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Wolfgang
Guest
I've been looking for a time about those files and trying to display them. But i was wondering about the Z texture coordinate, that has to determine the order of painting algorithm over the model. I know that Z has a 4 byte size but it's not a floating point value because it's representation it's too small to simple be it. I was wondering if it could be possible that Z coordinate along with X and Y where on a fixed point like angles in battle movement and need to be divided by 4096.
Thanks.
Thanks.