FFXIII: Cloud With Tits Comes Back When No-one Asked Her Too.

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I'm pretty convinced the whole FFXIII thing was a huge experiment.

"How good can a game get if we make it while doing drugs?"

With each instalment they tried a new drug. On 13 they were just getting high. 13-2, some speed drug while raving off. On 13-3 it must've been lsd or some acid.
 
lol That's so true... especially after watching the back stage interview...
 
I'd say they were on Crystal Meth the whole time, it would explain a lot.
 
It's safe to say Square experimented with every game. And no, I don't mean drugs. And by the way, XIII is big in Japan, they are the fanbase who asked Lightning to return.

Please read.

http://www.usgamer.net/articles/its-time-to-admit-final-fantasy-xiii-wasnt-actually-that-bad
I agree with this:

In fact, there's a lot worth praising about Final Fantasy XIII and its sequels, the main point being the same thing that the series as a whole can consistently be praised for throughout its long history: innovation and willingness to experiment -- and, importantly, the acceptance that experimentation sometimes brings failure as well as success. It's the latter part in particular that is worthy of note, especially in today's era of big-budget devleopers being somewhat risk-averse. Final Fantasy is many things, but "risk-averse" is not an accusation I'd ever level at the series, particularly in recent years.
The 13 series succeeded in some places, but failed where it actually mattered imo. Personally I found the battles fun. Somewhat flawed, maybe, but still fun. However, the story, plot and characters were such a mess that the battles themselves became meaningless. Pretty much the same as in 10-2.

I may understand why 13 is bigger in Japan though. Generally speaking, in the east, philosophical impact and symbolism in a story are favoured over internal coherency. Just look at mainstream anime targeted to a Japanese audience. The ridiculous plots are everywhere. But they are treated more as symbols to showcase some sort of philosophy.
 
no idea what are you all talking about honestly, were you seeing those retarded reviews by gamespot or ign, or are you all that much buthurt cause it's not oldschools anymore, i find ffxiii trilogy amazing, from ffxiii to xiii-2 to lightning returns, all are amazing with different battle systems, especially lightning returns battle system the world the music the battles. too bad you don't like it, if only they can make ffxiii-4 lol.
 
There are many problems with the game design, and even though you may like the XIII canon, it is generally viewed very unfavorably.
 
uh, what? IGN liked all three games, and Gamespot liked the first two. If we didn't like the games, we certainly didn't get it from the popular gaming websites.

I already explained what's wrong with the battle system in FFXIII. You can literally spam one strategy throughout the whole game, and character progression is basically on a straight line with no real choice at all except for tiny branches that you complete right away. That isn't depth. The story is full of contrivances and contradictions (and not adequately explained; you have to read all the datalogs because they forgot about a writing tool called "exposition"), and the non-battle gameplay isn't fun at all, forcing you through a series of barely-branching uninteresting corridors for approximately 90% of the game.

The second game improves on that last point, but the battle system is still essentially broken, and the story is even more contrived and self-contradictory.

The combat in the third game is completely different from the first two, and has a lot of potential, but it's destroyed by a broken targeting system. There's nothing like losing because the game decided to block the wrong guy. The story is absolutely full of things that don't make sense at all, which the writers basically wave off as "because we said so"... not that it matters, because paying attention to the story pretty much dooms you to fail against the poorly-implemented time system. Ugh, that time system is such a broken mess that the game is virtually impossible to complete without either a strategy guide or a LOT of luck.

What really irks me about the whole FFXIII series is that there's so much potential. Throughout all three games, there's a ton of good ideas, particularly where combat is concerned. Even the story has some cool ideas that are never allowed to be executed properly; Vanille would've been a great character if she'd been more fleshed out. It kind of makes me wonder if there were some lower-level employees trying their damndest to make good games, and higher-level employees fiddling with things they didn't understand.

Suffice to say we're not just "butthurt cause its not oldschools anymore". There are legitimate, measurable problems with these games. The fact that you personally found the trilogy amazing does not change this fact. We're not just hating on it for no reason, or because the games are popularly hated on. We can identify exactly what's wrong and offer ways that they could've fixed these problems. We couldn't do that if they were actually good games.
 
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I already explained what's wrong with the battle system in FFXIII. You can literally spam one strategy throughout the whole game, and character progression is basically on a straight line with no real choice at all except for tiny branches that you complete right away. That isn't depth.
Generally speaking, all FFs difficulty consists of holding down the X button. FF13 has taken that to an extreme. There is nothing wrong with that, at least from a casual gamers point of view. For those used to the more transparent difficulty other FFs offer, it's easy to see why it's a disappointment. The biggest problem, imo, is the lack of emotional investment in the battles. in other words, holding down X needs a reason. As you say, some exposition would help.

And there is nothing inherently wrong with complete linear character growth. Like many other FFs have. The problem is the crystatiounmda (or whatever it was called) "system". It tries to tell you that there are choices, when there really aren't any. It's vestigial, pointless busywork. Replace the crystasysklfd with plain leveling and it's fixed.
 
uh, what? IGN liked all three games, and Gamespot liked the first two. If we didn't like the games, we certainly didn't get it from the popular gaming websites.

I already explained what's wrong with the battle system in FFXIII. You can literally spam one strategy throughout the whole game, and character progression is basically on a straight line with no real choice at all except for tiny branches that you complete right away. That isn't depth. The story is full of contrivances and contradictions (and not adequately explained; you have to read all the datalogs because they forgot about a writing tool called "exposition"), and the non-battle gameplay isn't fun at all, forcing you through a series of barely-branching uninteresting corridors for approximately 90% of the game.

The second game improves on that last point, but the battle system is still essentially broken, and the story is even more contrived and self-contradictory.

The combat in the third game is completely different from the first two, and has a lot of potential, but it's destroyed by a broken targeting system. There's nothing like losing because the game decided to block the wrong guy. The story is absolutely full of things that don't make sense at all, which the writers basically wave off as "because we said so"... not that it matters, because paying attention to the story pretty much dooms you to fail against the poorly-implemented time system. Ugh, that time system is such a broken mess that the game is virtually impossible to complete without either a strategy guide or a LOT of luck.

What really irks me about the whole FFXIII series is that there's so much potential. Throughout all three games, there's a ton of good ideas, particularly where combat is concerned. Even the story has some cool ideas that are never allowed to be executed properly; Vanille would've been a great character if she'd been more fleshed out. It kind of makes me wonder if there were some lower-level employees trying their damndest to make good games, and higher-level employees fiddling with things they didn't understand.

Suffice to say we're not just "butthurt cause its not oldschools anymore". There are legitimate, measurable problems with these games. The fact that you personally found the trilogy amazing does not change this fact. We're not just hating on it for no reason, or because the games are popularly hated on. We can identify exactly what's wrong and offer ways that they could've fixed these problems. We couldn't do that if they were actually good games.
Here here.
 
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