Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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Hi!
First I would like to say very thanks to you, Titeguy3. You should have spent some time making this Remix and it's perfect. The graphics are awesome! I know that much of this is work of others, but joining all these patches into one file is remarkable too.
There's just one thing that I'd like to remove, but I don't know how... I almost couldn't wait to taste the AI/weapons/armor/spells mods that you've made, but I'd like to do in the second time playing. Now I want to play without then. How can I uninstall these mods? (New Spells/Weapons/Armor, Remastered AI Script)

Thanks for all!

PS: I don't live in a English speaker country. Have been a while since I've last wrote in English, sorry for any language mistake.
 
Use Jenova game save editor, perhaps? I'm not entirely sure what it can/can't do but its worth a try. You can find it if you search for it.
Ah, that sorted the fellah out. Cheers for the recommendation. Cheesy materia combos here I come.  8-)

EDIT: I actually noticed in my version, the one I updated from 2.3.3. to 2.4, my run standard version .bat file didn't revert the files back to the normal one's when I ran it. Essentially if you update from 2.3.3 to 2.4 and run Hardcore .bat file, your files will be permanently switched around even when you run the normal remix.bat file. I was able to go in and manually edit the normal remix.bat file myself so it does this but I imagine others might not be able to do so.

EDIT2: I notice the update file also doesn't fix the destruct bug either. I'm guessing it's fixed in the full file but not the update.
Thanks for pointing that out. I'll fix the upgrader and re-upload it now.
EDIT: The upgrader has been fixed and re-uploaded--to anyone who has already run the upgrader, just re-download it and run it again and everything should be fixed.

That good work. I have a question .... How do I install it on the Spanish version?

Anyway thank you!
Hm, Install it the same way as usual, but it'll make the dialogue and stuff in english.

Hi!
First I would like to say very thanks to you, Titeguy3. You should have spent some time making this Remix and it's perfect. The graphics are awesome! I know that much of this is work of others, but joining all these patches into one file is remarkable too.
There's just one thing that I'd like to remove, but I don't know how... I almost couldn't wait to taste the AI/weapons/armor/spells mods that you've made, but I'd like to do in the second time playing. Now I want to play without then. How can I uninstall these mods? (New Spells/Weapons/Armor, Remastered AI Script)

Thanks for all!

PS: I don't live in a English speaker country. Have been a while since I've last wrote in English, sorry for any language mistake.
It doesn't deviate from the original game too much, but this is how you get it back to normal, replace these files with the ones off of your install CD:

data\battle\scene.bin
data\kernel\kernel.bin
data\kernel\kernel2.bin
data\field\flevel.lgp

That oughta do it. Keep in mind that if the last game you ran was in hardcore mode, these files will be preceded by "n_" i.e. "data\battle\n_scene.bin"
 
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Great mods, everything looks fantastic, everyone who has worked on these should be congratulated, hands shaken, backs patted etc.

Now I have a slight hiccup, and couldn't find anyone else with the same problem or anything to help in any of the other topics. I just installed the game again, downloaded and applied the remix patcher following most (or all) of the configuration steps, and started a new game. The game will play up to the mako reactor and when the very first boss is about to load the game crashes. The battle swirl initiates and the music starts to play, then an error message comes up saying "oops..." and a crash.dmp file was created in the FF7 folder.

Here is the tail of the log:
Code: [Select]
Code:
Entering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 321[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bitGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-bound[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 6, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 6reading midi file: MAKORO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 6song is already playing...MIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 2song is already playing...Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINERROR: unhandled exception
I am playing on Windows 7 64 bit domestic version, on a nice shiny new Acer laptop. 1366 x768 resolution, native and in the configured settings, running in windowed mode because I couldn't get fullscreen to work (it would just show a black screen, play a second or two of music and then crash). I have 4 gigs of ram, an intel integrated crap graphics card, and an intel 2.1 ghz processor. I run it as administrator, and it runs smoothly for the most part. The only other problem I have run into is the opening movie plays really slow and glitchy. It is weird, because it doesn't play slow when I first start FF7, only when I start a new game, and the movies all play fine when I run them from the movie folder. I just downloaded some updated codecs so I will see if that works, but thanks in advance for any help.

Update: I installed the PrC scene.bin patch and it works...so far. I had the same crash again when going after the next mako reactor due to a random battle, but then it didn't happen when I restarted and played through the area again. Now I just beat the second boss (airbuster, I think) and the screen faded to black at the end right after cloud fell and didn't load/transistion to the next part meeting Aeris(th). Couldn't get it to work so I just exited, and will retry soon. Full screen mode works though, and no other problems besides what appear to be fixable bugs. I'll also try the updated remix patcher tomorrow. Thanks again for the help.
Something just occurred to me, this is most likely just a kernel table error. Download and install both the proud clod and the wallmarket patches to fix it OR download Hojo and just use the rebuild kernel table option, and your problem will be fixed.
 
Thanks, but I think I found a solution for the dialogs to appear in Spanish. Replace the file Flevel by the Spanish version ...

You think I lose some of the improvements you Patch remix?

Sorry about my English. :-)
 
Thanks, but I think I found a solution for the dialogs to appear in Spanish. Replace the file Flevel by the Spanish version ...

You think I lose some of the improvements you Patch remix?

Sorry about my English. :-)
Creo que todo debe estar bien.
 
OK jejej sabes español???

Me conformare con menus en español jeje
 
Lol..

Not to fussed, was just a little frustrating not even getting to the first save point....

Suppose if i wasn't playing this game at work i could do "hardcore"
It's easy to switch to normal mode. Simply copy the scene.bin from any ff7 cd and place it in the data/battle folder. Keep in mind that you need to update the kernel  (use hojo. file -> update kernel).

ou clearly didn't read the forum....

Dont post unless you know what your saying......
 
Little problem here.

I've formatted my pc a while ago, re-installed ff7 and this mod.. Works fine, but there seems to be some kind of admin privileges where i can't play the mod on hardcore.
Whenever i run the hardcore mode, i get a prompt screen with "Access Denied" a few times, runs the game.. but nothing seems to be changing apart from the Normal version.

Does that mean that gjoerulv's mod and added monsters are only in the hardcore version too?
 
Little problem here.

I've formatted my pc a while ago, re-installed ff7 and this mod.. Works fine, but there seems to be some kind of admin privileges where i can't play the mod on hardcore.
Whenever i run the hardcore mode, i get a prompt screen with "Access Denied" a few times, runs the game.. but nothing seems to be changing apart from the Normal version.

Does that mean that gjoerulv's mod and added monsters are only in the hardcore version too?
You didn't specify but I'm guessing that you've got Windows Vista and you have UAC turned on...if so, you should already know what your problem is and how to fix it.
 
great work titeguy3 (and all the others who made the mods)!  :-D

Haven't played FF7 for a while and just found this forum the other day - this mod will make me go back to FF7 (yet) again

for info (as has been said) make sure you turn off UAC before installing the patch.  I'm on Windows 7 64bit and I turned down the UAC to the min level and installed as administrator - and it still didn't work.  So you must disable UAC completely.  Once I reinstalled the patch (with UAC off) it worked perfectly :-)

running great here on my laptop at 1366x768 and the CDs mounted as iso files (via daemon lite)

thanks again!
 
Currently, I'm using Win XP SP2 and run at 800x600 resolution .Although I have installed under the guidance of titeguy3 but i still encounter some error at the start of the game .Here is my FF7music info :


Code: [Select]
Code:
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths:   mp3\   psf\   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\   .\Files count: 95Patch init done----------------------------------------------DIRECT DRAW 2 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 848 H 480 P 848 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D RGB Software EmulationEXCLUSIVE MODE INITIALIZE DD/D3D END creating dsound primary buffersound initializedmidi data type: YAMAHA XG MIDIMIDI INITIALIZED100% of 127 = 127MIDI set volume: 127Exiting MAINWM_ACTIVATEAPP MIDI stopCSA6CSR7 - OKset music volume: 127OFFSET ERROR: usfont_a_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEXERROR: COULD NOT OPEN FILE btl_win_a_l.TEXOFFSET ERROR: btl_win_a_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEXERROR: COULD NOT OPEN FILE btl_win_b_l.TEXOFFSET ERROR: btl_win_b_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEXERROR: COULD NOT OPEN FILE btl_win_c_l.TEXOFFSET ERROR: btl_win_c_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEXERROR: COULD NOT OPEN FILE btl_win_d_l.TEXExiting MAINERROR: COULD NOT OPEN FILE usfont_a_h.TEXOFFSET ERROR: usfont_b_h.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_h.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.TEXERROR: COULD NOT OPEN FILE btl_win_a_h.TEXOFFSET ERROR: btl_win_a_h.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.TEXERROR: COULD NOT OPEN FILE btl_win_b_h.TEXOFFSET ERROR: btl_win_c_h.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.TEXERROR: COULD NOT OPEN FILE btl_win_c_h.TEXOFFSET ERROR: btl_win_d_h.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.TEXERROR: COULD NOT OPEN FILE cloud.TEXOFFSET ERROR: barre.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE barre.timERROR: COULD NOT LOAD TEXTURE DATA FILE tifa.TEXERROR: COULD NOT OPEN FILE earith.TEXOFFSET ERROR: red.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE red.timERROR: COULD NOT LOAD TEXTURE DATA FILE ketc.TEXERROR: COULD NOT OPEN FILE bins.TEXOFFSET ERROR: cido.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE cido.timERROR: COULD NOT LOAD TEXTURE DATA FILE buster.TEXERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7OFFSET ERROR: usfont_a_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEXERROR: COULD NOT OPEN FILE btl_win_a_l.TEXOFFSET ERROR: btl_win_a_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEXERROR: COULD NOT OPEN FILE btl_win_b_l.TEXOFFSET ERROR: btl_win_b_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEXERROR: COULD NOT OPEN FILE btl_win_c_l.TEXOFFSET ERROR: btl_win_c_l.TEX ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.timERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEXERROR: COULD NOT OPEN FILE btl_win_d_l.TEXEND OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-100% of 127 = 127MIDI cross fade: 13, time: 4100% of 127 = 127current volume: 127stop_soundExiting MAINreading midi file: MATI.midMATI.midMidi file matched! MATICSA6CSR7File counterpart mati.mp3Resolved to mp3\mati.mp3Playing musicCSA6CSR7CSA8Look for plugin for mp3Init pluginsSetup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)Setup output plugin: waveOut output v2.1Init finishedERROR: COULD NOT OPEN FILE JO_C08.S
My English is bad, please sympathy for me

Anyway, thank
 EDIT : How to make it into "code" ?
 
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replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
 
First of all, I want to thank you, titeguy3, for your incredible work. You made the life of many Final Fantasy 7 fans a lot easier. And, of course, I want to thank every talented artist and coder out there, who made the content and this compilation of mods possible. This is a great community.

Since I can't do some models or textures I tought reporting bugs might be a good way to contribute.

I'm running Windows 7 x64 and updated the patch from 2.3.3 to 2.4. I deactivated the UAC for testing purposes.

After the bombing mission there is some flickering in Barrets head. I had to be pretty patient to capture the exact moment.
http://666kb.com/i/berrtc7u5pews9650.jpg

Still in the train, a piece of Jessies hair is missing (iirc, then someone had this problem already)
http://666kb.com/i/berrvpuicb966f7tg.jpg

Oh, and back in Midgar? Well, let's say that Aerith isn't in the position to sing the US main theme for Final Fantasy XIII "My Hands".
http://666kb.com/i/berryyhbh7lf9zpzo.jpg
And what's with her eyes anyway?

Another issue I encountered, which is not relatet to the PRP: The direct mode of the opengl driver crashes the application after loading the save game. It says "Oops, something very bad happend." Yeah, I can see that. The game crashed. ^^

Here is the FF7music log
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Code:
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths:   mp3\   psf\   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\   .\Files count: 95Patch init done----------------------------------------------WM_ACTIVATEAPP INITIALIZE DD/D3D START WM_ACTIVATEAPP WM_ACTIVATEAPP MIDI stopCSA6CSR7WM_ACTIVATEAPP WM_ACTIVATEAPP
and the APP.LOG
Code: [Select]
Code:
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.9026INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  INFO: Fragment shader(s) linked, no vertex shader(s) defined.  LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie fileINFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: unhandled exception
I hope I could provide enough information to detect the problem(s)

regards

Brotkasten
 
Those model issues are, for the most part, known issues, and I'll see about fixing them (or replacing them altogether) in later releases. I personally know that the flickering of Barret's beard has been irking me for a while. As for the "direct mode" option, direct mode is a debugging/testing mode in which the game runs with the lgp archives extracted, to make for easier modification. The reason it crashed the game is because you probably hadn't extracted the archives, and FF7 couldn't find it's system files.

Thanks for the contribution, though, DerBrotkasten.
 
Oh, I extracted the LGP files. I just thought it wasn't necessary to mention it. ;) I know what the direct mode is for and I thought it might become handy for testing some models. You made me curious, though and I checked the folders. It seems that the magic.lgp isn't fully extracted. Ficedulas LGP Tools mentions something about 5000 files and it extracts only about 3000 of them. I tried it multiple times. It doesn't matter if you decompress everything or not. So, is this a problem with the LGP Tools or with the magic.lgp?


Brotkasten
 
replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
and what is it ?
For more information, this is my APP.log
Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 130875392 FREE 130690304 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 848 H 480 P 848 RGB 1 BPP 8 DD MODE: W 960 H 600 P 960 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16 DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32 DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS:   PALETTE 1 BITS 8 RGBA 0:0:0:0   PALETTE 0 BITS 16 RGBA 5:6:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:1   PALETTE 0 BITS 16 RGBA 4:4:4:4   PALETTE 0 BITS 32 RGBA 8:8:8:0   PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZED
 
Oh, I extracted the LGP files. I just thought it wasn't necessary to mention it. ;) I know what the direct mode is for and I thought it might become handy for testing some models. You made me curious, though and I checked the folders. It seems that the magic.lgp isn't fully extracted. Ficedulas LGP Tools mentions something about 5000 files and it extracts only about 3000 of them. I tried it multiple times. It doesn't matter if you decompress everything or not. So, is this a problem with the LGP Tools or with the magic.lgp?


Brotkasten
lgptools. Use unlgp made by aali, it handles the duplicate files and folder names properly
 
replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
and what is it ?
For more information, this is my APP.log
Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 130875392 FREE 130690304 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 480 H 360 P 480 RGB 1 BPP 8 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 848 H 480 P 848 RGB 1 BPP 8 DD MODE: W 960 H 600 P 960 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 480 H 360 P 960 RGB 1 BPP 16 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16 DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32 DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN HW HAL HEL TEXTURE FORMATS:   PALETTE 1 BITS 8 RGBA 0:0:0:0   PALETTE 0 BITS 16 RGBA 5:6:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:0   PALETTE 0 BITS 16 RGBA 5:5:5:1   PALETTE 0 BITS 16 RGBA 4:4:4:4   PALETTE 0 BITS 32 RGBA 8:8:8:0   PALETTE 0 BITS 32 RGBA 8:8:8:8 INITIALIZE D3D 2 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZED
You'd know if you had a 64-bit Operating System... Do you have the english version of Final Fantasy VII? It might not be that the files are missing, but just that they're named differently if you have a non-english version.
 
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