Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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Ok , gracias , ya he reinstalado el juego y el parche y me funciona perfecto!!!! Muchas gracias.
 
Hello ,

First of all your patch is fantastic ! But i want to know if there is a possibility to keep the french font because i have lost all the french "accent" (éàèùç ect..) and it's realy difficult for me for understanding the dialogs

sorry for my english and thanks
 
Hello ,

First of all your patch is fantastic ! But i want to know if there is a possibility to keep the french font because i have lost all the french "accent" (éàèùç ect..) and it's realy difficult for me for understanding the dialogs

sorry for my english and thanks
There are instructions (in purple) on the first page on how to do this.
 
First time poster, just wanna say comp. mod is greatly appreciated (Just came back from a few year break from ff7, was a little tired of manually installing seperate mods) I have however run into some issues with ff7music recently.  Couple weeks ago music just stopped playing completely, I have no idea why.  Everything worked great up till I got to coral.  I've tried uninstalling and reinstalling ff7 as well as the remix patch multiple times (also cleaned registry)... Keep getting this

DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
FTH: (4308): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (4268): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: OB.mid

OB.mid

Midi file matched! OB
CSA6
CSR7
File counterpart ob.mp3
Resolved to mp3\ob.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished
---------------------------
Prevented from resuming
CSR9
MIDI stop

CSA6
Halting music
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP
 
hi titeguy i have problem after installing your patcher and launch the game i got black screen  :(

Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 230677503 FREE 230234623 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 848 H 480 P 848 RGB 1 BPP 8 DD MODE: W 960 H 600 P 960 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1088 H 612 P 1088 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16 DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1088 H 612 P 2176 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32 DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1088 H 612 P 4352 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALNO REQUESTED DISPLAY MODES SUPPORTED EXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 12710036743060f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036743060f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!DD ERROR  ERROR: 80070005 Unrecognized error value. in FILE C:\lib\src\input\input.cpp LINE 84 DD ERROR  ERROR: 80070005 Unrecognized error value. in FILE C:\lib\src\input\input.cpp LINE 256 DD ERROR  ERROR: 8876024B This surface can not be restored because it was created in a different mode. in FILE C:\lib\src\graphics\directx.cpp LINE 2678 DD ERROR  ERROR: 887601C2 Access to this surface is being refused because the surface memory is gone. in FILE C:\lib\src\graphics\directx.cpp LINE 2698 DD ERROR  ERROR: 8876024B This surface can not be restored because it was created in a different mode. in FILE C:\lib\src\graphics\directx.cpp LINE 2678 DD ERROR  ERROR: 887601C2 Access to this surface is being refused because the surface memory is gone. in FILE C:\lib\src\graphics\directx.cpp LINE 2698
windows xp sp3
amd athlon 3000+
nvidia 6150SE
512mb ram


edit:


thanks tit3guy its working in my other pc! i think this patcher is not working on low ram
 
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i'm not to sure if this is the right place to post this but with slayersnext's mod i have problems with the crystal sword where piece of it is missing even though i followed the instrucions exactly( without this awesome patch installed by the way) is there anyway to fix this? it was brought in the original thread but no one answered ...
 
Yeah it's a common issue with slayersnext's crystal sword and his ultima weapon...the tranparency of the parts goes to 100% instead of 50% like it should be. Open it up with Kimera, double click the model, and set the blade part to 50% transparency to fix it.
 
Thanks a lot friend. +5 Exp(fanfare starts to play).

EDIt:
      One more question. just where the hell do i find transparency controls in kimera ?i only see some reposition, resize controls when i dbl click the weapon.
 
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Click on "Group 0" and goto group properties. In Kimera v0.9a, here you could choose the opacity of the group, but there are a bunch of different blending methods in the latest one, v0.9.5b, try "Average" and see if that fixes it.
 
okay... no luck, but let me just make sure i'm doing it right, i use pcreator to open the cloud models and i select the weapon from the drop down box on the lower left, i double click the weapon, select group 0, click group properties, click average and press apply after which i press apply changes and then i close p creator, sooo did i get that right? ???
 
Errr....not PCreator, Kimera. You double click the model, then click Group 0, then click Group Properties.
 
I'm sorry, i meant kimera(my mind can wander pretty far sometimes), soo did i do everything correctly?

EDIT
   Ok, problem solved, just had to set the blending mode to additive and , belive it or not, i kept forgetting to save the model. Thanks for all your help, greatly appreciated
 
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I apologise if this was an issue that was already addressed, but I don't have much time atm to check:

I was giving the game a test run (since using this awesome patch) and I was up to where you fight Gi Nattaki (the cosmo canyon boss).

after I killed him and went through the results screen, i was greeting with an "oops, an error has occured and ff7 needs to close"

..."awesome" i thought. So i did it again to see if it was a gaurenteed error. It wasn't, and the game continued as normal.

also, i noticed that the holy spell somehow managed to lose the little white spikey prism-like thing in the floating blue orb.
(extremely minor issue, but i was wondering if i did this to it somehow by accident)

that's all that comes to mind at the moment. My main concern is the error log, could you tell me how to get the right file to post so that i can show it to you?
 
I apologise if this was an issue that was already addressed, but I don't have much time atm to check:

I was giving the game a test run (since using this awesome patch) and I was up to where you fight Gi Nattaki (the cosmo canyon boss).

after I killed him and went through the results screen, i was greeting with an "oops, an error has occured and ff7 needs to close"

..."awesome" i thought. So i did it again to see if it was a gaurenteed error. It wasn't, and the game continued as normal.

also, i noticed that the holy spell somehow managed to lose the little white spikey prism-like thing in the floating blue orb.
(extremely minor issue, but i was wondering if i did this to it somehow by accident)

that's all that comes to mind at the moment. My main concern is the error log, could you tell me how to get the right file to post so that i can show it to you?
That's really uncommon to get that error *after* the results screen. Usually it happens either during a battle as a result of a poorly programmed AI or at the start of battle as the result of a broken Scene Look-up table in kernel.bin. I can't tell you why it happened or how to fix it. If it happens again, check your APP.log to see if there are any graphical errors causing it, since usually if a crash isn't easily reproduced it's caused by the graphics card in some way.

As for the Holy animation, that's either due to an OpenGL incompatibility or the Team Avalanche Overhaul...not sure which, it's best not to worry about it for now...
 
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.
 
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.
That's weird...
Can you post a screenshot and your APP.log from right after this has happened?
 
Me again =[)

I noticed the "make your music loop run more smoothly" and followed the instructions.

problem is, after I did this FF7 goes to a black screen and does nothing. I then changed it back, and it continued to do this even after the settings were reset to what they were before

Because of this i'm pretty sure that it wasn't the instructions, but something else.

It'll show everything as working in the task manager, but where it says DEFAULT there it claims that it isn't responding

EDIT: I also want to apologise for the constant "help me"'s
 
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Me again =[)

I noticed the "make your music loop run more smoothly" and followed the instructions.

problem is, after I did this FF7 goes to a black screen and does nothing. I then changed it back, and it continued to do this even after the settings were reset to what they were before

Because of this i'm pretty sure that it wasn't the instructions, but something else.

It'll show everything as working in the task manager, but where it says DEFAULT there it claims that it isn't responding

EDIT: I also want to apologise for the constant "help me"'s
0_o
Well I don't see how changing your system's wave output buffer settings can possibly do anything to FFVII...
I can probably tell you why FF7 is hanging if you post your APP.log (if the game is even generating one...it might not be, since it isn't actually starting), and copy paste whatever it says in the FF7Music console that appears when you alt+tab. It's odd for FF7 to just hang, usually there's an error message or something...
 
Well let me clarify on what it does (this will be followed with 2 questions)

Once i click to run ff7, the screen goes black as usual before the screen runs the fmv before the title screen.

instead of the intro fmv playing however, it just hangs there. If i go to the task manager, i will notice that my resolution has actually decreased making my icons and backround bigger and blockier.

normally it temporarily increases my resolution and makes the icons and backround smaller and much better.

and in the task manager applications tab it will read that everything is working properly, except for "default" which is "not responding"....ff7music is fine, as is ff7 (in the command prompt form).

now for the question: how do i get/find the app log that tells you what happened when i last played?

and the follow up question: what would make "default" unresponsive?
 
"DEFAULT" is ff7.exe, so anything could make it unresponsive. Sometimes an error message will pop up under the screen and that can do the trick. Usually when windows says that something "is not responding" it means that the execution is either caught in an infinite loop, or doing something that's taking a long time and causing it to not take any input at the moment.

APP.log should be right there in your Final Fantasy VII folder, but it might just show the debug info from the last time it started up. Most likely if it's more than 1kb, FF7 didn't make one. What would probably be more helpful is the debug info in FF7Music's console window. It's pretty much the same information.
 
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