Final Fantasy 7 Source

  • Thread starter Thread starter Cazador
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Yes. Quite.


May I also suggest you read the rules, particularly the one about topic resurrection, which you just broke.
 
Combine the first part of the rule (something worthwhile to add, which I do think I did, since it wouldn't do do have misconceptions about the engine flying about), and the fact that at the time the topic in question was still on the front page of the forum (which isn't part of the rule, but runs more in the "common sense" department), I don't think I did break it, no.

If you think my post would have been more worthwhile had I added MORE detail, I would be happy to do a bit of research and cite several examples of mods for engines with equivalent or less flexibility than Source that make change of a similar level of complexity. However, I think my post would qualify as "worthwhile" without such extra content.
 
An RPG in a FPS engine.

No offense, there is no possible way you could script any encounters, materia, story, ANYTHING in Source, its not possible.
Ever heard of the Chrono Trigger Remake Project (aka Chrono Trigger: Resurection, a project with the aim to revive Square's Chrono Trigger [SNES/PSX] with 3D Graphics)? They did it all with the Unreal Tournament 2004 Engine, which isn't an FPS, but it sure is hell of hard to implement the CT Battle System into it... at least that's what I think.
Just see the trailer to see how amazing results they got.

Oh, man I cried so much the day they announced the cancellation  :cry:

From what I have seen so far, there are various mods using the Source Engine which are really a lot of work...

Anyways, what I'm trying to point at is that one should never underestimate the power of dedicated fans, that's why I used the example of Chrono Trigger.
And I remember that Tony Hawk's Pro Skater 2, Matt's Hooffman Pro BMX and Spiderman 2, all for PSX, also used the same engine, and I think Spiderman 2 is hell different to the other 2.

But still, I don't see the reason for this project, as already said, it's an RPG, why would we need some revolutionary source code for gravity if it's all scripted.

It's like creating an Pacman that uses all the Power from Earth Simulator (That Big PC from Japan).
 
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