B
boogyman19946
Guest
After a short break from my FFVIII adventures, I tried resuming at Esthar, where I left off as Laguna. I'm at the point where Laguna finds out Odine has Ellone and I have to chase him down in his lab. I'm outside of Odine's building, I walk inside, take the elevator down, and find Odine. I come up to him and too guards come out. One of them says he can't believe we came back, and when the second one says "you fools!", when I press a button to move on to the next message, the game tells me that something bad happened, and that the crash has been written to crash.dmp and app.log
The app.log's contest are as follows:
Code: [Select]
The crash.dmp file can be found at http://www.mediafire.com/?bblujtipy7l52pa
The save can be found at http://www.mediafire.com/?jaewehkhkc9zm51
I'm using windows XP SP3 along with Aali's OpenGL drivers.
I tried looking for solutions on google but all I'm getting are links to walkthrough guides instead of solutions. I tried searching the forum but I didn't come up with anything. Does anyone know what could be the cause? If there is no solution, is there be a generous soul that could possibly get to the next save point for me please ^.^ Much appreciation for the solutions!
The app.log's contest are as follows:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2 2.1.1INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer creating 3D listener interface EAX: creating bogus sound buffer EAX: creating bogus 3D buffer EAX: Establishing listener property set interface EAX: Checking for EAX support EAX support initialized EAX: set global reverb initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x566c33c,0x558d,0x4c1d,0xa0,0x3b,0xba,0x47,0x90,0x84,0x56,0xb4}PORT 1: Microsoft GS Wavetable SW Synth [Emulated]GUID={0xe34f4078,0x69ce,0x46f0,0x94,0xc7,0xd8,0x61,0xe6,0xc7,0x9f,0x3c}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: g:\DISK1 Can't open file: g:\DISK2 SdMusicPlay ()sd_music_play (number=0, song_id=55, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=55, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=55, volume=127)BinkCloseERROR: unhandled exception
The save can be found at http://www.mediafire.com/?jaewehkhkc9zm51
I'm using windows XP SP3 along with Aali's OpenGL drivers.
I tried looking for solutions on google but all I'm getting are links to walkthrough guides instead of solutions. I tried searching the forum but I didn't come up with anything. Does anyone know what could be the cause? If there is no solution, is there be a generous soul that could possibly get to the next save point for me please ^.^ Much appreciation for the solutions!