V
Vgr
Guest
GOOD! AMAZING! Seriously, keep the good work.

Looks good.. but something is missing. Feels weirdHi Spoox, thanx for looking for a solution. You indeed seem mad talented
Unfortunately I know nothing about coding or python so I really cant be any help here.
For now here is a very early Condor Cave WIP.
http://imageshack.us/photo/my-images/857/condorwip.png/
If someone tests this ingame and gives me feedback I would be very glad.
It probably won´t be spot on but for now this a probably quite a good accuracy with an exporter.
:mrgreen: ANAHO :mrgreen:
Impressive work! I will look into getting it into the game this weekend. The clipping masks will be off but it will still be a good indicator of how it looks.Hi Spoox, thanx for looking for a solution. You indeed seem mad talented
Unfortunately I know nothing about coding or python so I really cant be any help here.
For now here is a very early Condor Cave WIP.
http://imageshack.us/photo/my-images/857/condorwip.png/
If someone tests this ingame and gives me feedback I would be very glad.
It probably won´t be spot on but for now this a probably quite a good accuracy with an exporter.
:mrgreen: ANAHO :mrgreen:
What are missing are:Looks good.. but something is missing. Feels weird![]()
Hmm, there is no balance between the shadows (and a bit of vibrance) of the scene and the cloud model=(The scene works perfectly =D

Indeed. Comparing to that scene Cloud looks to vibrant. I thought he was emoHmm, there is no balance between the shadows (and a bit of vibrance) of the scene and the cloud model=(
I believe we could do that, its just a 1 frame animation afaik (the standing pose that is), and kimera should be able to change that... unless it fails at saving animations, I have yet to play with it all that much.isn't it possible to close Clouds arms a bit? He looks so stiff.
Looks quite nice!
As long as you use .93 you should be fine.I believe we could do that, its just a 1 frame animation afaik (the standing pose that is), and kimera should be able to change that... unless it fails at saving animations, I have yet to play with it all that much.