F
ff7rules
Guest
I know I'm probably going to get flamed for posting this but here goes. Recently a team of people have got together and started trying to crack the LZS compression format. We can view the models in FFv7 but all there bones and joints are allover the place, anyway from there we exported it to whatever model building program we each use.
However our problem is we can't get it back into the LZS format, is there anyway to do this we have a very good willing model maker willing to make loads of unique new stuff for ff7 but hes only interested in the PSX version atm. We have looked at wiki and see that the files are indeed different to the PC versions and we see that each joint is spilt from each other. The modeller is going to make a low poly model with the exact same requirements as the one we are replacing and the exact same animation's same vertices's polygons joints bones everything it'll be like the original model but made better or colored differently so here's my question is there anyway to convert the model back to LZs when we are done?
However our problem is we can't get it back into the LZS format, is there anyway to do this we have a very good willing model maker willing to make loads of unique new stuff for ff7 but hes only interested in the PSX version atm. We have looked at wiki and see that the files are indeed different to the PC versions and we see that each joint is spilt from each other. The modeller is going to make a low poly model with the exact same requirements as the one we are replacing and the exact same animation's same vertices's polygons joints bones everything it'll be like the original model but made better or colored differently so here's my question is there anyway to convert the model back to LZs when we are done?
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