Field Scene Screens (non bombing mission) Gallery

  • Thread starter Thread starter SpooX
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I figured out the placement of the camera in blender, still looking into the orientation, as blender does not have a look-at functionality, but apparently has to be done through a null object...I must say Blender is very different than what I'm used to.... :roll:

Now this is what I prefer to do....



note that the advertisements on the board are not all complete yet.
If someone likes to have a go in making the signs of midgar......

 8-)
 
Hi Spoox, thanx for looking for a solution. You indeed seem mad talented :)
Unfortunately I know nothing about coding or python so I really cant be any help here.
For now here is a very early Condor Cave WIP.
http://imageshack.us/photo/my-images/857/condorwip.png/
If someone tests this ingame and gives me feedback I would be very glad.
It probably won´t be spot on but for now this a probably quite a good accuracy with an exporter.
 :mrgreen:  ANAHO :mrgreen:
Looks good.. but something is missing. Feels weird  :-P
 
Hi Spoox, thanx for looking for a solution. You indeed seem mad talented :)
Unfortunately I know nothing about coding or python so I really cant be any help here.
For now here is a very early Condor Cave WIP.
http://imageshack.us/photo/my-images/857/condorwip.png/
If someone tests this ingame and gives me feedback I would be very glad.
It probably won´t be spot on but for now this a probably quite a good accuracy with an exporter.
 :mrgreen:  ANAHO :mrgreen:
Impressive work! I will look into getting it into the game this weekend. The clipping masks will be off but it will still be a good indicator of how it looks.
 
No need, I'll try doing it right now. Gotta figure out what field file it is though
 
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Looks good.. but something is missing. Feels weird  :-P
What are missing are:
- Slight blue highlight on the rocks where it connects to the sky (sky reflection)
- Shadows between the road and the rocks
- The inside part of the cave (yeah, I'm obvious:P )
- IMO the sky needs to be rotated 75 degree clockwise

Else the scene is a great work=)
 
1.) Seeing this makes me very proud ;)
2.) Does this totally work or look weird in some places? A video would be nice. Would look at this myself but I dont have the game ;)
3.) My reference from the psx was 320x240 so 1280x960 should be in scale automatically.
4.) What is the max screen res for aalis driver anyway?
 
This what you meant Felix? I saw it and though it looked a little shadowless and threw this together.


I ran it through an AO generator and layered that in photoshop with some contrast tweaks and whatnot.

It should have been a animated to compare but imageshack removed the 2nd frame.
 
You still got your original modification, not in GIF format? Something without GIF's massive quality loss would be a better indicator of color and the likes.
 


Didn't do anything with colours, just took AO generated from that .png and layered and messed with contrast to add some shadows.

http://img814.imageshack.us/img814/6052/condor1ao.png
There's the AO I generated, obvious a properly generated AO from the actual 3D scene would give a much better result.

I know it's still far from finished, just wanted to offer some criticism and a quick paint-over style example.
 
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I am genuinely shocked at how little was lost when you saved as GIF; it seems as though almost all the missing detail was in Cloud (as well as a tiny bit in the clouds).

I have never seen GIF come so close to the original quality of an image, and I'd assumed that its 256 color limit would have meant far more color/detail loss than there was.
 
Lets see more color in there! more vibrancy! Come on, this isn't Advent Children.
 
Hmm,  there is no balance between the shadows (and a bit of vibrance) of the scene and the cloud model=(
Indeed. Comparing to that scene Cloud looks to vibrant. I thought he was emo :P
And btw, isn't it possible to close Clouds arms a bit? He looks so  stiff.
 
isn't it possible to close Clouds arms a bit? He looks so  stiff.
I believe we could do that, its just a 1 frame animation afaik (the standing pose that is), and kimera should be able to change that... unless it fails at saving animations, I have yet to play with it all that much.
 
This what you meant Felix? I saw it and though it looked a little shadowless and threw this together.


I ran it through an AO generator and layered that in photoshop with some contrast tweaks and whatnot.

It should have been a animated to compare but imageshack removed the 2nd frame.
Looks quite nice!

Btw, imageshack kinda sucks now as they only allow registered (paying) members to upload animated gifs. I've found http://imgur.com/ is a good replacement.
 
I believe we could do that, its just a 1 frame animation afaik (the standing pose that is), and kimera should be able to change that... unless it fails at saving animations, I have yet to play with it all that much.
As long as you use .93 you should be fine.
 
Started redoing BLINELE (Shinra elevator) from scratch.
http://imageshack.us/photo/my-images/641/nunja.png/
Good thing is that now at least my scale is spot on and I will follow the reference more closely now.
The bad thing is that this entails modelling the scene twice and I currently have little time.
On top of that the camera alignment for the final render issue is still unsolved for my part.

Maybe it would just be better to export the whole construction as an 3ds file and let someone of the community run the camera maxscript? I think apart from lighting everything should import properly from Blender.

Well, not much to show apart from that but please let me know about the idea of uploading the .blend/.3ds or whatever file directly.
 
Nice Job Anaho ! It must take hours to do something like that  :-o
Imagined when it will be textured  :lol: :lol: :lol:
 
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