FFVIII Remastered

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This again...  How many more remakes and rehashes and remasters are people going to buy?  It's far beyond laughable at this point.
All. Of. Them.
 
At least FF8 never got any port or remake/remaster since the last steam version, which is actually the same PC port from 2000.
 
Just a quick comparison.
The spell/magic effects remains the same as the current version but Ifrit's model have higher polygons and seems mostly re-textured.

HtoVctK.jpg

3IRxwrf.jpg

8Raxfxh.jpg
 
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Cerberus is a massive improvement, holy crap. The textures are still a bit low-res, but it's probably on purpose so it doesn't clash too badly with all the other stuff they left untouched.

I'm hoping they touched up every monster in the game, but I'm expecting only GFs and maybe bosses.
 
I'm really excited for the remaster, but Squalls face does not represent the original art. We'll see.
 
Agreeed squalls new model is absolutely terrible. He looks like a clichee anime protagonist and way too clean/friendly/boyish, dunno hard to explain.
 
aArI4c5.png


Just noticed this awful texture mapping on Irvine's gun. Just look at that barrel, the texture isn't even close to being properly aligned. I guess this shows it's still a work in progress (and hopefully not something they screwed up, but I wouldn't be surprised).
 
the more I look at those models in closeup the more I realise how small of an improvement they are over the original (in terms of model quality, to be honest in terms of design they might actually be a downgrade, everything looks too smooth/friendly/animey, again having a hard time figuring out how to put it:P).... this borders being called a slightly improved port as opposed to "remaster". Its weird becasue the first time I saw the trailer I though the improvement on the models was pretty decent but I guess it was just not having played in a long time combined with slight hypetinted glasses.
 
That's the company apparently working on it (partner with Square Enix). They replied to a few twitters.

Have a look, Dotemu.
 
Famitsu page, interview.

Infos:

  • Triple speed
  • Enhance battle (Max HP & ATB, can always use special moves)
  • No encounter
  • No Chocobo World
  • Original Staff working on it
  • Tracks from original PSX


  • PC-only features:
  • Obtain all items, abilities, special moves & cards
  • Max GF level, Gil & magic
  • Detailed customization in system settings
 
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Looks like the original battle program director Hiroshi Harada, Tomohiro Konno who worked on character models, and Tetsuya Nomura are all involved in the remaster. Choco world is gone, with the items being put into Rinoas Angelo search ability? Additional features and PC cheats we already know about, the PC version will get highly customizable system settings. Not sure about the last part, probably issues surrounding why they waited till now to do the remaster.
 
Can someone do a comparison images between the remaster and our best PC mod?
 
Famitsu page, interview.

Infos:

  • Triple speed
  • Enhance battle (Max HP & ATB, can always use special moves)
  • No encounter


  • PC-only features:
  • Obtain all items, abilities, special moves & cards
  • Max GF level, Gil & magic
  • Detailed customization in system settings
If someone made to translate it please notify us. I'm really looking forward to every single word they say about viii
 
If someone made to translate it please notify us. I'm really looking forward to every single word they say about viii
Heya Maki, Please have a look in your INBOX (PM).

You might use this website to try get something, select japanese-english, drag the photo in and select block then top-right select translate.

Cheers,
Kuraudo
 
that is an awesome/useful website I didnt know about; thanks for that link.
 
I must admit I'm not too excited for this "remaster".
It just doesn't look like it will add much about quality (compared to what mod is already doing) and since they announced it for this year I guess we won't see much improvement (if there will be any) at the final release.
Yet I hope for a remade engine (unity or something) that is going to remove those huge limitations for modding..
If just we could be able to fully replace character/monster and battle stages whith no polycount limitation that would be gold...my hopes (and my willingness to spend further money on this new version) depend on that.

Edit:
Even if I heard that Nomura himself could have been somewhat involved I can't really agree about changes made on Squall.. I mean.. those hairs are totally different and I never recognized him in that new "dissidia-look".. he just look like someone else just dressed whith the same clothes.. and since they're not going to remake the cinematic cutscenes that difference is going to be a non-sense change to me rather than a real improvement.. for sure the first thing I'd like to mod.
 
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