Done and done. I made a program which does the same as his viewer, but fixes the quadrangle problem of the original viewer (and also backwards textures/body parts). It's not ready for release yet though, I was planning to incorporate non-battle model support as well.
hi Qhimm could you extend your (unrelesed yet) viewer usability by creating export from ff8 models to lightwave or 3dstudio formats.
Or maybe you could send details of ff8 models coding to Mirex and he would then incorporate it into his biturn 3d format converting utility
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