Here is the updated version of my section 7 documentation
In the field files, there is a section called Section 7.
All values are in hex unless stated.
An example of Section 7 will be listed here.
code:
Code:
LI--------+ BE ER E1--+ E2--+ E3--+ E4--+ E5--+ E6--+ L1--+ L2--+ L3--+ L4--+ 30 00 00 00 01 80 2D 61 2E 59 2F 49 00 00 00 00 00 00 30 11 30 11 00 00 00 00
LI Length Indicator (Always 30 00 00 00)
BE Battle Enable (00=Disable 01=Enable)
ER Encounter Rate (01=Highest FF=Lowest)
E1 Enemy 1 Type, etc
L1 Lower Probability Enemy, etc
Any Value between 00 and FF will work perfectly well.
According to the debug data, setting the value of E1 to
First things first, you will have to understand that this section has 2 main sections:-
1. The Normal Enemy Definition
2. The Low Probability Enemy Definition
The Low Probability enemies have a very low chance of being met, about 1/20 of the usual(approximate)
The second part you need to understand is that you have to understand how many enemies you want to define first.
To define 3 enemies, you need to use these root values:-
code:
Code:
E1--+ E2--+ E3--+00 60 00 58 00 48
For 4 enemies, you use these root values:-
code:
Code:
E1--+ E2--+ E3--+ E4--+00 48 00 44 00 3C 00 28
For 5 enemies, you use these root values:-
code:
Code:
E1--+ E2--+ E3--+ E4--+ E5--+00 3C 00 38 00 34 00 30 00 28
For 6 enemies, you use the following root values:-
code:
Code:
E1--+ E2--+ E3--+ E4--+ E5--+ E6--+00 38 00 30 00 2C 00 28 00 24 00 20
After defining how many enemies you want to add, you will have to determine which scene you want to use.
AFAIK, there are 1024 different scenes. I haven't tested all of them, so I can't tell you which is which.Now let's say you decide to choose Scene #264
How do you define 264 in hex?
You use this:-
09 01
Assume that you decide to define 3 enemies, scene #264, scene #25, scene #255
The root values for 3 enemies are
code:
Code:
E1--+ E2--+ E3--+00 60 00 58 00 48
add 264,25 & 255 to those values
code:
Code:
E1--+ E2--+ E3--+ 00 60 00 58 00 48+09 01 25 00 FF 00------------------ 09 61 25 58 FF 48------------------
Therefore your new values should be
code:
Code:
E1--+ E2--+ E3--+09 61 25 58 FF 48
The same process applies for the Low Probability Section as well.
The only difference is that this section uses different root values.For 1 enemy,
For 2 enemies,
For 4 enemies,
code:
Code:
L1--+ L2--+ L3--+ L4--+00 08 00 08 00 20 00 10
Please note that the different scenes define most aspects of battle.
Initial Camera position
Front Attack
Back Attack
Attack from both sides
Side Attack
Amount of Enemies
Enemy HP
Enemy MP
Battle Scripting
Battle BackgroundIt however does not define
Premptive Attack
What I'm trying to say is with knowledge on how to manipulate this section, you can only choose from the predefined battles.
The predetermined battles are defined somewhere else and I have no idea where they are, so don't ask me.

Any questions?
I hope at least some people understand what I'm trying to say
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