Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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will starting over fix the problem with the bosses?
 
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alright so how do i use the proud clod and wallmarket tools? oh and i think the problem with the opengl is that it wont install to the registry correctly which is why i get nothing when i try to use the opengl.cfg
 
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alright so how do i use the proud clod and wallmarket tools? oh and i think the problem with the opengl is that it wont install to the registry correctly which is why i get nothing when i try to use the opengl.cfg
They should be pretty beginner friendly, you just open them up, link to your data/battle/scene.bin file (Proud Clod) or your data/kernel/kernel.bin file (Wallmarket), then click file...apply changes patch and select the one of the patches on the front page, then click file...create (scene/kernel).bin. If you have vista, then user account control might not be letting you edit the registry. Try turning it off (via the "Users" option in the control panel), then running the registry key.

Version 2.3.3 is up! The kernel.bin file should be problem free now, not to mention all the AI updates in the changes patch (Pagoda 5, Ultimate Weapon) are now included as well as some more 2D overhaul issues solved and a batch improvement. The mirror should be updated by tomorrow morning.
 
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apparently not, we've decided...but it's never been tested on the ultima edition.
 
it was the fault of ultima edition. works fine now, i borrowed my friends cd version
 
I've been considering that. Perhaps in v2.4, but I haven't implemented it yet.
 
I've been considering that. Perhaps in v2.4, but I haven't implemented it yet.
I havnt downloaded this remix but how does it install? Because if you were running something like the nullsoft installer you could make it an option on install
 
Currently the type of installer that I'm using doesn't support installation options, but if I were to do this, I'd have two shortcuts to run the game, the first would run the game normally, and the second would run it in "hardcore" mode. So you could alternate between the two like a difficulty setting.
 
that would be impossible unless you programmed the exe. to read the separate kernal bins and such... meaning you would need two kernal bins. or something. o.o
or two data folders.. a waste of space really.
 
that would be impossible unless you programmed the exe. to read the separate kernal bins and such... meaning you would need two kernal bins. or something. o.o
or two data folders.. a waste of space really.
Not at all, I've already rerouted the shortcuts to the game to link to batch files that run the game, rather than the executable itelf.

So it's simply a matter of renaming the scene and kernel files when the batch file is run (if necessary), then running the game.  :-D
 
lol. I don't know a damned about programming... i was just saying what my mind said ... >.>;;
my mind was wrong. so blame it not me.  :evil: xD
 
So yeah, I've just implemented the hardcore mod and it works perfectly! Two shortcuts: one for normal mode and one for hardcore mode. I got a few questionable errors when applying the 2D Overhaul, and the retranslations don't apply when running the game in hardcore mode, but meh. I don't see any noticeable problems...I'll release this soon, but keep the previous version available in case doing this screwed something up. I might also consider applying some retranslations to the hardcore mode if I can find an easy way to do it.
 
is there a way to use the original models with everything else installed? the updated models seem out of place.
 
Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?
And a possibly larger request, can you add a "main menu" choice to the quit menu? Theres no way to load an older save without exiting the game and relaunching it.
 
is there a way to use the original models with everything else installed? the updated models seem out of place.
which models you talking about? the battle ones or the field ones?

Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?
And a possibly larger request, can you add a "main menu" choice to the quit menu? Theres no way to load an older save without exiting the game and relaunching it.
Hex editing isn't my forte...
 
Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?
Here you go, rename the original FF7.exe to "FF7game.exe", and throw this in the root directory of your FF7 install (where FF7game.exe is) and you can run this instead.
I seriously threw this together in like 30 seconds. I haven't tested it beyond booting the game, but it should work 100%- I don't think renaming the original exe is will break anything ('cept the shortcuts that the Remix installs won't run nicely).
But, adding an exit option to the main menu is a whole different story.

@Titeguy, I threw this together with Autoit. I can make a version that doesn't need the actual FF7.exe file to be renamed and you can use it in future releases if you want.

EDIT: A link to the exe might help.....
http://www.mediafire.com/?cnmx0imtzmd
 
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