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Been a year since the game was released on PC, is the modding scene dead ?
FFX, like FFIX, was a game that doesn't need much modding. FFX probably doesn't need any really. They are both well made and well balanced games that are also graphically decent. FF8 and especially FF7 are not. Supply and demand.Been a year since the game was released on PC, is the modding scene dead ?
Rebuilding 15 GB shouldn't be a problem for someone who wants to modify the game, really. I was using extractor/insertor made by tek547, works correctly.It's also dead over there, someone was working on an extractor think it was topher, his program could extract those mega files to see their contents, problem is rebuilding a 15 GB archive every time u mod a file is ludicrous.
Modern SSD would never die from that sort of modding. They can deal with so many writes as to make it virtually impossible. The only consideration is when using SSD in a much more professional setting like server. Even there, they are pretty reliable from what I have read.But a good way to decrease the SSD's lifetime.
What mods you expect except bringing back PS2 models?Been a year since the game was released on PC, is the modding scene dead ?
Skip cutscenes, 60 fps support, music sfx & voice replacement, sphere grid modding (u can change the nodes in memory editor, but not the structure), free camera control like the prototype version had, speed-up booster working all the time, boss modding, remove the annoying delay in the battle menu, add english subtitles when in battle. Just to name a fewWhat mods you expect except bringing back PS2 models?
Cutscene Skipping and Free Camera are supported by UnX already.Skip cutscenes, 60 fps support, music sfx & voice replacement, sphere grid modding (u can change the nodes in memory editor, but not the structure), free camera control like the prototype version had, speed-up booster working all the time, boss modding, remove the annoying delay in the battle menu, add english subtitles when in battle. Just to name a few