Final Fantasy 8 in Unity?

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when you forget to clear object collections (and textures) when changing stages:
fancy.jpg

it produces actually very cool effects.
 
World of Final Fantasy has fully modelled Balamb hall (with some 'artistic' addons):
image.jpg

extremely good for reference purpouses and floor texture

Vista is also there:
image.jpg


Textured in UE4 if I didn't mess up some materials (the model has changed text [translated english to rubbish made-up language] and logo is different):
Highres_Screenshot00048.png
HOLY CARP.  Can you get these files to me???  I was working on remodeling Balamb Garden, and it looks like the pieces I was about to create are already here for the taking!
I'm putting placeholder assets in UE4 so that I can create the new Balamb continent - with Fire Cavern and all.  Will prob have to instance the fire cavern, but we'll see.  might just be able to create a nice curvy entrance so the world gets occluded when you're in the cavern.
 
love the progress here...
also putting my hand up to help port to UNITY on PS4 Fw 5.05
later on...
 
I've been having fun....
1fe8471ec2231067aecc4709a5b40ad8.png

d0b7cc15a25671430a30edd64d93a45c.png

35db998d59038a758d4f8ada20215f55.png

This last image shows outer shell in Green and interior in Blue.
 
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