FFVIII Remastered

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I'm starting to not mind most of the redesigns, except Squall's, but I do find myself being okay with it from time to time.
 
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two FMVs are updated- if someone knows any tool or want to do frame-by-frame shit then please take a look at those two videos
(remaster on left)
 
I wonder how they managed to have more detailed characters. I did not manage to do the same because of "fixed point precision". They must have rewritten the function that load the model into the game.
 
Mostly negativ reviews on Steam...  :evil:
They have so many games on steam and all of the good old or old styled games achieving mixed reviews. Sadly, the peoples, who analyze this do only came to the conclusion that it must be the gameplay, because the modern games have much better reviews. But the truth is that the games have just a bad overall quality. It seems as if they dislike their own games.
 
I was just reading the Steam reviews. Most people's complaints are usually: it isn't wide screen, backgrounds are blurry, it isn't 60 FPS, and there is no real analogue movement.
 
So what is the conclusion?
Remaster is better? or the mods are still winning?
 
I was just reading the Steam reviews. Most people's complaints are usually: it isn't wide screen, backgrounds are blurry, it isn't 60 FPS, and there is no real analogue movement.
Which are all things we could have now, if SE had worked with us on a open Gears engine, at the time when they made the re-release for FF7. They could have ported a lot of their psx games and we would have maintained it. But SE isn't a company that can't look far in the future. In the end they wasted more money than needed and also loose more and more of their reputation as a company, which makes high quality games.

@Divatox ATM the remastered is technically better and with mod support in the future, overall. But OpenVIII will be the definitive version which will have most of the things which people do except for a remaster.
 
good to know, so i will wait a little longer to buy  :mrgreen: :mrgreen:
 
Maybe to the Xmas sale to a price which it is worth. But SE doesn't go lower than 50%.
 
Which are all things we could have now, if SE had worked with us on a open Gears engine, at the time when they made the re-release for FF7. They could have ported a lot of their psx games and we would have maintained it. But SE isn't a company that can't look far in the future. In the end they wasted more money than needed and also loose more and more of their reputation as a company, which makes high quality games.

@Divatox ATM the remastered is technically better and with mod support in the future, overall. But OpenVIII will be the definitive version which will have most of the things which people do except for a remaster.
Are you sure we could have true 60 FPS now or just the menus in battle? I don't think people would settle for that. They're even complaining the FMVs are only 15 FPS. And what's OpenVIII?
 
I'm completely fine with how the FPS is. I never cared for FPS much to begin with, although I can see how some games may need it given the genre.

OpenVIII is a project started by Maki. It'll be a big game changer in the future for sure. Maki has some videos on YouTube about it, highly recommend checking it out. ^_^

I also believe the remastered handles the settings/keybindings far better than the other re-release by far. So I prefer it over the old at the moment.
 
Since they seemed to have upscaled all the textures by x4 in resolution, I don't even think you need tonberry anymore. just replace and repack the zzz file I assume?
 
As far as ports go, the graphics department is definitely off on this one. Still enjoying it on the Switch (where it's the least noticeable). It's not a great port but at least we now have the game on modern systems. I'll check the PS4 version after being done with the Switch one.
 
So what is the conclusion?
Remaster is better? or the mods are still winning?
pretty sure the modded version is better, and the Remaster will only bring more to the modded version...  8)
 
I hope someone can make a utility for transferring the translation. with text files there are still a lot of questions.
 
python2 script to unpack ZZZ files- just change path in line 5 to either main.zzz or other.zzz
Code: [Select]
Code:
import sysimport osimport structfd = open('main.zzz', 'rb')def ReadEntry(): filenameLen = struct.unpack('<I', fd.read(4))[0] filename = fd.read(filenameLen) absPos = struct.unpack('<I', fd.read(4))[0] flag = struct.unpack('<I', fd.read(4))[0] fileSize = struct.unpack('<I', fd.read(4))[0] return [filenameLen, filename, absPos, flag, fileSize] filesCount = struct.unpack('<I', fd.read(4))[0]entries = [ReadEntry()]for i in range(1,filesCount): entries += [ReadEntry()] #print(entries[i]) for i in range(0,len(entries)): finPath = os.path.join(os.getcwd(), 'EXPORT', entries[i][1].replace('\\', '/')) dirPath = os.path.dirname(finPath).replace('\\', '/') if not os.path.exists(dirPath):  os.makedirs(dirPath) outfd = open(finPath, 'wb') fd.seek(entries[i][2]) buffer = fd.read(entries[i][4]) outfd.write(buffer) outfd.close() print(finPath + " saved.")
I don't ever deal with scripting, but I can execute pre-made scripts just fine. Would you be able to create a script that can repack the data? Or would that be as simple as compressing it to a zip file and then renaming the zip file main.zzz or other.zzz?
 
Awful version. It is not built for Windows, but is emulated. This is a closed WEEP emulator developed by SE to port games to consoles. It is terribly voracious and prevents the modification of the executable file (it is possible, but more difficult than with the original game).
The port contains the executable file of the original game, and hooks the rendering functions. Uses GL instead of DirectX.
 
Albeoris- did you succeed on breaking any sub-routine with debugger? I tried IDA, IDA+scyllaHyde, OllyDgb and CE debugger- I'm getting 0x400000f1 (STATUS_WX86_BREAKPOINT) on all threads and the game is immidiately killed. Happens only for core game code
 
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