FFXI benchmark program

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Disney is on my list for the floowing reasons.

1) They have paied off the U.S. Congress to create a copyright law that is unconstitutional, granting them a de facto unlimited copyright term, when in Article 8 of the constitution copyrights can only be held for a limited time. This has ben challanged in Eldred Vs Ashcroft. A supreme court ruling is due in march.

2) The have used thier power to stife growth of animation as a art from in the U.S.

3) As not to have compitition from Japan, they have bought the world wide distobution rights to Studio Ghibli (Been often called "the disney of Japan") with the promose of doing theatrical releases, only to sit on the works and not making a wide release. This one gets me the most.

For example. "Sen to Chiro no Kamukaushi" (Spirited Away)  broke all kinds of records in Japan and Hong Kong. Disney has the release rights for this work workd wide (execpt in asia) and here in the US, they released in only *26* movie theaters......  That's it.  Even though it has had *rave* reviews. They did the same thing to "Princess Monoke"

Even Japan has noticed that there is something shifty going on.

Miyazaki (The directer/producer of studio Ghimbli works) Is getting old and will probably be retireing soon. DIsney is waiting for this to happen so they can knock him out as a threat to thier animation monopoly.

Funny story:
When disney bought the rights to Ghibli, they decided to hold ANime Expo at the disneyland hotel. They didn't realize they woulh have peopl dressing up on half nude costumes ot that the dealer's room would be selling adult material.. They had secuity tell anyon selling "objectional martrial" to leave and kicked out some lajitimate vendors..

AX will not be an disnel land anymore...
 
dgp9999:  I scored a 2375 with the following setup:

Athlon XP1800
512mb SDRAM
GF2ti  (200mhz)

Not exactly like yours, but with the DDR and faster card I expect you wouldn't do any worse.  BTW, that's on a Windoze 2000 box.
 
I never thought I'd see the WinNT kernel performing better at games. <sigh> Goodbye Win9x, you lasted a long time. Still, my computer can't handle anything more than Creative WaveEditor and Cubase so I'm not trying to install any NT based OS, again. Whenever I open most MIDIs in Cubase VST/24 my system freezes, what is this?
 
I am the other Voodoo 3 owner on this board.. probably only what 2 of us.. I dont plan on staying this way for long either.. oh btw.. it wont run on mine either.. black screen gets all confused.. i thought i heard some birds chirping.. could have been my video card imploding..  -_-  

I have hated being stuck without 32 bit color.. god when i get a new card.. i am gonna play all my damn games over in 32 bit color.. even if it makes no difference.. and emulation in 32 bit color..

I was a proud Voodoo 3 owner.. but now it is time to let it RIP.. i will probably wait until i get a new motherboard b 4 i decide on whether to go with ATI or Nvidia..
 
I have hated being stuck without 32 bit color.. god when i get a new card.. i am gonna play all my damn games over in 32 bit color.. even if it makes no difference.. and emulation in 32 bit color..

Believe me, once you start gaming in 32-bit colour you'd never want to see 16-bit colour again.
 
About ff11 Pc benchmark.
This benchmark is terrible. Graphics look like it is in 320x200 resolution.
The most shimering textures and aliased poligons i have ever seen.
I do not know if this benchmark is even using 3d hardware aceleration.
And this folder called "Rom" .Is this some kind of the piece of playstation 2 software emulated on Pc?. I think that this game was not programed for Pc from ground, but was ported in some way from Playstation 2.So maybe there are files similar to Ps2 version. I think that if this game would be programed specialy for Pc by native Pc experienced programers
it would run faster. Seeing ff7,8 for Pc and now this demo i think that Square has no Pc programing exerience.
I have not seen full ff11 for Pc so i may be wrong about that game. We shall see in time.
 
I scored 2315 on the test.
I'm using a 1.2Ghz Athlon XP(Underclocked due to m/b limit).
512MB's of SDRAM.
32MB Geforce 2 GTS

I think the benchmark score depends on the amount of free raw cpu cycles.
Therefore, I think the score is
raw cpu power - cpu power used by video card.
 
You scored much higher than me, so that's got to be the case.
256 megs of SDRAM
731 Mhz Duron (Mobo doesn't offer good overclock...)
64 meg DDR Geforce 2 Pro with a custom hacked BIOS

...and I make about 1K. Sucks to be me. I think this is a mostly CPU-dependant thing, myself. It would make sense considering the blurryness
 
Wow, another GeForce2 Pro user. That's a rarity. I've only seen one GeForce2 Pro in my life time.
 
I scored 2315 on the test.
I'm using a 1.2Ghz Athlon XP(Underclocked due to m/b limit).
512MB's of SDRAM.
32MB Geforce 2 GTS

I get about that score, sometimes less, sometimes more and I'm on:

1.3GHz Athlon (not XP)
512MB SDRAM
64MB Geforce 3 (not Ti or anything)
Windows 2000

I tried to run it on 98 as games and the like tend to be faster there, but it didn't even begin running.  :-?
 
16bit and 32bit color actually have no difference to me.. I see both of them as many many colors, so it doesn't register in my eyes as much different. I'll have to admit that 16-bit looks a little fuzzy half the time. Since I play most of my games on my geforce2's tv-out feature, the screen is so fuzzy that there is pretty much no difference.

I would never sacrifice looks for performance..ever. It's just me. I know for a fact that our current gaming and 3d worlds will never become similar to "ours". So, why NOT make it look fake?!
 
I would never sacrifice looks for performance..ever. It's just me. I know for a fact that our current gaming and 3d worlds will never become similar to "ours". So, why NOT make it look fake?!
Really? The Kaya project would beg to differ. I admit that at this moment in time, no, but in the furture, I wouldn't be surprised to see FF quality gameplay on home PC's in the very near future.
Every day is a step closer to the goar of photorealistic rendering.
 
Of course, I for one think it would be ironic as heck if the first company to produce a fully-working holodeck had the name 3Dfx (obviously, this would have to be sometime after the copyright nVidia has on it had run out). :p
 
16-bit and 32-bit are like night and day to me. The banding is so obvious (even on a TV) it's insane!
Hehe...I wonder how 10-bit would look to my eyes?
 
You can always take a 16- or 32- bit screen shot, and go to Paint Shop Pro and reduce it to 256 colors (8-bit) using the "Standard" set of colors (it'll use just a normal 256-color palette) and you get... really crappy graphics!  Heh.
 
Hmm......I wonder if screen shots outputed from my V3 are actually 16bit, considering that they use a 22bit post filter, so in thery any framebuffer data being captured in a screenshot might be interpreted as a 24bit image.........

 :roll:
 
I think its supposed to capture what's on the screen, minus the mouse cursor [and sometimes a few other things], so I think it would be at whatever color depth the screen is set to at the time of the screen shot.
 
Well, the problem with that is when the screenshot is created by grabbing the info directly out of the v3's framebuffer.  They've been saying over at the x3dfx forums that everything in the framebuffer is being rendered at 22bit, and if that really is the case, then the image you get should be at least a 22bit image, even when you've got it set to do 16bit color.

See why I'm confused? :P
 
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