F
ffviipkmnproject
Guest
Hello, if you imagine usual Final Fantasy 7, but with one of the following ways:
- In battle, you can have the usual party of three, but instead of Cloud etc. it is made up out of the monsters that you face. You could have a party of any enemy that you have beaten before. You would start off with three MPs (the beginning enemy) but late game you could have e.g. a Bomb, a Cactuar, and perhaps a Master Tonberry. Or/& so on.
Or,
- In battle, you have 6 different enemies on your side, which you would have pre-chosen. And in the battle, the first one would be in battle. If it was defeated, you would get to select one of the other five. And so-on.
And so, this is the basic idea. I made a website about it/with the idea on wix. Just a simple site to map the idea and to gather support:
https://ffviipkmnproject.wixsite.com/mysite
I will check on here in my message inbox for any help, suggestions, ideas, etc.
As well as the email address mentioned on the website
If you imagine it, I think it would be really cool. It let's us appreciate the enemies that we have seen before. But put them, and only them, to tactile use, and use them to take on harder enemies, which can then be used for even harder enemies.
You could also use them tactfully, such as, for example, an enemy that might put others to sleep, but, might have really low HP. And so, while it may KO itself very early on, if it would be very useful if the enemy slept, it could then still be useful, even if it was an early-game catch.
One idea that comes to mind are the floating heads that you fight in the desert prison ! They look a bit like balls/spheres. Their AI randomly either attacks or heals who they face. And so, against the Gi Tribe boss, where Cure spells hurt it -- the floating heads could be useful allies to use ! And so on
Thanks for reading !
- In battle, you can have the usual party of three, but instead of Cloud etc. it is made up out of the monsters that you face. You could have a party of any enemy that you have beaten before. You would start off with three MPs (the beginning enemy) but late game you could have e.g. a Bomb, a Cactuar, and perhaps a Master Tonberry. Or/& so on.
Or,
- In battle, you have 6 different enemies on your side, which you would have pre-chosen. And in the battle, the first one would be in battle. If it was defeated, you would get to select one of the other five. And so-on.
And so, this is the basic idea. I made a website about it/with the idea on wix. Just a simple site to map the idea and to gather support:
https://ffviipkmnproject.wixsite.com/mysite
I will check on here in my message inbox for any help, suggestions, ideas, etc.
As well as the email address mentioned on the website
If you imagine it, I think it would be really cool. It let's us appreciate the enemies that we have seen before. But put them, and only them, to tactile use, and use them to take on harder enemies, which can then be used for even harder enemies.
You could also use them tactfully, such as, for example, an enemy that might put others to sleep, but, might have really low HP. And so, while it may KO itself very early on, if it would be very useful if the enemy slept, it could then still be useful, even if it was an early-game catch.
One idea that comes to mind are the floating heads that you fight in the desert prison ! They look a bit like balls/spheres. Their AI randomly either attacks or heals who they face. And so, against the Gi Tribe boss, where Cure spells hurt it -- the floating heads could be useful allies to use ! And so on
Thanks for reading !
Last edited: