S
Sephiroth 3D
Guest
First, Ultima:
You need to find a way to have Ultima access the LGP files, and have the option to mass-convert a whole character. (Listed by their LGP names, ie: n_cloud_sk, sd_red_sk, ect.)
Also have the option, when mass converting, to make a TXT file list of all the different colors.
Also, being able to see/edit the whole model at once would be nice.
Now for Ifalna:
Can you add XYZ co-ords for the bone positions? With both this, and their rotation HPB (Heading, Pitch, Bank) would greatly increase it's ease. As would a funtion to confirm that you've editied the action the way you want, before it takes effect.
Also, have you noticed that you can't see the rotation edits unless your in Animation mode? I don't think that this is a good idea. If you start to edit while in animation mode, it should stop playback immediatly and you should see the rotation as you change it. When you're done, it continues playing with the edit.
These are just thought and things I would like to see in the near future.
Oh, and here is the fruit I've created with the help of both your programs:
I just rendered that in Lightwave, my perferred 3D program. :grin:
Sephiroth 3D
"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection
[email protected]
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land
*EDIT: Damn, my sig won't show! Guess it's back to pasteing it on for me.
[edited] 135 2001-09-29 08:47
You need to find a way to have Ultima access the LGP files, and have the option to mass-convert a whole character. (Listed by their LGP names, ie: n_cloud_sk, sd_red_sk, ect.)
Also have the option, when mass converting, to make a TXT file list of all the different colors.
Also, being able to see/edit the whole model at once would be nice.
Now for Ifalna:
Can you add XYZ co-ords for the bone positions? With both this, and their rotation HPB (Heading, Pitch, Bank) would greatly increase it's ease. As would a funtion to confirm that you've editied the action the way you want, before it takes effect.
Also, have you noticed that you can't see the rotation edits unless your in Animation mode? I don't think that this is a good idea. If you start to edit while in animation mode, it should stop playback immediatly and you should see the rotation as you change it. When you're done, it continues playing with the edit.
These are just thought and things I would like to see in the near future.
Oh, and here is the fruit I've created with the help of both your programs:
I just rendered that in Lightwave, my perferred 3D program. :grin:
Sephiroth 3D
"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection
[email protected]
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land
*EDIT: Damn, my sig won't show! Guess it's back to pasteing it on for me.
[edited] 135 2001-09-29 08:47