Final Fantasy 7 1080p PS3...

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So where the pic to show us, the poor people who cant get a PS3.


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arrr the good old day's where you get a yellow mark by you name

then two then a red for a ban good old day's
 
So where the pic to show us, the poor people who cant get a PS3.
I wouldn't feel bad.  Those that spent a fortune on their PS3 could be poor now.  :-D
 
(I see him and james "B"ond so much they must like me they post every chance they get and so do you!! Mr. I wish I could get my time backl).
Yeah, my name isnt a miss-spelling, its the name of a retro game from the early 90's, please try again.
 
Umm, the PS3 doesn't render PS1 (or PS2) games at 1080p. Or 720p. It renders them exactly as they were rendered on the original hardware. That's because (excluding the European PS3s and possibly the newer NA ones too), the PS3 contains the actual hardware from the PS2 (which contained the hardware of the PS1) to run the game. There is no opportunity to render at a higher resolution.

What it does do is upscale the image from the PS1's native (somewhere about 320x240, I'd guess, although the PS1 supported from 256x224 up to 640x480) resolution to whatever the output is.

The problem is, if you take a 320x240 image and upscale it to 1920x1080, it's just the original 320x240 image blown up. You can't create detail that isn't there. It doesn't really look any better. At best, you get smoother output, but no extra detail.

If you want high res FF7, the only option is the highres patch for the PC, which will render it at 1280x960. That's similar to 720p, except with a 4:3 aspect ratio.
 
If you want high res FF7, the only option is the highres patch for the PC, which will render it at 1280x960. That's similar to 720p, except with a 4:3 aspect ratio.
You realise that you just completely double-backed on what you just said, Right?

The Hi-Res patch upscales it to another resolution. Nothing more.
 
thats not entirely true
the high-res patch actually renders 3d models at full resolution, the only thing upscaled is the backgrounds and other 2d data
 
So the original models are, when unaltered, displayed at a lower resolution than they were designed?
 
So the original models are, when unaltered, displayed at a lower resolution than they were designed?
This comes from the confusion about what the word "upscale" means.

It means taking a low-resolution image, and scaling it (stretching it) to higher resolution.

Allow me to demonstrate with an example, an NES screenshot, which I will "upscale" using a photo editor and a bilinear transform:

First, the original:

chrono_original.png


Now, the upscaled version, to 300% size:

chrono_upscaled.jpg


That's all upscaling is, that's what it means. It means resizing the image to higher resolution. Some upscalers will use a higher quality transform that looks nicer on smooth images like video. A bicubic transform would have been sharper. But either way, you're not creating new data, because that's impossible. If you look at the upscaled image here, you can tell that there are no added details. It's just the same image, but bigger.

That's what the PS3 is doing, it's taking a low-res source image (from the PS1 in that case, not the SNES), and upscaling it to a higher resolution. While this probably looks nicer than not having it done at all (or using something like nearest neighbour filtering, like the PS3 did pre-update), it doesn't add new detail.

What the high-res patch for FF7 does is NOT upscaling, it actually renders the game at a higher original resolution (1280x960), so the image is higher resolution to begin with. This means that there IS more detail.

Of course, the background tiles in FF7 are a fixed resolution, so they're still scaled using nearest-neighbour, but all the 3D models (and the battle and world modules are entirely 3D) can take advantage of the extra resolution.
 
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