FFVIII Retexturing

  • Thread starter Thread starter FeliX Leonhart
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FeliX Leonhart

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Hehe  ::)
ifrit.png

ifrit2.png
 
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Ahhh but can you get it back into the game? That is the real question.
 
lol, was lookin at this the other day. ff8 models have a lot of potential simply with a texture bump. good stuff.
 
The old external texture feature would probably work here, just put those magic numbers in the TIM files, hopefully they will show up on the other side.
 
Can someone explain this method? :P
If im right, he's refering to the EXT method of injection before he had added the fancy mod folder. Its a matter of hex editing a few bytes in the header of your images. Download the TA overhaul and extract some of the .tex files and open them in any hex editor. You should see "EXT XXXXX" in the header, with the XXXs referring to the name of the new external texture, which i cannot recall where it needs to be placed :P
 
Thanks to sithlord and *cough* me *cough*, this will be possible without Aali. ^^
 
But FFVII doesn't use mesh deformation, and converting to bone... it will not look like this=(
 
Just registered to say this is fantastic. Those models look completely revitalized.

It's hard to believe it's from the same game. Looking forward to see this project continue, and hopefully make it ingame some time.
 
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