Final Fantasy VI - Definitive

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Phew.......

All 381 monsters have their correct names.

Man, what a pain in the ass.

Well, I guess it was worth it.

Tonberry was called Pug
Cactuar was called Cactrot

Etc.
 
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I never got to the part where Gau meets his father.  I really don't like that character...this part looks dumb.

Honestly, the only characters I really like are

Terra
Locke
Celes
Relm
Mog

And I guess Strago and Shadow are OK.
 
I worked on it a lot tonight.  I'm actually finished with the script...up to Kefka's tower.

Before the first release I'm going to...

*take a quick look over everything.

*learn how to edit the battle text.  If it's going to take too long I'll just release it the way it is.

*make a logo. basically this http://www3.telus.net/public/mehwulfe/thumbs/blog-amano-ffvi-tina.jpg with http://www.squareapex.com/ff6/images/logo.jpg

*still need to learn how to make an IPS patch.

If anyone knows how to use a hex editor just to edit the battle text please send me an instant message or email me.
 
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It's that simple huh?
I'm just about to go to sleep.
But, I'd probably find a cooler font than the GBA one.
 
Hi everyone. 

I'm sorry I haven't posted in a while.  It's been a very very strange week.

Right now I have a court date to go to but afterwards I'm going to work on my project.  Most likely a beta version will be released by tomorrow.

This sucks, I'm really nervous.  Wish me luck.
 
Very cool. I much enjoyed the translation in the GBA version and the extended dungeons/weapons/espers. Only downfall of the GBA was of course the brightness and the dumbed down sound.

And yeah Bushido in the Bedroom certainly made a hell of a lot more sense then Book of Secrets  :-)
 
Cool, some more people are interested.

I'm really sorry everyone, I didn't work on it these past two days.  I've been so busy.
Tonight I could've worked on it but my on again off again girlfriend is here.
It's 4AM and she's asleep, that's why I'm able to leave this message...I don't want her to know I'm doing this ;)

But I promise, a beta version will be released before Friday.

Trust me, the wait will be worth it.  Square would have to make a pretty bad ass remake of this game to top my version.

In the meantime, I'd like for you to do some things for me.

*Leave me a message on AIM if you know how to edit the battle text.  (Most likely I'll be able to figure it out on my own, but I'd rather work on other aspects first.)

*If any of you have extensively tried the variety of hard-type patches, make some suggestions as to which one is the best.  I'm looking for hard, but not impossible, and very intricate. (No 2x stats)
  If you don't come up with anything, most likely it will be "FF6 Eviltype" http://www.romhacking.net/hacks/snes/patches/294readme.txt
  Keep in mind, the patch will be optional, so you newbies can play the original difficulty, which is really easy.

Here are some key notes on Eviltype.

"Final Fantasy 3 Eviltype is a patch of Final Fantasy 3 designed to completely rebalance
the overall game, in such a way that it is as hard as reasonably possible without making
it impossible for a theoretical newcomer to the game to still complete without unbelievable
amounts of effort."

This guy worked on every single enemy in the game, and every playable character.

"Q: How long did this take you to make?

A: Silly, that's not a question anyone but me cares about.

But I believe I started mid-January 2005, and altered the master file a few weeks ago.
Call it 19 months.

Actual work hours, though? Couple hundred? I honestly have no idea."

Wow, what dedication lol

"Eviltype endeavors to keep the style of the original monster intact, on
some level. Don't expect a Evil Oscar to suddenly start using Love Token,
or Tritoch to use Tentacles on you. Exceptions are made for exceedingly
generic and pointless randoms, on occasion, but by and large, this holds true."
 
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Changeling, thanks for sending the unfinished version, tried to run it on my GBA Flash card and works fine on it, I'll go snooping around for bugs and I'll let ya know if I find any.
 
All right, I'm finally working on it again.

gjoerulv, thanks for the info.  While that does help, I'm more interested in changing the characters battle commands.  Especially 'Fight' to 'Attack'.  (I don't know why that bothers me.)

Thank you Rixorster!! 
Be sure to apply that patch too, see how that mixes together with everything.
 
I got this from Lord J' web site:

Code: [Select]
Code:
Offset  Start:    Stop:     Length:                            Description:        FFE00     100000    8*vary                             Words: blitz descriptions        1000AE    ?            ?                               Words: percentiles, Esper freebies        10D400    10FF00    10871 + 3 scrap? + 134 spares      Text: team dialogue in battle                11F200    11F9A0    1952                             Words: spell/attack results in battle
You may want to check out this table (it's quite long)
link: http://www.angelfire.com/pq/jumparound/ff3romOffsets.html

EDIT: Actually the command names are at offset 35E4A I think. I can make an ips. patch for you to change the names if you want (at least I can try).
EDIT2: lol nevermind that is the skills menu. </stupid>
EDIT3: I found where battle commands are stored. At offset 18D0A0. I'll try to change it and looks what happens.
 
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Yeah definitely!

I'm almost done with the script actually.
Actually I am done.
I just need to take a quick look over everything, and compare Sky Render's script to the beginning of mine, because I didn't think about using his until about 1/4 of the way through.

I will send you an email with the files and what I'd like for you to change...so you can work on that while I finish up.
 
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I managed to make an FIght to Attack .ips. You want it? or shall I rename more commands? As I said the battle command list are et offset 18D0A0. I use v 1.1 but I highly doubt that matters.
 
No way, you tested it and it fits?

My email is almost sent, 70%

And yeah, there are a lot of things I'd like for you to change.

Will your IPS patch overwrite everything that I've done though?

Or can you some how specify that part of it?
 
Hey, just make the changes on my version, which I'm sure that's what you're doing.
 
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