FFXIII: Cloud With Tits Comes Back When No-one Asked Her Too.

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FF13-3 is no way a sequel to FF13 in anything other than story.  Looking at the video its not the same battle system , they may claim it is but it isnt.

FF13 was like a fast paced version of FF7 ATB which allows queuing of multiple commands and that some commands have higher usage cost (multiple ATB bars).  With AI controlled allies.

It was certianly a shock to the system for turn based fans as myself however after I got used to the game it was still a good game.  Also surprisingly not much bugs considering how bad square are at releasing games with bugs.

FF13-2 copied FF13's battle system so a sequel but in my opinion a not as good game, down to 2 party members from 6 with a monster assisting, FMV's significantly reduced replaced with cheaper to make in game sequences.  Areas copied for low cost production.  Game balance completely messed up (way too easy compared to FF13 which was balanced very well.)

Now here is the thing, some may not admit this.  FF7 is a good game, however it suffers from a flaw which is common in many jrpg's which is it has many near useless abilities, how often in FF7 do you bother to confuse, sleep, slow enemies etc.  Or do you just hit with your hardest hit attack repeatedly to get through fights, eg. 4x cut, ultima, kotr.  FF13 is the first jrpg I played in a long time where spamming attack is not efficient.  You have to utilise enemy weaknesses to efficently kill them and boss fights were genuinly diffilcult without having to nerf yourself.  Of course it seems many casual people complained and FF13-2 reverted to type, so enemies with low HP counts and basically spamming attack works much better in FF13-2 than in FF13, but FF13-2 is still a reasonable game.

Funny enough I am not a big fan of FF10, I think that has a bad level up system (having to use all characters every battle if want to give them exp), also no normal stat increases.

The tales games in my opinion (as well as star ocean games) do not compare to FF13-3, the tales games still feel like a jrpg (action based jrpg) as you have a party still and not zoomed in.  Lightning returns FF13-3 looks like a action game with rpg elements, it seems square no longer want to be a jrpg developer.  Instead going for outstanding visuals and action to please western casual gamers. Withn 5 years it will be first person view for a FF game.

Turn based games can still work, think of lost oddysey, absolutely brilliant game.  The problem is now days profit is king, making a game that appeals to the masses is more interesting to publishers than making a great playing game for a niche market.

A remake of FF7 which has hard, ultra hard modes and a new game+ would be fantastic.  But it wont come.
 
FF7 gave you a choice of what to do and had real effort placed into it.  FF13 was a dumbed down game for the masses.  FF7 may have had poor implementation of its battle system, but that battle system was infinitely more jrpg, and engaging than anything that came from 12 onwards.  With proper implementation, 7 could be far better than it was, with the same battle system.  7 also had a decent story and good pacing... not just a literal gauntlet play through.
 
FF7 gave you a choice of what to do and had real effort placed into it.  FF13 was a dumbed down game for the masses...
You're not wrong, but the dumbed down difficulty in FF7 was also a appeal to the masses.

On FF7 there was a team passionate about their work. On FF13 there were a bunch of people doing their job. At least that the impression I got. It's noticeable. Same thing with Mass effect 3. A real shame.

15 LOOKS good. Very good. At this point though, I wont be surprised if the only thing good is the looks. Great graphics with mediocre gameplay is my guess. I want to be proven wrong. What I'm almost 100% certain of is that I wont like the characters. Sqyeeny has turned into a generic anime character making machine.
 
I'm waiting for my copy to arrive and interested in doing a Let's Play. Anyone aware of what's on with YT copyright strikes from SE part about this game? As I know they allow FFXIV: ARR but have no clue about XIII-3
 
Most of this thread reads like this:
"I hate change. Unless it's changed exactly the way I wanted it to. Then it's tolerable. But still bad."
Quoting all this as my sig on Gamefaqs. They'll love it there.
 
The battle system of the FF series isn't the problem. SE had enveloped with every new FF a better battle system (the one of FFXIII is amazing if you compare it in its tactical depth and speed). The problem lies in the way they are telling a story.
For example, in Mass Effect is it optional to read the library for understanding the story (it was simply a nice addition), in FF XIII it was a must to read it. It took hours until I was able to distinguish L'Cie from Fal'Cie.
Speaking of battle systems...
Why the fuck there is an option in XIII - meant to slow down the speed of the battles - which actually makes it impossible to get the best battle ranks? Is there no quality control within SE's studios?
Why program something like that, when all it does is punishing the player?
Stuff like that happens way to often since FFX... starting with the infamous FFX-2 for the sake of mammon...

PS: Currently playing ME again (atm: ME2) --> horrible story and plot-holes everywhere... :'(
But the reason I'm mentioning this game is: ME wasn't the first game ever with some "Ingame Encyclopedia" (and no, it wasn't Dragon Age: Origins either).
SE already used this much needed CORE-ELEMENT of every Fantasy or Sci-Fi game in f.e. Star Ocean: TtoT are Final Fantasy VIII.
There should be law, that now game is allowed to exist without something like this. I've seen way too much awkward dialogues in games, where one person asked another person stuff like "Oh, I live in this town for around ten years... but who is our king?
 
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After playing the demo I can safely say that I won't be buying this piece of shit. I was hoping they wouldn't let me down, I might even add I'm a bit of a "fanboy" when it comes to XIII. But even with that they didn't managed to get my money this time.

Things that were deal breaker for me:
New ATB system is crap, just couldn't get used to it.
You can only walk in a slow circular pattern!!! This was the biggest one, if they gonna do something halfway they could've spent more time working on battle system instead of adding something as useless as this.  I did not wanna walk around but run around freely like in the awesome JRPG, Ni No Kuni. That game may have been developed a bit childish theme, story was nice though. Gameplay was amazing..  And you could move absolutely freely in battle + even jump!

Such a shame and a waste.. Now I'll just wait for the "Lightning Returns: Final Fantasy XIII Movie version" on youtube. So I can finish this story..
 
Ni No Kuni is an excellent game. And yes I agree with running instead of walking... WTF were they thinking?
 
Why the fuck there is an option in XIII - meant to slow down the speed of the battles - which actually makes it impossible to get the best battle ranks? Is there no quality control within SE's studios?
Why program something like that, when all it does is punishing the player?
There's actually a good reason for this. Some players suck at the game and aren't gonna be getting the best ranks anyway, and this way they can at least take their time to think so they'll be able to finish the battle at all. It's a trade-off, and for players aiming for 5 stars in all battles it's not worth it, but for players that just want to get to the end it is.
 
There's actually a good reason for this. Some players suck at the game and aren't gonna be getting the best ranks anyway, and this way they can at least take their time to think so they'll be able to finish the battle at all. It's a trade-off, and for players aiming for 5 stars in all battles it's not worth it, but for players that just want to get to the end it is.
That's a pretty ridiculous change in my opinion. That would be like punishing players for choosing the "Wait" ATB option instead of "Active" in other FFs (especially if they're beginners).

And I just watched the ending of Lightning Returns in English. My God, that ending is awful! If XIII-2 was a slap in the face of the FF fans, LR was a roundhouse kick. Now I know why Gamespot gave it a 5 ("mediocre"), it deserves such rating. Seriously, that was the worst ending I've ever seen in the FF series. XIII should've ended in the first game.
 
That's a pretty ridiculous change in my opinion. That would be like punishing players for choosing the "Wait" ATB option instead of "Active" in other FFs (especially if they're beginners).
Since it doesn't affect actually completing the game, I don't think it's all that bad. It's saying "to get the best ratings, you have to not play in noob mode". That's reasonable. Lots of games do similar things.
 
Since it doesn't affect actually completing the game, I don't think it's all that bad. It's saying "to get the best ratings, you have to not play in noob mode". That's reasonable. Lots of games do similar things.
No one stopped them from adjusting the time needed for the slower pace.
We didn't talk about that...
We were talking about convenience.

And actually I don't like the direction games (esp. RPGs) are taking.
It seems like ages have past, since turns were used on a grand scale.
And these can still be outside of "n00b-mode" (play CiV on deity, trust me...)
I miss battle systems like Grandia had or Arc the Lad: TotS.
Today everyone is trying to make "pure" Shooters (ME, Fallout, etc.) or is copying The Elder Scrolls/Kingdom Hearts.
 
FF7 gave you a choice of what to do and had real effort placed into it.  FF13 was a dumbed down game for the masses.  FF7 may have had poor implementation of its battle system, but that battle system was infinitely more jrpg, and engaging than anything that came from 12 onwards.  With proper implementation, 7 could be far better than it was, with the same battle system.  7 also had a decent story and good pacing... not just a literal gauntlet play through.
dont worry I love ff7, but I hate ff13-3 and wanted to make the point ff13-3 is very different to ff13.




I'm waiting for my copy to arrive and interested in doing a Let's Play. Anyone aware of what's on with YT copyright strikes from SE part about this game? As I know they allow FFXIV: ARR but have no clue about XIII-3
I think its the publishers and media teaming up.

The media get exclusivity to videos, so ign etc. no copyright strikes, but individuals not allowed.
In return publishers get favourable reviews, lots of fake hype etc.




There's actually a good reason for this. Some players suck at the game and aren't gonna be getting the best ranks anyway, and this way they can at least take their time to think so they'll be able to finish the battle at all. It's a trade-off, and for players aiming for 5 stars in all battles it's not worth it, but for players that just want to get to the end it is.
funyn enough the slow mode allows me to get 5 stars when farming dark matter's from shalong gui's.  The reason is the target time is ridiculously high so slow wont take you over and that fight is all about timing, on normal speed I cant get everything done before the enemy starts all his heavy attacks, whilst on slow I was able to consistently farm them.  It may help on other high target time battle's as well such as long gui's and the tort's.  Plus it helps on eidolon battles.  However for normal main game battles yes 5 stars will be much harder to get on slow speed and its a more of a training mode, to help people to adapt.

Square have slowly been migrating to reaction time's battle systems for a while, look at all the quick time events in FFX.
 
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