to the Honeygirl after Cloud gets out of the bed. After that, go to the guest lounge and talk to the guy on the couch on the right side of the room)

Guy lounging on couch
“Don't let it get to you. Here, I got somethin' that'll cheer you up.”
- Not interested. (Nothing)
- Let's see what you've got. (+5 Tifa)

Shinra Building Elevator:

Tifa
“Aerith… She sure has been through a lot.”
- Yeah. (+5 Aerith)
- So have you. (+5 Tifa)

Big bridge leading to North Corel:

- Not a choice, but if you have Yuffie with you the scene that plays out with her gains her +1 point.

Cloud
“Don't worry.”
- I'd catch you. (+1 Tifa)
- It'd take more than a fall to kill you. (-1 Tifa)

Cloud
“Don't worry.”
- I'd catch you. (+1 Aerith)
- It's nothing compared to being around me. (-1 Aerith)

Path to Gongaga:

(To see this, you need to have Barret in your party on your first visit, see the scene where Cloud looks up at the reactor, and hear a story from at least one villager.)

{BARRET}
“…Hey, {CLOUD}. You're gonna keep fightin' with us, ain't ya? We need you, man.”
- Count on it. (+3 Barret)
- Not interested. (-8 Barret) [Biggest single point drop in the game, and deserved]

(also, not a point gain or loss, but the scenes with Aerith and Tifa after meeting Zack's parents have additional dialogue that is locked behind an impossibly high point total [110] in the vanilla game [barring the Shinra Building exploit for Tifa's]. In SAC the total was lowered to 70, which is easily possible.)


That's all I remember right now but there could be more.
 
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T
Version 1.3 is out now.

Changes:

New high quality sound effects were added, courtesy of Bonez. They're closer to the quality of the PSX version, and are processed through FFNx's external sound layer, which has the added benefit of fixing some issues the base SFX have with volume and looping.

New Bonus toggle to restore the Elden Forest (Ancient Forest) to its beta location accessed through Bone Village starting after the Junon Escape rather than on the world map near Cosmo Canyon. See this quality Youtube video for more of an explanation there:
(feature not 100% finished but good enough for now).

New to Archaeology Mode, I've restored the originally intended mechanic of the Fort Condor sub quest where failing the minigame a certain number of times will cause the Fort to be taken over by Shinra, and all of the villagers dying (a fail state normally only seen by failing the minigame during the Magnus Materia event). You get seven losses before it's game over. If you have a file where you already started the quest, though, you'll be in instant death mode because the memory address for how many chances you have is only set when you first start the quest and otherwise defaults to zero, so losing the minigame at all is an instant fail state. People save scum this anyway so i don't think it matters that much. This will also bar you from getting the Magnus Materia at that point in the plot, as the game will treat it as though that has already happened.
 
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Very nice update. I appreciate the restored mechanic for the Fort Condor sub quest. It becomes more poignant and interesting like that.
 
T
Version 1.31 out now.

Changes:
- Fixed bug where two different items received from a black cloaked man in Nibelheim shared a bit assignment. (Archaeology Mode only)
- Fixed bug where magic stat changes from equipment wouldn't display properly in menu (Thank you Postscriptthree).
- Fixed one (1) typo.
- Added new bonus options to restore content from the FFVII Sampler Disc demo (textures, music, and one field map).
- Added new option for opening FMV to use text from FFVII Sampler Disc demo.
 
D
I am playing through and noticed something I believe might be an error:
In the menu it says Ancient Forest instead of Elden Forest in the cave at the end of it.

Another thing that might be dialectal:
If you go to Icicle Village when playing as Tifa, there is a man who says:
“It's gotta be that dome of light up north what caused the temperature to drop like this…”
is it supposed to be "what" or "that" here?
 
T
I am playing through and noticed something I believe might be an error:
In the menu it says Ancient Forest instead of Elden Forest in the cave at the end of it.
Oops. Will fix.

I am playing through and noticed something I believe might be an error:
In the menu it says Ancient Forest instead of Elden Forest in the cave at the end of it.

Another thing that might be dialectal:
If you go to Icicle Village when playing as Tifa, there is a man who says:
“It's gotta be that dome of light up north what caused the temperature to drop like this…”
is it supposed to be "what" or "that" here?
That's a sort of rural dialect thing. Might not be too well known outside of certain parts of America.
 
O
Enabled XXXXXXX lives!
Was confused when the scene happened
Came here and read through to realize I fell for some funny trolling. Kudos lol


Edit: Got a infuriating crash just now after giving the traveler wife's the letter and returning to Gongaga. The moment I entered Gongaga, I got a crash. Hadn't saved in awhile so I'm a bit upset, but yeah. The mods I have are PostScripts, Gameplay tweaks(only Tifa YEAH! Always turned on), the Cosmo mods, and the High Detailed World Map mod
 
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T
Enabled XXXXXXX lives!
Was confused when the scene happened
Came here and read through to realize I fell for some funny trolling. Kudos lol


Edit: Got a infuriating crash just now after giving the traveler wife's the letter and returning to Gongaga. The moment I entered Gongaga, I got a crash. Hadn't saved in awhile so I'm a bit upset, but yeah. The mods I have are PostScripts, Gameplay tweaks(only Tifa YEAH! Always turned on), the Cosmo mods, and the High Detailed World Map mod
Sorry about the crash. I tried to replicate but it didn't happen when I did it. May have been a freak occurrence. Anyway, you don't need to go back to Gongaga after delivering the letter, he won't be there anymore.
 
O
Sorry about the crash. I tried to replicate but it didn't happen when I did it. May have been a freak occurrence. Anyway, you don't need to go back to Gongaga after delivering the letter, he won't be there anymore.
Yeah, I couldn't replicate either. So it probably was one of those random occurences.
But I did just run into a new bug.
After finishing Rocket Town's Huge Materia mission, when on the Highwind during the break in the next cutscene, if you try to leave the screen instead of talking to Red XIII, when he talks to trigger the next scene, Cloud tries to run into position and gets stuck on Cait Sith or the Highwind Pilot (depending on where you tried to exit) and it leads to a soft lock. It's a glitch most people won't run into since they'll talk to Red instead of leaving, but I wanted to see if you'd be allowed to leave lol.
 
T
Yeah, I couldn't replicate either. So it probably was one of those random occurences.
But I did just run into a new bug.
After finishing Rocket Town's Huge Materia mission, when on the Highwind during the break in the next cutscene, if you try to leave the screen instead of talking to Red XIII, when he talks to trigger the next scene, Cloud tries to run into position and gets stuck on Cait Sith or the Highwind Pilot (depending on where you tried to exit) and it leads to a soft lock. It's a glitch most people won't run into since they'll talk to Red instead of leaving, but I wanted to see if you'd be allowed to leave lol.
I always exit the map from the bottom so I never encountered this lmao. I've released a new version that fixes the issue.

You're not supposed to be able to progress the scene by talking to red though. Did you?
 
O
I always exit the map from the bottom so I never encountered this lmao. I've released a new version that fixes the issue.

You're not supposed to be able to progress the scene by talking to red though. Did you?
No I didn't, I just assumed it because he's the next to trigger the plot.  I walked to the bottom of the screen and he triggered, so it's working as intended
 
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