The Psx FMVs SOUND better though. Audio is MUCH cleaner on the FMV from the Psx disks.
That's because the PC ones are in 8-bit stereo, 22050hz, but uncompressed. I would be damn well surprised if they sounded better for a moment. Now, why are they in this format? Well, from my observation, it is the only way the sound will not go out of sync while playing in-game.
So for one aspect the psx files may be worth ripping: the audio. However, IIRC, when you rip the file with PSX-MC(multi-converter) the sound kind of gets cut off at the end. It's been awhile since I've done any ripping, so I'm not 100% it still does this in newer versions PSX-MC. So maybe the audio from the psx fmv's are a few Hz larger in quality....okey dokey. We still won't find a cure to those wretched motion artifacts, unless we break into squaresoft's HQ and steal the originals.
I would have to disagree with you canealot; they had to have gotten the PC fmv's from the PSX version. Why else do all of the artifacts from the psx fmv's appear the exact same way in the PC fmv's? I have tested this out with c_scene1 (comparing both versions), and various other fmv's that have noticable artifacts. Sadly, the reason became clear to me why it matches up -_- . Well, of course Duck Truemotion is a better compression form than the one used on the ff7 psx fmv's. Since it appears the people who worked on ff7pc decided it would be a good idea to just take some badly-compressed movies and compress them with a badass codec, we get a resulting gigabyte of fmv's that
could have been decent-looking. Oh, only if someone working on the project realized how bad it looked.
But you see, they fit the entire game (fmv's and all) on 3 entire discs in the psx version. Since the pc version had compressed video anyways and would need to have 4 discs, they may as well have re-rendered the fmv's directly to duck truemotion. So instead, they would have almost zero artifacts, and the movies would look pretty nice (because truemotion is cool). They knew the compressed versions would be larger no matter what. So the entire concept of taking the PSX fmv's and re-encoding them was just one entire bottleneck. Talk about bad planning.
Or else another reason to hate square. As for virtualdub not being able to open ff7 fmv's, I think that's pretty fruity. I just tried it and it says it needs a VFW-compatible codec, not any of the directshow codecs (which I believe TM20 is). However, I can open them up just fine in adobe premiere...