Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.

In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:




Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2

It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off

Thanks
I've seen this before. What version of FF7 do you have?
 
titeguy3, got some problems after leaving Shinra for the 1st time: Highway minigame is still pretty fast (no lightspeed but definitely twice as fast as it was intended to be, if not more), even having vsync and framelimiter on. Also, when fighting Motor ball at the end of the minigame the game freezes whenever the boss throws Rolling Fire (the flamethrower). I got pretty much every filter on: smartbloom, linear... just in case it's of any help.
My APP.LOG is really long (160 KB). Link here: http://rapidshare.com/files/355468783/APP.LOG  
Got any idea to throw some light here?
Thanks.

EDIT: OK, solved it, kinda. I turned off every filter and eventually I could get through that boss. Anyway, I still would like to know why that ocurred and if there's something I can do to play minigames at a normal pace.
 
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I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.

In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:




Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2

It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off

Thanks
I've seen this before. What version of FF7 do you have?
Normal version of the game, I suppose. The one distributed by Eidos, with install CD + 3 game CDs.

I didn't install any patch prior to this one, I installed the game, installed the Remix 2.5 patch (I installed it in "D:\Final Fantasy VII" to keep my disk organized), modified 64bitpostinstall.bat, FF7RemixShortcuts64.vbs and ff7movkeyD64.reg to match the installation dir. I ran into a few problems starting the game, but solved them tweaking some sound settings in FF7music.exe after checking what was wrong in the logs.

I also installed Team Avalanche high res patch (beta 9), but that was after I discovered the problem. It smoothed out a lot of stuff, but didn't solve the problem unfortunately.

Any hints?

Thanks
 
titeguy3, got some problems after leaving Shinra for the 1st time: Highway minigame is still pretty fast (no lightspeed but definitely twice as fast as it was intended to be, if not more), even having vsync and framelimiter on. Also, when fighting Motor ball at the end of the minigame the game freezes whenever the boss throws Rolling Fire (the flamethrower). I got pretty much every filter on: smartbloom, linear... just in case it's of any help.
My APP.LOG is really long (160 KB). Link here: http://rapidshare.com/files/355468783/APP.LOG  
Got any idea to throw some light here?
Thanks.

EDIT: OK, solved it, kinda. I turned off every filter and that fixed the problem. Anyway, I still would like to know why that ocurred and if there's something I can do to play minigames at a normal pace.
are you playing the game in direct mode? It couldn't find so many files...I'm surprised the game worked at all...
It says "L2 Overflow"...and Aali would know better than me but that leads me to believe that you didn't have enough L2 Cache to render the attack..?

Oh btw, the bike minigame is framelimited, that's the rate that Aali's driver limits it to. I'm not sure if it's as fast as the psx version, but I think it's fine.

@srps Is the top pic after you installed the Team Avalanche patch and the bottom before? It looks like the game isn't finding the textures...show me your app.log and I might have an idea as to why...
 
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@srps Is the top pic after you installed the Team Avalanche patch and the bottom before? It looks like the game isn't finding the textures...show me your app.log and I might have an idea as to why...
No, both are with the patch installed. The top one shows Barret selected by the cursor, as shown by the yellow pyramid on top of him. If cloud were selected, Cloud would be textured and Barret untextured instead. When none are selected (ATB not full), both are untextured.

This is with or without Team Avalanche patch.

http://rapidshare.com/files/355492305/APP.LOG

APP.LOG here. I killed the game with alt + f4, hence the ERROR in the last line.

Edit: Removed some info that I found to be inconsistent, and probably just a visual mistake on my side.

I think I've found some new info, though, will try to get a couple more screenies up.

Edit 2: Alright, new screens


As you can see, if Cloud's in the top row, and he is selected, both his and Barret textures look ok. As soon as Cloud is de-selected or ordered to attack \ use item \ etc they both lose theire textures.


In this picture you can see that although no one is selected, Cloud is textured fine. I just swapped Cloud with Barret (that is, put Barret on first position and Cloud on second). Barret still has no texture though.


Cloud is still on the second position, and textured. Barret is now selected and as usual, he regains the texture when selected.
 
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Many thanks, Mako! I'm downloading the file right now  :D

And Titeguy3, my ff7_opengl.cfg states that direct_mode is off, so I believe that's not the problem. Maybe it's related with having installed the game on a different location :? but as I said, as soon as I turned off the filters it worked. Weird

EDIT: The fonts work WONDERS!  ;) Thank you so much Mako. Which program did you use to fix it?
 
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It's quite easy to get rid of the black area under the battle menu, but personally I just find it annoying. You can't really see anything down there since it's so small so it just ends up being distracting noise.

It could work with a semi-transparent battle menu though, but that's a bit more work for me.
I'm pretty sure I remember someone exploring this option a while back, but they found out that nothing was rendered behind it...  Could be wrong though.
That doesn't really apply with the custom driver, I decide whats rendered where. :)
 
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
 
That doesn't really apply with the custom driver, I decide whats rendered where. :)
Well hot damn that sounds awesome!  I didn't realize the driver gave you THAT much control over the game. 


EDIT​
Curious, does this mean it could be possible to render everything widescreen without the stretching?
 
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Well SKF I used photoshop but you can use pretty much ANY photo editing proggy.

eXistenZe I will look into it tonight I've got a save right near there just a simple HEX update should do it shouldn't be to hard to fix.
 
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
That's bizarre, was the monster trying to do fire2 or fire3?
 
Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?

BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?

Thanks!  :D
 
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Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?

BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?

Thanks!  :D
The version in the patch is v0.7.3b.
 
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
That's bizarre, was the monster trying to do fire2 or fire3?
I'm the one casting fire3 on it. About 20 times in a row (with some regen an elixir in the middle). One of them caused the crash I think.
Fixed it by givin' it the rigth pics in the wrong dir.

BTW, there's another bug when fighting with sephiroth. He cannot attack anyone with the sword since it auto-targets himself and when you cycle targets no damage is done.
 
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Curious, does this mean it could be possible to render everything widescreen without the stretching?
Possible, yes, but it would take a lot more work outside of battle. In battle, none of the culling is done in software, so I can decide exactly how to render the scene, but with field, world map etc it's not just a matter of changing the viewport because anything that goes outside the currently visible area is not drawn at all. Of course this could be fixed too but it's more complicated work.
 
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
That's bizarre, was the monster trying to do fire2 or fire3?
I'm the one casting fire3 on it. About 20 times in a row (with some regen an elixir in the middle). One of them caused the crash I think.
Fixed it by givin' it the rigth pics in the wrong dir.

BTW, there's another bug when fighting with sephiroth. He cannot attack anyone with the sword since it auto-targets himself and when you cycle targets no damage is done.
Yeah, that's a known bug. I'm still not sure what causes it, but I believe that it has to do with some kind of error in the save file data... have you edited your save file with a program like jenova or something at all?
 
Yep... added pots + weapons + hp plus materia before the first boss with jenova.
 
Yep... added pots + weapons + hp plus materia before the first boss with jenova.
Yeah, that's what caused it. I believe equipping Sephi with a weapon other than masamune should fix it, though I've never done it before..
 
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