E
Evan Lee
Guest
how can system restore help me in any way?
and i've already have a higher ram (2gb) anyway i'm playing i a laptop
and i've already have a higher ram (2gb) anyway i'm playing i a laptop
Just make a copy of your kernel.bin, kernel2.bin, and scene.bin as backups, then put them back after installing the patch.Any possibility this can be released without the remastered AI and new weapons/armor/spells? I like everything else but I wanna stay true to the original game.
https://www.ff7catalog.com/threads/5879/ <--- how to get your mp3 soundtrack to loop seamlessly.I have to say that after playing through a couple hours of this...ITS FREAKING AWESOME! I love the new opening, as well as the movies not being all grainy. So far it's been a blast to play. though i must note that the music...while it will loop, there is a noticeable pause between loops. Keep up the excellent work.
This video might answer your question.Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?
Thanks, had one other question:This video might answer your question.Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?
In FF7Music config, there are four profiles, you get to pick and choose how you want your music.
In the kernel alterations, are there any actual stat changes or is it all text corrections and clarifications? I think i'll be ok with those, actually.battle\Scene.bin - Enemy AI
kernel\Kernel.bin - Materia/Spells/Weapons/Armor/Accessories/Player Character AI/Initial Data/some more stuff
kernel\Kernel2.bin - Names and descriptions of above stuff (in menu context)
Replacing those three will negate the effects of the AI/Weapon/Armor/spell mods
Although If you're going to restore those you should probably also restore field\flevel.lgp to get rid of the retranslations, and revert names of things on the field.
There are a few mods that you could have named that I don't have, but I'm not gonna bother naming 'em causeAdvent Avatars mod <-- I explained why I omitted this a few posts up
Saint's High Resolution patch <-- The custom graphics driver does what this mod does better and without glitches
Chocobo Racing/Upside-down cutscene patch <-- ditto
Mini-games patcher <-- ditto
Not sure if it looks better, but maybe the Reunion patch <-- It doesn't IMHO
Scene Redux 1.2 <-- What is this? You must either mean the new FMV's (which are included) or costa's new backgrounds (which still aren't yet complete enough to be considered an improvement)
Not sure if you have it or not, but New Spell Patch <-- I have one that I made myself
Laptop key patch <-- This is just stupid. If you can't figure out how to hold the [fn] key to use a laptop number pad, you don't deserve to play the game...besides, this overrides people's control configurations, so if I included it, it would just reset their controls, which is just annoying
TrueMotion codec <-- This actually *is* included, not to mention the fact that it isn't even necessary now that the custom graphics driver renders it unnecessary