Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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Feel free to grab the code out of the nsis script i made that detects 64bit/32bit and grabs the install directory from the registry.
Thanks, but I've got it done for the most part, just have to get around to testing it.
 
Does not seem to be the problem...
Installed to the standard dir and now I get a black screen instead of the crash.
 
Does not seem to be the problem...
Installed to the standard dir and now I get a black screen instead of the crash.
well that's at least a less severe problem. APP.log or the FF7Music debug console should tell you why the crash is occurring.
 
It does not crash now.
It hangs with a black screen and stops responding.
No log at all.

Ok... This time it was the ogl reg error.
Everything working as it should, except:
Firefox now prevents ff7 of going fullscreen.
 
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Am I just crazy, or does Those Who Fight seem to play where it would normally be Those Who Fight Further?
This is based on your videos, I finished a second PSX run of the game about a week before it occurred to me that people probably modded the PC version.
 
Am I just crazy, or does Those Who Fight seem to play where it would normally be Those Who Fight Further?
This is based on your videos, I finished a second PSX run of the game about a week before it occurred to me that people probably modded the PC version.
For the bombing mission, "Fighting" plays during the guard scorpion fight, and the bombing mission plays throughout the rest of the mission. Those Who Fight Further isn't heard until you fight Air Buster.
 
Hey guys,

Just downloaded, installed, and tried this mod pack yesterday and LOVE IT!!!!!

haven't gone very far in the game (just to the first save point), but I LOVE the new opening FMV, love the updated graphics, cleaner music, EVERYTHING!

I have just two questions...

I know that you've said that you're going to add new models when they are finished, so...

1. Are you going to have updated player models for ALL the major characters that you haven't already? (As in Tifa, Aerith, Yuffie, Vincent, Cid, Red XIII, Cait Sith, Zack, Sephiroth and so forth....)

And in the mean time...

2. Is it possible to use the spiffy high detail models that are used in battles as the field models (kinda like what has been done in the mod already, using the old battle models as the field models, how about using the current battle models as both battle AND field models....) would this be possible to do on my own???

Thanks for your time and answers, and HYPER KUDOS to all who are involved in this project. And especially to you titeguy, because not only have you put this together, but you have CONSISTENTLY helped everyone out with their issues and questions, right up to today!!!
 
@MartialKnight, thanks that means a lot. Yes, there are plans for redoing every main cast character, as a matter of fact, most of them have already been started and it's just a matter of time before they are all done. As for Battle-->field model conversion, it's a little more complicated than one would think, each model is comprised of several pieces, a "skeleton", and their textures, which all need to be resized, since the field models are a lot smaller, and recomposed. That being said, if you set aside a few hours of your time, it's not actually all that involved, but the creators of the models usually prefer to do it themselves, so it's best to just wait for that.
 
Thanks for replying so fast!

Glad to hear the models are in the works! I love what APZ has done with Cloud and Barret and I can't wait to see what he, or an equally talented modeller(s), can do with the rest of the cast! I have loved FF7 since my sophomore year in highschool, and hadn't picked it back up for probably 10 years or more... Then my buddies and I were talking about it this last weekend and it re-kindled the old spark. So I installed it and started playing again, and I'm a game-mod enthusiast, so I started looking and came across your Remix. Now it's like a drug and i'm HOOKED!!! LOL

As far as fiddling with the battle-->field model conversion, I'm a full time employee on top of being a full time student... so that time crunch dictates that one must wait for others to complete the work, LOL.  But thanks again for the tips and updates!!!

A parting fanatical request...

MUST HAVE NEW MODELS!!! MUST HAVE THEM NOW!!!

 :P  ;D


I'll be watching for them to come out! :D

Good Work!!!
 
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AMAZING job with the compiliation man!!  :D Ive played the mod for a few minutes and LOVE what i see! :)

Only problem i have is no music..  :( When i looked in my directory i see all the videos, but no music. I alt-tabbed outa the game per an earlier post, but no FF7Music is running? Any help would be greatly appreciated! :)

EDIT: I found the music lol. No dice on them playing ingame though!

EDITAGAIN: LOL nvm got it to work! I just ran the FF7Music execute then ran FF7 from three. Again awesome job!! :D
 
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AMAZING job with the compiliation man!!  :D Ive played the mod for a few minutes and LOVE what i see! :)

Only problem i have is no music..  :( When i looked in my directory i see all the videos, but no music. I alt-tabbed outa the game per an earlier post, but no FF7Music is running? Any help would be greatly appreciated! :)

EDIT: I found the music lol. No dice on them playing ingame though!

EDITAGAIN: LOL nvm got it to work! I just ran the FF7Music execute then ran FF7 from three. Again awesome job!! :D
The installer put a shortcut on your desktop and in your classic start menu. Use those, and the music will play.
 
Hey all, I love all the work you've put into this. It's truly inspirational, amazing, and everything people had been looking for from Square pulling the rug under us with the extortion of YES-NO remakes of FF7 itself.

       On that note, I am having a universal n00b problem, which many have ran into I've RAN numerous ISO's through daemon tools disc 1, 2, and 3 and AM still having the error window pop up.

Errrmm.. can someone PM me... a cough cough* usable ISO so I can finally manage to run this properly. Here are some current Screen shots.




http://img179.imageshack.us/img179/686/savev.png

Thanks again... errr.. sorry for trouble.
 
This mod doesn't support piracy thus ISO's/cracks and ultima edition won't work.


Btw: titeguy3 in which file do i change resolution?
Wanna record a video :b


EDIT: found it but decided to record it in 800x600 anyway  :lol:
 
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You may add my project to this at any time :)  Although of course I will be updating it every so often.
 
Hello titeguy3 I want to download this patcher but my internet connection is very2 slow and is taking me 21 hrs to download it and maybe some others as well... could u make a new download section where people can download it by parts? I mean like Part 1, Part 2, Part 3... etc. so that we can continue our download with ease...
 
Hey all, I love all the work you've put into this. It's truly inspirational, amazing, and everything people had been looking for from Square pulling the rug under us with the extortion of YES-NO remakes of FF7 itself.

       On that note, I am having a universal n00b problem, which many have ran into I've RAN numerous ISO's through daemon tools disc 1, 2, and 3 and AM still having the error window pop up.

Errrmm.. can someone PM me... a cough cough* usable ISO so I can finally manage to run this properly. Here are some current Screen shots.




http://img179.imageshack.us/img179/686/savev.png

Thanks again... errr.. sorry for trouble.
Hey, it's not hard to make ISO's from the original game discs, you should try that. BTW you might wanna check your registry to make sure that the game is looking for the game discs in the right drive. The drive you should have your game discs in should be the same as the drive you installed the game using.
 
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.

Anyway:

So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?)  :b
 
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.

Anyway:

So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?)  :b
On a "normal" play-through (and by that I mean one that doesn't involve levelling up using the Junon trick) your characters would be about a quarter as powerful as you have them in that video.

Having said that, there's gjoerulev's hardcore patch and rebalance patches you can use if you feel the game is too easy. There's no way you only fought a couple of extra fights before that point in the game. From my experience, your characters are overlevelled in this video. If I spend about 3 hours in Junon during a normal play-through, with HP Plus, my characters have max 3000HP by this point in the game.

And I like the song you use in your video ^_^
 
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