A
Akari
Guest
First progress. As I can't find any info about BCX - I start working on it myself.
FIELD.TDB is extremely simple. I can rattle it off the top of my head to you if you like. The real meat and potatoes is in the BCX and BSX files (which are pretty much the same)I found the bones and colored triangle and quad. I just cant understand textured quad and triangle.
This is textured quad
58 59 04 57 FF FF FF 9A FF FF FF 9A FF FF FF D6 FF FF FF B0 04 05 06 07
This is textured triangle
52 48 53 00 FF FF FF 2C FF FF FF 84 FF FF FF 79 00 01 02 20
The first four bytes are obviously vertex indexes.
Next was color in colored triangle and quad. The last block are the new one. It looks like index to something..... maybe I need to hack into FIELD.TDB first.
And I didn't work on animation at all.
uint32 References[3]
00 00 00 00 FF 00 01 0000 C0 00 00 FF FF FF 0000 FA 00 00 FF FF FF 0000 06 00 00 FF FF FF 0000 FA E7 37 FF FF FF 0000 DC EE 16 FF FF FF 0000 D4 0E 30 FF FF FF 0000 00 00 00 FF FF FF 0000 00 00 00 FF FF FF 0000 F9 19 C9 FF FF FF 0000 DC 12 EA FF FF FF 0000 D0 ED D4 FF FF FF 0000 00 00 00 FF FF FF 0000 00 00 00 FF FF FF 0000 00 B3 80 FF FF FF 0000 C6 F3 40 FF FF FF 0000 00 00 00 FF FF FF 0000 DD CF 39 FF FF FF 0000 00 4D 80 FF FF FF 0000 C6 0E C0 FF FF FF 0000 00 00 00 FF FF FF 0000 E2 31 C7 FF FF FF 00
21 22 22 23 23 23 23 23 22 22 23 23 23 22 21
My Image is directly from the game and is also at the right aspect ratio. Unfortunately for me it doesn't look right since I haven't corrected my X desktop resolution for the display it's on.Comparing cyb's image with akari's one, cloud is actually a bit bigger in akari's image, but cyb's cloud seems more "stylized", like if the x/y/z proportions were off in qgears compared to the real ff7...
btw the ff7 window is 320x224, not 320x240, and yours is 319x239 also![]()
Still working on it. Format revercong was done with old code.I hear you are switching over to Ogre so that it will be easier For everyone to work with...
How is that going?