FFXI benchmark program

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I did.  Remember that screenshot of FF8 I posted a while ago that had a map of the real world in it?

Obviously, the game only runs in 16bit modes, so you would expect the image to be reported as a using 16bit colors, right?

Well, the .bmp file had been made using 24bit colors, or so it says.  Go figure. :P
 
after processor upgrade from Pii-350Mhz to Piii-1302Mhz ("02?...:p), my FFXI bench score beamed up 3.5x higher! (28xx -- something)
 
i dont know much about the good ol 24bit color bitmap.. but i believe this is something like the file format.. all bitmaps have the ability to be 24 bit color.. but that doesnt mean they are.. that sounds screwey.. hang on..

uh.. ok

in photoshop for example you have the option to set bmp pictures to 24bit.. actually you have something like 1 4 8 or 24bit.. but just because the option is there doesnt mean that it is.. i think.. i cant find the proper words i am looking for here.. somebody... little help here..  :)
 
16-bit and 32-bit are like night and day to me. The banding is so obvious (even on a TV) it's insane!
Hehe...I wonder how 10-bit would look to my eyes?

Yes they are quite different, but I suppose it has something to do with the TV that I am playing on. I'm using a 20-year-old 25 inch tv (or something similar) and I have to squint to read text at 640x480 resolution. When I set it to 800x600 (which is the highest it goes), I can't read ANYTHING.

I played warcraft 3 and gta3 on the tv and I noticed no difference between 16 and 32 bit. Once I went back to using my monitor, I was like "what is this 16-bit crap?". I bet that if I played it on my new(er) tv, it would definately look different.
 
Of course, I for one think it would be ironic as heck if the first company to produce a fully-working holodeck had the name 3Dfx (obviously, this would have to be sometime after the copyright nVidia has on it had run out). :p
So in more than 70 years time then, according to international copyright law. Aside from the fact that nVidia may actualy renew the copyright.
Hmm......I wonder if screen shots outputed from my V3 are actually 16bit, considering that they use a 22bit post filter, so in thery any framebuffer data being captured in a screenshot might be interpreted as a 24bit image.........
IIRC the shots are taken from the framebuffer, which is indeed 22-bit. There is however the gamma issue tat is acosiated with ripping from the 3dFX framebuffer IIRC. The Voodoo 5's had the problem that the shot in the framebuffer was not actualy antialiased, leading to misinterpreted screenshots.
 
IIRC some review sites mentioned that the Voodoo3's 16-bit colour actually looked much better than TNT/TNT2's 16-bit colour...
 
That's accurate. The Voodoo's had the best quality 16-bit colour there was.
 
Hmm I re-ran the Benchmark and I got a score of 2504....  :P

1.2GHz Athlon (Thunderbird)
1 GB SDRAM
64mb GeForce2 Pro
WinXP Home Ed
 
That's accurate. The Voodoo's had the best quality 16-bit colour there was.

But, the ONLY reason that is the way it is, is because of the 22bit post filter it does on its output.  Take away that, and it would look like every other card's 16bit output, correct?
 
But, the ONLY reason that is the way it is, is because of the 22bit post filter it does on its output.  Take away that, and it would look like every other card's 16bit output, correct?

I don't know about this filter stuff, but I think you're right.
Still, kinda surprising how fast Voodoo3 was in 16bit vs TNT2....
 
I don't know about this filter stuff, but I think you're right.
Still, kinda surprising how fast Voodoo3 was in 16bit vs TNT2....

Well, that could be attributed to the 256x256 texture size limit.  The TNT2 could do the standard 2000x2000 size textures, but it would do them dog-slow....
 
I agree with LordKane: V3s had the best 16bit colour. I remember running my V3 3000 on ePSXe w/ dithering and it looked almost as good as 32bit on my GeForce 2. Without dithering it still looked pretty poor compared to nowadays 32bit cards. Keep in mind V3s can't do hardware Alpha Multipass, Alpha something anything, the one in Pete's GPU options, that's gotta effect soemthing.
 
Which is why us V3 users prefer Lewpy's plugin.   Due to it using Glide for its graphics processing, it gets a nice performance boost compared to using Pete's plugins.

Not to mention, it seems to do the FF9 screen swirl thing better, both speed and graphic-wise. :P

Oh, and V3's can do Alpha Blending, at least standard Alpha Blending.  They just can't do "Advanced Blending", IIRC.
 
Hrm... benchmark gave me 4675...
Athlon XP 2400+
512 MB RAM
GeForce4 TI 4600
 
impressive, aaron.

i've came across a V5 a "long" while ago... is that card still worth it?
if not, i felt very sorry for him spend $300+ back then.
 
impressive, aaron.

i've came across a V5 a "long" while ago... is that card still worth it?
if not, i felt very sorry for him spend $300+ back then.
Voodoo 5's are only really worthwhile now for old games (The FSAA is superb for older games), and for N64 and PSX emulators.
 
Yeah, if/when I do upgrade (probably more of a "when" than an "if" though, lol), I'll still keep my 3Dfx cards with me, mainly for glide support, and the fact that its nice to have a piece of computer history with me. :P

However, I'll still jump at the chance to aquire a Voodoo5 if I can (that is, if I can wing it and still have something left in my bank account, lol).
 
dude.. u can probably get a voodoo 5 for dirt cheap.. unless they have become a collectors item now :wink:
 
dude.. u can probably get a voodoo 5 for dirt cheap.. unless they have become a collectors item now :wink:
They are something of a collectors item now, but you should be able to get a PCI one for less than GB£70
 
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