Final Fantasy VII Fan Made Remake

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A third person camera isn't that hard in UDK, if you know your way around as well as these guys seem to. I'm not really sure why they've stuck with the engine's default first-person view.
 
Its a nice remake using UDK but the ugly thing is why do they not prefer to make it in 3rd person based on crisis core style? Hmmn.. I think they are beginner to use the UDK engine  ;D
 
Haha, my firewall blocks the website they're hosted on.

Anyway, saw on the 'Tube, models are ripped from Crisis Core/Disidia, the animations are choppy/bad and the environment looks like it belongs in a PS2 game.
 
That was pretty funny when Cloud used Fire.  I like the idea of greater exploration of the environment, but as with virtually every other "Remake" I wouldn't hold out for a full version of this that ends up being any good.
 
That was pretty funny when Cloud used Fire.  I like the idea of greater exploration of the environment, but as with virtually every other "Remake" I wouldn't hold out for a full version of this that ends up being any good.
Yeah :D the hair and the eyebrow glows into light-yellow and also the funny thing is the 2nd class soldier triggers a handgun instead of soldiers sword :D
 
.....the game world looked okay, but the battle was just cringe-worthy. and what was that zack thing about? :/
all in all, if they did finish it (and changed that horrible battle system....) I'd play this, just to see what it was like. but I'm not expecting them to finish this anytime soon....
 
Don't forget there were only like jus 10+ (or maybe less, forgot) who worked on this if only they could hire more proffesionals considering they already got 200,00+ views already they already got alot of attention.
Also would Square-Enix even allow this to happen?
 
You have a point; clearly this is not just a graphical overhaul, so I'm taking the viewpoint that they wouldn't, no.

And yeah... many hands make light work and all that (:
 
Or, you know, it's just a handful of students putting something together in UDK for a Uni/College project.
 
You know, it's just some people taking other people's work (not good to begin with) and put them together.
 
When the world is well modeled so..
I just don't like the 1rst person thingy and the battle system. They should try to put it like the original.
 
So far as i know the world is fan made (by them) and probably the amateurish gfx, the models are the only thing i seen that is ripped
 
Or, you know, it's just a handful of students putting something together in UDK for a Uni/College project.
+1


 I don't think this was meant to be any sort of demo for a larger project. just read the index page:
The idea is to show its 2D world in 3D in a short demo, trying to keep it as accurate and respectul as possible to the original.

I hope you enjoy it as much as I enjoyed creating it.

Interesting to say the least, but the members are obviously new to this type of thing. While the game world looks 'ok', someone coming from extensive experience in creating levels for FPS(such as me) can see red flags everywhere. Simple architecture, places where textures should have been used instead of world brushes, and the lack of any type of trash or randomness that makes an environmental look like people actually use it, the depot looks like a clean room! And the battle system is certainly not functional, just a scripted sequence to make it 'appear' to be a battle(epic fail)


But overall its not bad for a school project. It trumps alot of things I have seen in the past. And what the hell was that Zack reference about????? and the unnatural attraction to the wooden crates?
 
I laughed out loud when I saw the ragdolls thrown by the Fire effect.
 
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