Field Scene Screens (non bombing mission) Gallery

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Well I think this took about an hour but is obviously just the beginning.
For me lighting and texturing and material setup take way longer than the modeling but both scenes I did had very easy objects in it.
 
Update on the elevator (Map name BLINELE).
Nearly all modeling is done, the render matches the original like 95% or so and I´m just texturing it.
I will give the textures a bit more of a variety I guess but overall I think this is looking very FF7-esque.
If anyone wants to test it, please let me know how it works.
As always feedback is appreciated.
If all goes well this should be completed before next weekend.

http://imageshack.us/photo/my-images/809/blinelenew.png/

ANAHO
 
Wow.. That looks like it was ripped right out of the game, You are good my friend :P
 
Nice job. As far as i know the reactor elevator has not been touched.

edit: anaho, on a side note do you have access to the repo? if not PM me with your google account and i will add you.
 
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I was playing a little with indirect lighting today mainly to prepare for the other elevator scene.
I came up with this:
http://imageshack.us/photo/my-images/13/modernexample.png/

My brother liked it immediately but I still want to preserve the game´s original look as much as possible.
Has there ever been a consensus on whether the recreations should look like the original or "modern" ?
I will upload both anyway but just to keep things looking coherently it would be quite godd to know.

 :mrgreen: ANAHO  :mrgreen:
 
For TA we want to stick to the original look - the indirect lighting looks rather noisy imo.
 
Are you planning on rendering out all the different floor numbers? Because they will need to be done to be put in game.
 
Should be no problem.
The problem is that i only have this background (with 17) but not the others.
I no longer have the game on a psx disc nor a CD-ROM drive.
Apart from that i dont have the game for PC :P
Given the small size of the maps maybe someone can send me the "animation set" via PN or Email?

Apart from that are there some reference photos from the original drawings ? I recall seeing something like that.
It would come in nicely for the Mako reactor elevator because its really hard to see what is an object and a reflction in that scene.
 
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Thanks for the kind words from everbody!
I feel really motivated! :-D
 
Wow.

However as for scenes, this is a single field file where the number is just generated isn't it ?  There's not something like 60 "elevator" field file if I recall ...
 
:o That looks simply amazing, anaho! Almost as if FFVII was made today, yet in the fashion it was in '97.
 
On that numbers thing: I actually thought it was just 1-19 but seeing a vid on youtube revealed that its upto 59!
So I really dont how to do it because i dont know how the game works. If its just an overlay I would still need to rerender without the 17 digit. But then why was it there in the first place? I did another render with the cautions sign not flashing.
http://imageshack.us/photo/my-images/204/blinele1.png/
Are the numbers really that important anyway? I mean the whole scene is scripted so all you do is wait  and you cant get out to the wrong floor. I would be very glad to see this ingame preferably a small vid. An article on how the game handles bg animations would be useful as well ( do they keep a whole image for every animation or just lay over stuff?).
 
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Later on today I will get you the files for the elevator, it will show you how you need to make the numbers.
 
Amazing stuff Anaho  :-o
For the numbers of floor, I found a little video for you
Watch from 9:07, I think it could help you  ;)
 
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